I like the idea of Onslaught (P) and/or Legion (P), or maybe Onslaught (P) and Legion (LP).
The (P) we are clearly missing is Venture (P). Though I
would love to see a Legion (LP)... it's just maybe not the one that makes the most sense lore & progression wise.
Hmmm, that's a bit unfortunate. Large missile weapons don't really accommodate that too well... even the Locust only gets 15 shots. Which might be enough, but I guess I'll just stick a salamander pod in there. At least it frees up 15 OP to spend elsewhere!
Locusts have some ammo, so that works out alright in all but the largest of battles. (Squeeze in Expanded Missile Racks if you can for Locusts.) I do not about MIRVs in 0.9, but I thought MIRVs were useless during 0.8 because AI wasted the ammo frivolously.
Alas, as the Prometheus Mk II is the biggest & toughest ship in my fleet right now, the largest of battles are exactly what I'm concerned about. And no way I'm blowing 30 OP on expanded missile racks for one locust to waste ammo frivolously (also, my Atlas Mk II has two locusts so when Locusts are the right tool for the job it's going to do the job better for fewer deployment points).
Thoughts on balance/difficulty for the next big update (0.9.5? 0.10? ....
1.0): I can make a
huge profit satisfying the deficiencies and draining the surpluses of severely dysfunctional (i.e. Pirate & LP) economies... I just made a million credits selling things that I happened to have on hand at Epiphany (and could fill my holds back up with very cheap domestic goods & ore if I weren't relieved to have free cargo space), because it's currently at -5% accessibility. Maybe there should be some sort of cap/diminishing returns to what they can purchase? That is, while they reasonably
value the goods this much, they simply do not have the resources to acquire all of them, as a direct consequence of them desperately needing things while also being unable to sell the things they do not need. Alternatively, maybe the... less lawful... factions need a 'well-established smuggling' accessibility bonus to compensate for their extreme 'hostilities with other factions' penalties.