Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Edit: Also that Atlas Mk.II supply cost Edit2: Oh wait, you switched the Atlas and its Mk.IIs supply costs, didn't you
Damnit Alex! Of COURSE you release when I have a wrist injury! >.<
Downloaded! I have a lull between distractions to try this.
Blog post typo: "Added abmient sound track"
Hot take: increased ship prices for larger ships are making me value the D mod destroyers and cruisers I can recover a lot more, and I'm using them in the early game. Finished the tutorial with an extra heavily D modded Hammerhead and a medium D mod Venture recovered from pirates: still using them as buying ships is too expensive, and its a nice experience to need to factor in what they can and cannot bring to the table. The upshot of valuing these ships more, and then using them, has been an even faster early game progression that was absolutely fraught with danger! (Destroyed a 140k station + pirate fleet right out of finishing the corvus tutorial, and it was a hell of a battle. And now that ships cost more, I still can't really afford cruisers yet, so the struggle isn't over! )So far so good!
Downloaded!Time to start a new vanilla campaign - looking forward to test the new colony progression, the combat changes, and new pirate Shrike, and .. and .. and ... Congratulations on the new release!
The game was completed 8 years ago and we get a free expansion every year.
Arranging holidays in an embrace with the Starsector is priceless.
Finally! Is it stable or is 9.2 planned?
Yay! Congrats, Alex
Congratulations on the release, Alex!