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Author Topic: High Tech, Best Tech? [An in-depth view of the Tempest and Omen] (With video)  (Read 19981 times)

Schwartz

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Beautiful. *sniff*
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Cosmitz

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High tech took a really much needed hit back in.. 0.6? 0.7? When CR was introduced and peak timers added and adjusted. While i was 'hightech besttech' before, i saw myself moving to midline due to lowered max peak and just the expense of fielding it. Each tempest requires 9 supplies a month (8 the ship, +1 terminator drone), which is equal to how much it costs to have a Hammerhead or a Shrike or even a Mule.

I don't mind the changes the Tempest and the Omen took, but they're more fit to specialized roles in your fleet than making an entire fleet of them, as you've seen. I'm not saying they may not be good massed, but at that point between 20 Omen/Tempests and 20 Mules, i'd pick 20 Mules at all times.

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Plantissue

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That video. The equivalent deployment in wolfs and omens would surely wreck that pirate fleet too. Though not so quickly.

Tempests and Omens have always been good. Tempest are basically super wolfs, having 2 medium energy slots, and loads of spare OP. They also don't have the Wolf problem of missing shots, because not only are Tempest extremely manoeuvrable, their medium energy mounts are on turrets. The Terminators drones are basically a free IR laser and 2 PD's The terminator drone PD seem to have a longer range than normal PD. I don't know if that is intentional or not though. They are so fast and manoeuvrable that for dipping in and out of range of combat they are as good as wolves phasing all the time. They and omens are a right joy to personally pilot being amazingly fast and manoeuvrable. They feel even better than Hyperions to pilot.

I don't know why you would rather have 20 mules rather than 20 tempests/omen Cosmitz. I would rather have a tempest than a mule for combat. Tempests simply wreck Mules in combat. Per CR, I cannot say, but per ship, mules are worthless in combat.
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