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Author Topic: CR and OP boosts should be from modules, not admiral skills  (Read 815 times)

XazoTak

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CR and OP boosts should be from modules, not admiral skills
« on: February 09, 2019, 03:19:58 PM »

CR and OP are really good stats to be able to boost, and being able to get a significant boost to them for an entire fleet is just crazy-overpowered and is a big part of what makes the late-game so easy.
I do think it should be possible to use modules to sacrifice logistical practicality for more combat power though, because I'm a fan of the idea of being able to overdrive ships to make them simply better in-combat.

Perhaps modules like this?

Intensive Care:
No OP cost
+50% recovery time
+20% maintenance cost
+15% CR

Compartment Refitting:
No OP cost
Cargo capacity reduced by up to -20/-40/-100/-200
+1 OP and 0.5 recovery cost for every 4 cargo capacity lost
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