The good stuff! Very happy about AI cores becoming less rare, raiding changes, hyperspace storm changes, removal of Q/W hotkeys (way too many newcomers got stuck on this), emphasized pather hail, auto navigation not targeting stars anymore. Nerfed growth incentives will make passive bonuses more attractive. Good to see autofit and EW/CM fixes in particular.
However, I'm less phased about some other things. Two new D-mods are sort of justification for Efficiency Overhaul hullmod; fine by me, others might find it more of an annoyance. Industry price and upkeep changes seem funny to me. Hazard rating was so much of an issue that now it's made not only much weaker, but can also be made 85% redundant (25% from beta, 50% from demand, 10% from industry planning). Maybe 70% redundant if we go for multiplication instead of subtraction. It's a shame Patrol HQ will only spawn very few patrols now. The complaint about being unable to buy ships doesn't come from the fact that people were overloaded with hotkeys, but form the fact that they don't use hotkeys at all and used different options to access ship market and commodities market.
Balancing changes weren't expected, but aren't unwelcome. Needler, ACG and Hurricane buffs are nice, especially for ACG since it was hopelessly outclassed by the heavy mortar. Nerf to Perdition is certainly warranted. I'm not sure if it's worth an OP increase as well, but it's not so strong anymore. I like that Shrike is cheaper to maintain and Hammerhead is more expensive, it reflects their power rating a bit better now. I am very happy about price increases, but this comes from a guy who likes to play with prices 3 to 5 times higher than default, so...