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Author Topic: Several Ruins On One Planet[Closed]  (Read 1949 times)

DrakonST

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Several Ruins On One Planet[Closed]
« on: January 25, 2019, 06:20:10 PM »

Just see on pic:


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I not see something like this on vannila but on current campaing i found some such planets.
« Last Edit: January 27, 2019, 10:45:48 PM by DrakonST »
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Morathar

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Re: Several Ruins On One Planet
« Reply #1 on: January 25, 2019, 07:42:32 PM »

There was a similar issue with the Tyrador Safeguard Coalition mod a while back. Apparently, it had something to do with a custom "orbital ring" planetary condition according to Machine's explanation here:
http://fractalsoftworks.com/forum/index.php?topic=5492.msg240780#msg240780

My guess is that one of the mods you're using must be doing something similar with custom planetary conditions, so now it's just a matter of figuring out which one that is...
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Morathar

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Re: Several Ruins On One Planet
« Reply #2 on: January 27, 2019, 02:25:51 PM »

Based on this now happening with two different mods, it appears that the cause is having custom planetary conditions with the "ruins" group. For future reference, if a mod has added its own \data\campaign\procgen\condition_gen_data.csv file and that file contains an entry something like this:

Code
my_custom_condition,ruins,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

then the occasional planet will have two types of ruins. It's possible that filling in some of the other fields ("rank", "order", etc.) might also correct the issue, but for now the safest approach is probably just removing "ruins" from the entry...

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DrakonST

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Re: Several Ruins On One Planet
« Reply #3 on: January 27, 2019, 10:45:37 PM »

This bug caused by Kadur Mod.
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