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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: Starsector 0.9.1a (Released) Patch Notes  (Read 113790 times)

Innominandum

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Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #885 on: August 31, 2019, 10:45:06 AM »

Is there some setting in the files to change how much rep I lose when I defeat expeditions or a mod that does that?
Not in the base game as far as i know, but I'm new too.

But the mod Nexerelin has this line in its config  "enablePunitiveExpeditions=true", me thinks setting it to false would stop those expeditions.
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Lucky33

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Re: Starsector 0.9.1a (Released) Patch Notes
« Reply #886 on: October 01, 2019, 01:17:20 AM »

Well the answer to that is to kill bounties more efficiently. If you can use less/cheaper ships, eventually the cost to get to the bounty is much less than the raw salvage from the fight, and the reward is pure profit on top.

I mean obviously - but there's only so efficient you can be when lugging the 4-5 capital ships necessary to take on a fleet of 6+ opposing capital ships for a $300,000 reward.

You can do any bounty at vanilla fleet size (120 DP while outnumbered) and no phaseships/carrier spam whatsoever.
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