Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

Pages: 1 ... 59 60 [61]

Author Topic: Starsector 0.9.1a (Released) Patch Notes  (Read 177090 times)

SafariJohn

  • Admiral
  • *****
  • Posts: 1648
    • View Profile
Logged

Morrokain

  • Admiral
  • *****
  • Posts: 1342
  • Megalith Dreadnought - Archean Order
    • View Profile
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #901 on: May 20, 2020, 05:05:41 PM »

Be afraid: https://twitter.com/amosolov/status/1251285866007461893

Nice! I'm very glad this was addressed. Looking forward to seeing the changes.  :)
Logged

Vehemence

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #902 on: June 21, 2020, 06:05:35 PM »

When can we expect the next update? It has been over a year at this point.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 16597
    • View Profile
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #903 on: June 21, 2020, 06:16:42 PM »

"When it's ready", I'm afraid - apologies :) Working on content as we speak, it's just a combination of a lot of work and not much I can easily talk about without spoiling it, hence the relative lack of new info.
Logged

FreonRu

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #904 on: June 23, 2020, 11:20:16 AM »

I apologize in advance for using Google translator.

From the moment I found out about the game, several years have already passed. At that time, the game still had version 0.65 and I see the progress in changing the game which, personally, makes me happy. To support at least somehow, I immediately purchased a copy of the game and still periodically return to the game, installing various modifications.

Alex, I want to thank you and all the modders for the excellent game I enjoy to this day. I look forward to the next update to play several games again.

Good luck in the development.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 16597
    • View Profile
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #905 on: June 23, 2020, 12:41:28 PM »

Thank you! I appreciate you taking the time just to say something so nice, and I'm happy you're enjoying the game!
Logged

manictiger

  • Ensign
  • *
  • Posts: 18
    • View Profile
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #906 on: June 24, 2020, 09:35:38 AM »

"When it's ready", I'm afraid - apologies :) Working on content as we speak, it's just a combination of a lot of work and not much I can easily talk about without spoiling it, hence the relative lack of new info.

Glad to hear this.  I was worried this was becoming abandonware.  Starsector and Mount and Blade are my absolute favorite games.
Logged

Grievous69

  • Admiral
  • *****
  • Posts: 882
    • View Profile
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #907 on: June 24, 2020, 10:13:16 AM »

Just put at the top of the website: ''The game is not dead, I'm working on it I swear! Next release Soon™
Logged
Please don't take me seriously

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 16597
    • View Profile
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #908 on: June 24, 2020, 11:06:10 AM »

(Not going to lie, that made me laugh.)
Logged

FooF

  • Admiral
  • *****
  • Posts: 538
    • View Profile
    • Email
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #909 on: June 24, 2020, 01:02:39 PM »

I think it would be exceptionally cruel to have a progress bar that on any given day is just an RNG number but any time Alex wanted to, he could input his best guess as to where he really thinks he is. On the one hand, you absolutely can't trust it. On the other,  it might be absolutely true. "Schrödinger's Progress Bar."

It would also make a great social experiment since whether or not we trust the progress bar is more indicative of our perception of how far along the game is, independent of reality. For example, most people would dismiss a bar rating of "12%" as too low, and ignore it. A greater number might feel "62%" is about right and tacitly agree, whereas something like "96%" would cause some to believe in immanent release while others adamantly argue against anything so soon. The carnage would be exquisite! (Some people just want to watch the world burn!) :D

Logged

Eji1700

  • Commander
  • ***
  • Posts: 187
    • View Profile
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #910 on: June 24, 2020, 01:14:27 PM »

I think it would be exceptionally cruel to have a progress bar that on any given day is just an RNG number but any time Alex wanted to, he could input his best guess as to where he really thinks he is. On the one hand, you absolutely can't trust it. On the other,  it might be absolutely true. "Schrödinger's Progress Bar."

It would also make a great social experiment since whether or not we trust the progress bar is more indicative of our perception of how far along the game is, independent of reality. For example, most people would dismiss a bar rating of "12%" as too low, and ignore it. A greater number might feel "62%" is about right and tacitly agree, whereas something like "96%" would cause some to believe in immanent release while others adamantly argue against anything so soon. The carnage would be exquisite! (Some people just want to watch the world burn!) :D
See what you do is randomly tie it to his source control and have it display based on number of commits.
Logged

FabianClasen

  • Ensign
  • *
  • Posts: 22
    • View Profile
    • Email
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #911 on: July 04, 2020, 06:43:58 AM »

"When it's ready", I'm afraid - apologies :) Working on content as we speak, it's just a combination of a lot of work and not much I can easily talk about without spoiling it, hence the relative lack of new info.

Take your time. It's always better to get it right, than get it done quickly.
Logged
--------------------------------
Not a native English speaker.

Histidine

  • Admiral
  • *****
  • Posts: 2647
    • View Profile
    • Bitbucket profile
    • Email
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #912 on: July 05, 2020, 06:37:33 AM »

Didn't feel like making a proper suggestion thread, so:
Onslaught Outdated variant has no DTC or ITU; it is bad and needs fixing
(I was wondering why this Onslaught wasn't shooting me)
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 16597
    • View Profile
Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #913 on: July 05, 2020, 09:21:50 AM »

Ah yeah, makes sense - thanks! (That was left over from back when it was supposed to be bad and before it became a template for autofit stuff...)
Logged
Pages: 1 ... 59 60 [61]