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Author Topic: [0.9.1a] Tahlan Shipworks 0.3.10c  (Read 124882 times)

Nia Tahl

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[0.9.1a] Tahlan Shipworks 0.3.10c
« on: January 16, 2019, 09:18:15 PM »



This is a small ship pack mod I've been tinkering away at for a while now and I feel it's in a decent enough state now for a first release on the forums. It adds a couple new ships and weapon of different tech levels and styles, including some new themed content that's going to be expanded upon with more features in the future. The mod is still in its earlier stages and in some parts a bit experimental, but I hope you'll find something to enjoy in my little toybox here.

Download
Version 0.3.10c

Requires:
LazyLib
MagicLib

Recommended:
Vayra's Sector - Required for custom bounties and some other features
Version Checker
GraphicsLib


Features:
- A decent number of new ships, lovingly handcrafted by me without excessive use of purple paint for once -
- A handful of new fancy weapons in a unique style linked to the Great Houses of Kassadar -
- A set of custom variant skins of vanilla and mod ships related to the same -
- Cool new ship systems and fancy synergetic ship designs -
- The Legio Infernalis, a pirate splinter faction with greater ambitions -
- The faraway Lethia system, home to the isolated Kassadar -


Ship Previews:

New ships found amongst the lawful factions of the sector:
Spoiler

Yosei-class Heavy Frigate



Tempest's big sis


Skola-class Fast Frigate



A shocking development


Renki-class Missile Support Frigate



Every missile-fleet's little helper


Torii-class Hunter Killer



When you just want to point as many guns at the enemy as you can


Haelequin-class Destroyer



For when time is of the essence


Bronco-class Missile Destroyer



Cause missile racks are better than cargo bays


Bento-class Armoured Tanker



Too stubborn to die


Vale-class Holy Warrior



Purging the Holy Land


Kodai-class Fast Cruiser



From mining asteroids to mining armor plating


Phoca-class Light Cruiser



Small but with plenty of bite


Defiance-class Missile Cruiser



Fewer missiles than a Gryphon, but more guns


Bungalow-class Carrier



A box of angry bees


Nessie-class Makeshift Phase Cruiser



She really tries


Yukikaze-class Drone Cruiser and Korikaze-class Drone Frigates

      

They look up to their elegant Onee-sama


Yari-class Attack Cruiser



Big guns on a fast but fragile platform


Castigator-class Heavy Assault Cruiser



It might have anger issues


Nibelung-class Battleship



Relic of a different age


Castella-class Command Carrier



An angry brick, filled with fire


Ingress-class Battlecarrier



A hammer to smite the enemy with


Hresvelgr-class Fleet Carrier



A lowtech hive for angry bees

[close]


New pirate threats:
Spoiler

Tempest (P)



Small and deadly


Lasher (LI)



Bigger guns for bigger trouble


Bronco (LI)



Brings more gun


Eagle (P)



PD mounts are for cowards


Castigator (LI)



And you thought normal Castigators were angry


The Doominator



Pirate madness incarnate


Castella (LI)



Red goes fastah


Hresvelgr (LI)



Fewer bees, but more missiles


Dun Scaith



How'd they even build this?
[close]


New holy tools of Ludd:
Spoiler

Bento (LP)



A spicy lunch


Castella (LP)



Fewer fighters, more hammers
[close]


The Great Houses' equipment Rarely found in independent markets and fleets
Spoiler
Exa Pico Drone Controller



So much more than a Kite


Monitor (GH) Defense Frigate



An absurd amount of flak fire


Enforcer (GH)



He's coming for you


Izanami-class Prototype Cruiser



~za warudo~


Dominator (GH)



An unstoppable force


Castigator (GH)



The angriest of them all


Legion (GH)



...for we are many


Onslaught (GH)



Not a mistake


Ristreza



Relic of a different age
[close]


Custom bounties - Requires Vayra's Sector:
Spoiler
                                   
[close]


and a new unknown threat, rarely seen amongst [REDACTED] fleets


F.A.Q.
Spoiler
Q: Will the Great Houses ever be a faction?
A: No, at least not in the usual way. Their faction exists primarily as a piece of background lore. They have little power in the time period of the game and are just one of many independent planetary governments.


Q: Why do the Great Houses and Legio Infernalis not spawn in Nex Random core worlds?
A: Random core worlds mode only spawns playable factions. The houses aren't a faction to begin with and the Legio are designed as an NPC boss faction. As such they don't currently support nex random mode.
[close]


Bonus - List of things that are in fact NOT in this mod:
- R2D2 Commodities
- The Shadowclaw
- Lightning Bombers
- Imhotep
- The Cathedral

Credits:
Nicke535 - For helping me out with his scripting wizardry
MesoTroniK - For advice here and there and keeping me from overdoing it again
Sylva - For giving me bad ideas, even if he doesn't realize that
Tartiflette, DR, MShadowy - Various code snippets and other advice
The Discord folks - For feedback and keeping me motivated to keep working on this


