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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20)

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Author Topic: [0.9.1a] Tahlan Shipworks 0.3.14c  (Read 173682 times)

Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.14
« Reply #345 on: February 09, 2020, 07:05:30 AM »

Here's a new update with lots of changes and a couple new things, most of which are hidden. Happy searching!

Save compatible, but hidden things won't spawn without a new save

Spoiler
0.3.14
Additions:
- Songbird-class experimental dronecarrier
- Amboss Heavy Autocannon
- Legio Infernalis system siege event
- Added new secrets

Changes:
- Reduced health of all fountain-type missiles
- Reduced speed of all fountain-type missiles
- Updated some visuals
- Ronka
 - Efficiency reduced to 1.1f/damage
 - Range reduced from 800 to 700
- all Castella variants:
 - Dissipation increased from 500 to 600 (to 700 for LI variant)
 - Armor increased from 1200 to 1400
- Infernalis Drives range malus removed. Now incompatible with Unstable Injector
- Kassadari Engineering is now no longer active during venting and overload
- Forced Overdrive
   - Armor bonus halved
   - OP costs slightly increased
- Raider Jets duration lowered
- Castigator variants
   - Armor reduced from 1500 to 1250
   - Reduced DP from 28 to 26
- Fixed Lasher (LI) turret mounts being treated as hardpoints
- Increased recoil on Efreet and changed something else but forgot what. DPS, probably
- Fixed a bug with broadside mounts leading to infinite repair times
- Increased Dun Scaith variants mass from 4200 to 6000
- Updated HVBs for new features
- Buffed the Timeless and Nameless. Find out the details for yourself
- Buffed Eradicator ammo regen and refire rate slightly
- Legio Infernalis should now be more resilient in Nex
- Hresvelgr X shipsystem changed to fortress shield
[close]
« Last Edit: February 09, 2020, 07:11:20 AM by Nia Tahl »
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.14
« Reply #346 on: February 09, 2020, 12:29:06 PM »

I reuploaded the the latest update with some minor fixes. If you already updated prior to this post, I recommend redownloading the latest version.
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

xyzeratul

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Re: [0.9.1a] Tahlan Shipworks 0.3.14a
« Reply #347 on: February 13, 2020, 04:05:59 AM »

testing out the new update:

Is there a way to remove the new Legio siege space station? I mean once it's there it acts like a normal space station, you can disable it but it will be back online in a few days, I was thinking it's more like a pirate base.

The new mech(not sure how to call it) and capital ship are nice, the new carrier is a bit strange looking...
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.14a
« Reply #348 on: February 13, 2020, 04:20:34 AM »

Legio Siege bases are bugged, currently. Working on a fix
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
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ReconUHD

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Re: [0.9.1a] Tahlan Shipworks 0.3.14a
« Reply #349 on: February 13, 2020, 12:51:50 PM »

Would this mod be save game compatible?
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.14a
« Reply #350 on: February 14, 2020, 08:02:44 PM »

If you mean if it's safe to add to an existing save, then yes, it is. Not all of its features will be available on an existing save however.
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
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HopeFall

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Re: [0.9.1a] Tahlan Shipworks 0.3.14a
« Reply #351 on: February 14, 2020, 09:51:48 PM »

Was the infinite repair fixed? Or maybe I messed something up in a fantastically unique way. Stuff doesn't repair on the Meta after being destroyed. I'm not sure where I'd go in the files to go to see what the problem is.

To note, I did edit it by adding some hullmods and increasing its speed. I might redownload Tahlan and see if that fixes this weirdness... Hm.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.14a
« Reply #352 on: February 15, 2020, 02:57:11 AM »

The infinite repair bug is still in the current public build. Will be fixed in the next update which should be this weekend.
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
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etherealblade

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Re: [0.9.1a] Tahlan Shipworks 0.3.14a
« Reply #353 on: February 15, 2020, 05:02:22 PM »

I..Love..this Mod. Thanks again. Small mod turned into a larger epic faction integrated ship pack. I love how I can be independent and stumble upon stations with a variety of awesome to buy from the roster.
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Starareo

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Re: [0.9.1a] Tahlan Shipworks 0.3.14a
« Reply #354 on: February 17, 2020, 08:15:32 AM »

Just as a PSA, you can delete the Legio Siege bases using console commands. Activate dev mode, fly to the base, navigate to the colony management screen where it shows you industries/imports/exports etc. and click abandon. Will leave behind an abandoned station husk but will remove the base and legio raider spawning  afaik.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.14b
« Reply #355 on: February 17, 2020, 03:41:53 PM »

Update time!

This will fix Legio Siege bases not despawning when defeated. It doesn't apply retroactively to existing bases, however, so you'll need to wait those out.

Save compatible

Changelog:
Spoiler
0.3.14b
Additions:
- Added Glanzwurf Regalia

Changes:
- Nerfed Gardas and Gardion
   - Reduced per-shot damage
   - Lowered efficiency
   - Increased rate of fire
- Adlerauge hullmod changed
   - No longer increases damage
   - Grants a flat 100su range buff now
   - Also slightly buffs projectile velocities now
- Weapon Stabilization range buff is now a flat 200su, percentage buffs/debuffs changed to 25%
- Sturmkanone (all variants) projectile velocity reduced, efficiency dropped to 1.0
- Halbmond changes:
   - Added a 4th fighter bay
   - OP increased slightly
   - Improved shield stats
   - System changed to targeting feed
   - Large mount arcs improved slightly
- Updated HVB fleets with more fun ships
- Silberblut Regalia changes:
   - Reduced armour by 100
   - Reduced top speed by 10
- Ristreza variants dissipation reduced by 100
- Castigator variants:
   - Reduced Dissipation by 50
   - Reduced Armor by 50
- Increased armor of Fragmenta drones from 20 to 50

Fixes:
- Fixed Legio Siege bases not despawning when defeated in combat
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Kitfox88

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Re: [0.9.1a] Tahlan Shipworks 0.3.14b
« Reply #356 on: February 17, 2020, 04:46:21 PM »

It's a little late but using the Console Commands mod to force transfer ownership of the siege bases that wouldn't despawn to yourself and then abandoning them like any other colony worked for me. Their hulks are still floating there in hyperspace but I think it's a bit flavorful.
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TimeDiver

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Re: [0.9.1a] Tahlan Shipworks 0.3.14b
« Reply #357 on: February 17, 2020, 04:50:22 PM »

Was the Infinite Repair bug fixed? The changelog doesn't mention it, unless a bug reported fixed in an earlier version doesn't merit a re-mention.
« Last Edit: February 17, 2020, 04:52:43 PM by TimeDiver »
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.14b
« Reply #358 on: February 17, 2020, 04:57:33 PM »

should be fixed now, yes
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lgustavomp

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Re: [0.9.1a] Tahlan Shipworks 0.3.14b
« Reply #359 on: February 18, 2020, 08:55:36 AM »

My nibelungs are getting perma engine flameouts since 0.3.14 even with 70+ CR

and the "assault burn" equipped GH ships (mainly vendetta and legion) are really trying to hit the enemies with their sabers when handled by the AI, even steady ones when NOT ordered to eliminate/full assault. And obviously they are getting flanked hard and dying. Also since 0.3.14

Still not tried 0.3.14a and b though
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