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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Pulse Industry (Old: High Tech Armada)  (Read 108591 times)

Drackogon

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Re: [0.9.1a] High Tech Armada
« Reply #30 on: July 14, 2019, 09:16:00 AM »

not sure if its possible, might be a crude fix. but wouldn't it be possible for the mod to have the console command dependency and trigger a "endcombat" on the console command mod if the battle detects no ship or no allied ship movement after 1 minute? don't have much knowledge in programming, not sure if its something that could be possible to do
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grinningsphinx

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Re: [0.9.1a] High Tech Armada
« Reply #31 on: July 14, 2019, 12:36:55 PM »

26 CR for a 3 medium mount cruiser is dumb, no matter how fast it is....sorry.
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Drackogon

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Re: [0.9.1a] High Tech Armada
« Reply #32 on: July 14, 2019, 05:04:16 PM »

can confirm now with screenshot. this bounty there was 2 lodiums and 1 minster. only 1 lodium escaped, had to end combat via console

[attachment deleted by admin]
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Snrasha

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Re: [0.9.1a] High Tech Armada
« Reply #33 on: August 06, 2019, 12:28:49 PM »

Version 0.7.1b(hotfix):
Quote
-Fix spawnpool. (Some ship will spawn correctly and some will appears less)
-Lodium nerf: 
      Reduce hull from 7000 to 6000
      Reduce armor from 600 to 500
      Reduce flux cap from 14000 to 12000
      Reduce flux diss from 900 to 850
-Lassitude up: Refit time reduce to 10 from 20
-Coupsur up: Refit time reduce to 15 from 25
-increase rarity of some fighter.
-Increase max burn of some ships.
-Reduce crew min for Minster to 200 from 500 and the crew max to 3500 from 5000
-Reduce the peak time to 640 from 720 of the Blevis.
-Display the Minster on the codex.
-Increase the cargo of Moraunder to 250 from 130. Reduce the crew min/max to 20/70 from 40/90
-Merge the mining moraunder to 6 from 3 (and reduce the moraunder launch bay to 3 from 4)



No idea why it seems than i have not answer to same question here...

Else yeah, we have always the bug with Lodium and Minster if they retreat with some module, vanilla bug, install Console commands with this mod. If you have the infinite battle because of that, just open the console and end the battle.

For the "26 CR for a 3 medium mount cruiser is dumb, no matter how fast it is....sorry.", this is high tech armada mod! :D


« Last Edit: August 06, 2019, 09:27:17 PM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

Snrasha

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Re: [0.9.1a] High Tech Armada
« Reply #34 on: August 06, 2019, 09:26:58 PM »

Version 0.7.1c(quick hotfix):
Quote
-Remove the need of MagicLib.
-Add exception if lack of library

Sorry for the trouble.
« Last Edit: August 10, 2019, 02:28:48 PM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

tron359

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Re: [0.9.1a] High Tech Armada
« Reply #35 on: August 07, 2019, 11:22:30 AM »

Hey, your update link that UpdateChecker uses redirects to your Artefact Mod instead of this mod (:
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Snrasha

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Re: [0.9.1a] High Tech Armada
« Reply #36 on: August 07, 2019, 11:37:45 AM »

Hey, your update link that UpdateChecker uses redirects to your Artefact Mod instead of this mod (:

Oups, thank you xD


If you have a feedback, i take it.
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

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Snrasha

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Re: [0.9.1a] High Tech Armada
« Reply #37 on: August 10, 2019, 02:29:26 PM »

Version 0.7.1d(quick hotfix):
Quote
-Just fix the module ship bug when they "retreat", the combat finish correctly.

Sorry for the trouble.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

tron359

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Re: [0.9.1a] High Tech Armada
« Reply #38 on: August 11, 2019, 08:12:34 AM »

Snrashaaaaa your update link used by VersionChecker still redirects to your Artefact moooooood!
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Snrasha

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Re: [0.9.1a] High Tech Armada
« Reply #39 on: August 11, 2019, 08:36:17 AM »

Snrashaaaaa your update link used by VersionChecker still redirects to your Artefact moooooood!

This is not possible, my version send to 15060 and we are on the 15060.
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

WooksterRu

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Re: [0.9.1a] High Tech Armada
« Reply #40 on: August 12, 2019, 11:01:18 AM »

would you consider adding a mobile star fortress for the Remnants, kind of like what the Luddic Church and Tri-Tachyon has. I've modded my game to play as the Remnants and I find your mod to be a nice addition for some extra high tech variety :D
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Snrasha

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Re: [0.9.1a] High Tech Armada
« Reply #41 on: August 12, 2019, 12:25:30 PM »

would you consider adding a mobile star fortress for the Remnants, kind of like what the Luddic Church and Tri-Tachyon has. I've modded my game to play as the Remnants and I find your mod to be a nice addition for some extra high tech variety :D

Exist already a mobile star fortress on remnant, you need to download Seeker mod of Tartiflette.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

WooksterRu

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Re: [0.9.1a] High Tech Armada
« Reply #42 on: August 12, 2019, 01:02:38 PM »

would you consider adding a mobile star fortress for the Remnants, kind of like what the Luddic Church and Tri-Tachyon has. I've modded my game to play as the Remnants and I find your mod to be a nice addition for some extra high tech variety :D

Exist already a mobile star fortress on remnant, you need to download Seeker mod of Tartiflette.

Awesome, thanks for the info :)
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Snrasha

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Re: [0.9.1a] High Tech Armada
« Reply #43 on: August 12, 2019, 01:18:31 PM »

would you consider adding a mobile star fortress for the Remnants, kind of like what the Luddic Church and Tri-Tachyon has. I've modded my game to play as the Remnants and I find your mod to be a nice addition for some extra high tech variety :D

Exist already a mobile star fortress on remnant, you need to download Seeker mod of Tartiflette.

Awesome, thanks for the info :)
Well, yeah, i have maybe a bit spoil you, but yeah, the remnant starfortress of Seeker is... well, get you qew capitals. And some popcorn.
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

Dreamyr

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Re: [0.9.1a] High Tech Armada
« Reply #44 on: August 20, 2019, 05:56:21 PM »

I feel like the Corprus is a bit underwhelming it's a "Super Destroyer" that has less OP and Flux than a Sunder. I always feel like I have to make it a beam boat so that I don't overload it with flux heavy weapons.
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