It would be nice if Salvaging 2 give something a little extra on top of more rare loot like 1 (survey ability) and 3 (+10% common loot).
Re: Helmsmanship 3 / zero-flux
At 1%, the only thing Helmsmanship 3 does is let player move between fights with shield up. So lame for a skill point. I can travel between fights without shields because nothing is shooting at my ship! When combat starts, shields are raised, then flux gets put on the shield very shortly after, from firing weapons/launching fighters or taking hits on shield, removing the speed bonus. In effect, Helmsmanship 3 does nothing.
I might have read elsewhere that 1% was too low and did not work for some ships with bad flux stats, and 5% allowed Conquests with some loadouts to fight at full power without losing speed.