Just noticed that some colony demand, namely Refinery and Fuel Production, is higher than what they used to be, even more than when taking changed Industrial Planning into account. In 0.9a, Sparse ore and trace volatiles (-1) were enough to meat demand with Industrial Planning. Now, player with Industrial Planning needs higher-than-moderate (abundant or rich) ores and volatiles (+1) to meet demand. Even with changed Industrial Planning, I originally expected moderate (0) to be enough, but not anymore.
Curiously, player still only needs poor farmland and trace organics (-1) to meet demand if player has Industrial Planning.
This means mining on a low hazard, five resource planet is insufficient for meeting demand. (Can be mined for income and organics, though.)
It seems I need at least three planets:
* Gas giant or cryovolcanic with +1 or +2 volatiles.
* Hostile rock or high-gravity habitable with both ores at +1 or more.
* Low hazard habitable with some farmland and organics, and a place to put an expensive industry that is also worth six Pather interest points.