Changelogs:
Spoiler
Quote
0.3.10c
Additions:
- Added Lasher (LI)
- Added unique Ristreza variant as HVB
- Added Alteria large kinetic

Changes:
- Lowered Skola DP from 6 to 4
- Lowered Yosei DP from 10 to 9
- Removed AAF from Acastus again. Was a bit too silly.
- Adjusted Ristreza turret arcs
- Halved potency of Assault Mode buffs
- Assault Mode cooldown reduced from 14s to 12s
- Increased Scoralis' torpedo flight time to make them more reliable
- Increased porphyrion projectile fadeout duration
- Nessie buffs:
   - Increased dissipation from 300 to 500
   - Increased armor from 700 to 1000
- Changed Styrix to 1200 range, 3-round-burst kinetic
- Antique Seller tariff now scales with relationship level, down to 25% at cooperative

Fixes:
- Various small bugfixes


0.3.10b
Additions:
- Added Higanbana-class battleship

Changes:
- Legio Infernalis can now produce their own drugs (requires new save to take effect)
- Yukikaze nerfs:
   - Increased shield upkeep and reduced shield base efficiency from 0.6 to 0.7
   - Reduced top speed from 100 to 80
   - Reduced dissipation from 750 to 700
   - Reduced ppt from 420s to 360s
   - Reduced DP from 35 to 30
   - Reduced Garuda range from 2500 to 1500
   - Increased chargedown from 2s to 5s

Fixes:
- Fixed issues with Stronghold Shield and Absolute Virtue systems not activating properly when shields are off


0.3.10a
Changes:
- Valacor adjustments
   - System changed from phase skimmer to decoy flare launcher
   - Increased hull from 250 to 300
- Bungalow ship system changed from burn drive to dodgy nav feed
- Renki adjustments
   - Ship system now grants 3% ECM rating while active
   - Increased DP to 8


0.3.10
Additions:
- Added Hekaton Repeater large missile weapon
- Added Praxus Rotary Cannon
- Added Trill-class experimental frigate

Changes:
- Revisited mount types of multiple GH refits
- Vendetta GH system changed to Assault Burn
- Onslaught GH system changed to Cavalry Charge
- Added Vund-pattern Autoforge hullmod to Vendetta GH
- Increased Assault Burn cooldown from 5s to 7s
- Increased Cavalry Charge cooldown from 10s to 12s
- Increased damage of all Gleipnir shot variants to 1500 base
- Tweaked various weapon visuals


0.3.9d
Additions:
- Added Cascadia Missile Battlecruiser - Variant of Ristreza
- Added Fount Swarmer Battery
- Added Fountain Dual Swamer Battery
- Added additional support for various other mods' features

Changes:
- Karion Seeker Battery:
   - Reduced range to 1500
   - Reduced burst size to 3
   - Reduced chargedown to 5s
   - Added ammo capacity of 12
   - Added ammo regen of 0.3/s in stacks of 3
- Reworked Porphyrion again
   - Now a high-alpha cannon with some AoE


0.3.9c
Changes:
- Assault Mode tweaks
   - dps boost increased to 100%
   - cooldown increased to 15s
- Increased Ristreza DP from 45 to 50
- Gleipnir reworked
- Halved mobility bonus on Holy Furor system (Vale)
- Various tweaks to various visual effects
- Removed Kassadari Engineering from all fighters, buffed speed to compensate
- Added ammofeed system to Acastus
- Reduced shield hp on Acastus from 500 to 300
- Increased OP cost of Acastus wing from 10 to 12


0.3.9b
Changes:

- Adjusted some weapons further to reduce overlap with other modiverse weapons
   - Numeon range increased to 900, refire delay increased to 2.2s (DPS reduced to 182)
   - Anumis range increased to 1000, refire delay increased to 3.5s (DPS reduced to 229)
   - Styrix range increased to 1000, refire delay increased to 1.2s (DPS reduced to 417)
- Porphyrion chargedown increased to 1.5s
- Chrono Rupture cooldown reduced from 12s to 8s
- Fray Cannon damage increased from 1000 to 1200, Flux cost increased from 1000 to 1320
- Reduced chargeup duration of Assault Mode system from 10s to 5s, increased cooldown from 10s to 12s
- Increased Gleipnir HE damage from 1000 to 2000
- Adjusted small mount arcs on Ristreza
- Nerfed Karion Seeker Battery
   - Lowered energy damage from 100 to 50 (also applies to Ristreza's Seekers)
   - Lowered range from 2000su to 1500su
   - Lowered burst size from 9 to 6
   - Reduced speed from 500 to 400
   - Reduced missile health from 250 to 200
- Increased Armiger refire delay to 4.7s (DPS reduced to 255)

- Reduced number of procgen entities in Lethia (applies to fresh saves only)


Fixes:

- Fixed some config issues with Nexerelin
- Fixed Legio Infernalis not working in random sector (probably. I don't use random sector so cba to test it)


