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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Tahlan Shipworks  (Read 1104431 times)

Sapfearon

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #195 on: September 16, 2019, 06:56:51 AM »

Cuchulainn from this mod right? I can't build it for some reason.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #196 on: September 16, 2019, 07:04:21 AM »

It's not finished and you're not supposed to have a blueprint for it.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Woahwow

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #197 on: September 18, 2019, 08:47:28 AM »

The LP Bento has misaligned frontal ballistic mounts as shown in this screenshot, just thought of mentioning it here just in case it's been missed.
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Modo44

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #198 on: September 18, 2019, 08:48:46 AM »

I like the Izanami. It is basically an advanced start, but with one ship instead of a fleet. If you use Nexerelin, there is similar craziness from some other factions (pick the Super Ship option for the Blade Breakers, for example).

If only the AI would stop ramming it into friendlies...
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Dwarden

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #199 on: September 19, 2019, 07:03:40 PM »

trying figure out why there is java.lang.NullPointerException as the rare_flagships.csv seems ok

Code
128558 [Thread-4] INFO  data.scripts.campaign.intel.VayraPersonBountyManager  - loading rare_flagships.csv
128559 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: \StarSector\starsector-core\..\mods\tahlan]
128560 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: \StarSector\starsector-core\..\mods\Vayra's Sector]
128561 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: \StarSector\starsector-core\..\mods\Vayra's Ship Pack]
128561 [Thread-4] ERROR data.scripts.campaign.intel.VayraPersonBountyManager  - couldn't get fleet points for tahlan_castigator_knight_errant
128562 [Thread-4] ERROR data.scripts.campaign.intel.VayraPersonBountyManager  - java.lang.NullPointerException
128562 [Thread-4] ERROR data.scripts.campaign.intel.VayraPersonBountyManager  - org.json.JSONException: JSONObject["weight"] is not a number.
128567 [Thread-4] INFO  data.scripts.campaign.intel.VayraPersonBountyManager  - rare_flagships.csv loading ended
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grinningsphinx

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #200 on: September 19, 2019, 10:04:58 PM »

New pirate ships kick ass:)
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Hrothgar

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #201 on: September 20, 2019, 12:57:29 AM »

Pirate Castella is very  good. I am trying to get a Doominator/Dun Scait, but as only possibility is to wreck pirates/Dickersons , well... it's not fast way.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #202 on: September 20, 2019, 08:27:28 AM »

@Dwarden:
Will be fixed next update

@Hrothgar:
Other good ways to find one:
- Raid pirates with Nex to trigger vengeance fleets
- Go to every emergency beacon when exploring to find Pirate Armadas
- Get a colony and intercept any pirate raids they cause
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Dwarden

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #203 on: September 20, 2019, 08:51:40 AM »

thanks, glad to help, can't wait for it ... having lot of fun
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #204 on: September 20, 2019, 10:06:00 AM »

Will update once I have the newest sets of goodies in release shape.

Spoiler
[close]
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Hrothgar

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #205 on: September 20, 2019, 10:39:39 AM »

By wrecking pirates i ment distress beacons and vengeances fleets too.

About Grey Seers Dun Scaith it's a mission unique ship or avaliable in prism?
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #206 on: September 20, 2019, 11:43:15 AM »

if you mean the unique Dun Scaith then yes, it's a bounty
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Ledjlale

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #207 on: September 22, 2019, 12:28:51 AM »

Little bug on Linux : your mod tries to load "tahlan_nibelung_cover_l_Normal.png" and "tahlan_nibelung_cover_r_Normal.png", but files are "tahlan_nibelung_cover_L_Normal.png" and "tahlan_nibelung_cover_R_Normal.png" (and so, files cannot be load as unknown that lead to crash at startup)

I had to rename files (R to r and L to l) to be fine.
« Last Edit: September 22, 2019, 12:34:19 AM by Ledjlale »
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Ass-Haggis

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #208 on: September 24, 2019, 10:10:27 AM »

I've noticed that the Dun Scaith's large mounts are also misaligned, is that on purpose? It was built from an Onslaught carcass, after all!
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #209 on: September 24, 2019, 05:14:23 PM »

But they aren't misaligned? Not sure what you're talking about.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
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