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News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Kiith Nabaal Shipyard 1.3.1 - Hiigaran Marine & Assault Frigates  (Read 44033 times)

Armithaig

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Damn right, were that'd have the time to make a HW total conversion. Been a bit distracted by my own game project n' mods for other games but'll hop back to Starsector eventually.
Big Vaygr focus for next update, wanted to differentiate 'em more from the Hiigarans and maybe not have all the void bins be midlines. Plus their black/white dazzle skins, not sure 'bout the elite black/red variants could try n' sell 'em as pirates if they got gunked up a bit.

And thank you, feel right sexy after ya buttered me up like that. Try to at least partially match the mod's efforts in presentation, glad's appreciated!
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riskyfandango

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 hi so ive only just worked out how to add mods etc to games without steam doing it for me and i added this mod (looks fabulous by the way  :) ) along with a few others, unfortunately this one is the only one not currently working. the reason stated is "failed to load version from master url" i imagine im late to the party on this but does anyone know how to fix it ? any help will be greatly appreciated
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Kwbr

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that's an error from version checker, and can safely be ignored. it pretty much just means this mods integration with version checker is broken somehow, but that won't affect gameplay in any way. the only 'problem' it'd cause is that you'd have to manually check this thread for updates to this mod
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riskyfandango

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awesome! thanks so much for the assist, i cant wait to get my hands on some of these ships  :D
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Armithaig

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Hmm, version checker's receiving a 403 forbidden on accessing the gitlab url.
Might be gitlab decided to block the default java user agent, but'd have to do some testing to be sure.
Will host it elsewhere if's still an issue by next update. Thanks fandango, kiwibear!
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Deageon

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the Tira has to be one of the most fun frigates/corvettes I've piloted myself, honestly. I was like "Okay, a medium mount corvette, cool I guess?" then I saw the three wingmen fly in and that *** was 100/100
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BigBeans

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This is a very well done mod and I love especially the Vaygr destroyer sprite. Can't wait too see what you cook up next update.
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Armithaig

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the Tira has to be one of the most fun frigates/corvettes I've piloted myself, honestly...
Ahah, yeah they might need knockin' down a peg actually. 4 medium mounts for 4 FP's a tad over the scale, 200 speed with full weapon range's also a mite whoa.
Likely a FP increase and range debuff in their future, wish'd gotten this working properly since it'd naturally increase/decrease FP with the amount of wingmen alive, but hit a wall there'd need Alex to knock down.

This is a very well done mod and I love especially the Vaygr destroyer sprite. Can't wait too see what you cook up next update.
Thanks! Kinda started with all my favourites here but hell there ain't one bad ship design in HW2 so'm still burning for more.
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Kwbr

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The modules on the carrier don't do anything currently, right? Only asking cause there doesn't seem to be any way to interact with them.
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Armithaig

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Nah, gonna be baked down into sprite variations like the Banika.
Were some flighty dreams to bandy ship systems based on what modules're installed but's not a possibility through the API, nor much opportunity for it through the interface.
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Deageon

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so question, does the Tajmahir's modules actually do anything? Because they seem to be able to be changed through auto-fit (corvette fAcility, adv sensor array) but i can't seem to change them manually.
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Deageon

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Oh, I literally only just now noticed the post before mine LMAO sorry.
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Lilly112

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I got a problem. It says "Failed to load master version from Gitlab.com"
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