0.3.9
Additions:
- Added the Ristreza Kassadari Battlecruiser
- Added Karion Seeker Battery
- Added the Lethia system, home of the Great Houses of Kassadar
- Added a new mission featuring the last stand of the Izanagi
- Added Legio Infernalis faction
- Added Rubicon System

Vayra's Sector Additions:
- Properly added the Cuchulainn mobile weapons platform as HVB
- Added HVB for Izanami
- Added raider and colonization behaviour for Legio Infenalis

Changes:
- Renamed Heraton-class torpedos on the Scoralis to "Rakaton" in order to avoid confusion with Hekatons
- Kassadari Engineering passive time acceleration will now be suspended while the ship system is enabled
- Great Houses of Kassadar start options now spawn at Kassadar

Balancing:
- Removed EMP damage from Magaera

Bugfixing:
- Fixed various typos and other small tidbits I couldn't be bothered to document


0.3.8
Additions:
- Added Scoralis heavy bomber
- Added Ronka Blastcannon
- Added Anumis superheavy cannon
- Added Ramun siege microcannon
- Added Phoca-class light cruiser

Changes:
- Adjusted Izanami's Chrono Rupture stats to compensate for the recent bugfix increasing its effectiveness
- Nibelung now has a pair of unique hullmods

Balancing:
- Kassadari engineering now doubles CR decay after ppt (Delicate Machinery)
- Reworked various weapons:
 - Armiger now has 1100 range and slower projectiles to better match its kinetic counterpart, the Efreet
 - Styrix changed to 900 range with high dps and decent efficiency. Added some recoil. Reduced OP cost from 30 to 28
 - Magaera efficiency increased slightly at the cost of some EMP damage. Overall damage per shot increased, rate of fire reduced. Less spammy now.
 - Gallant rate of fire reduced, damage per shot increased, efficiency buffed slightly. Similar change to Magaera
 - Added recoil to both Magaera and Gallant
 - Gardas per-shot damage increased to 900 to be more fitting for its high OP cost
 - Teltrite efficiency nerfed to 1.0 and refire rate reduced to 1/s
 - Numeon changed heavily into an HE weapon with the Hekaton's gimmick, parallel to the new Anumis
 - Porphyrion changed to energy damage. Similar to old Numeon in role, but burst-fire
 - Atrapos renamed to Gardion, changed to ballistic. Now a medium equivalent of the Gardas
 - Increased burst delay and chargedown on medium Hekaton launcher
 - Reduced projectile speeds on many weapons
 - Reduced Prophyrion dps
- Reduced Dun Scaith armor from 1600 to 1500
- Reduced Doominator armor from 1500 to 1400
- Reduced Nibelung flux capacity from 24000 to 22000
- Reduced Nibelung armor from 1600 to 1500
- Increased Nibelung dissipation from 700 to 800
- Reduced Nibelung shield efficiency from 1.0 to 1.2
- Increased Nibelung top speed from 40 to 45


0.3.7c
Bugfixing:
- Izanami bugfix (hopefully)


0.3.7b
Changes:
- Buffed the Edengate a bunch

Bugfixes:
- Fixed various small errors in some ship systems


0.3.7a
Changes:
- Unified the hullmods of all Legio Infernalis ships

Balancing:
- Reduced DP of Hresvelgr variants to 45

Bugfixes:
- Fixed bug with Unique Nibelung bounty


0.3.7
Additions:
- Bronco-class missile destroyer
- Nibelung-class battleship
- Some new Nex start options
- Valacor heavy fighter
- The return of the Bento (LP)

Vayra's Sector stuff:
- Boss-variant Niebelung with custom bounty
- Added some rare flagship options

Balancing:
- Lowered Efreet DPS slightly
- Lowered Efreet range from 1200 to 1100

Fixes:
- Fixed wrong scaling math on some ship systems


0.3.6c
Balancing:
- Yari adjustments
   - lowered top speed from 90 to 70
   - lowered dissipation from 800 to 700
   - Increased shield upkeep
   - Lowered ppt from 480s to 420s
   

0.3.6b
Additions:
- Gardas Hyperrail Cannon

Changes:
- Reduced Doominator dissipation to 500
- Increased Doominator flux cap to 12000

Balancing:
- Increased Styrix range to 1000
- Lowered duration of Dun Scaith's system from 4s to 3s
- Changed Hresvelgr ship system to Defensive Formation (reduces fighters' damage taken by 50% while active)
- Removed ATC from Hresvelgr


0.3.6a
Bugfixing:
- Fixed Sophrosyne-related crash


0.3.6
Additions:
- Titanomachy beam weapon
- Efreet barrage cannon
- Dun Scaith class pirate dreadnought
- Hresvelgr fleet carrier
- Glint fast cruiser
- Some content for Vayra's sector:
   - a number of special bounties featuring unique ships
   - some ships for colony factions

Changes:
- Overhauled all Castella sprites and adjusted all 3 variants
- Overhauled Ingress sprite   
   
Balancing:
- Buffed damage and flight time of Pendragon submunitions


0.3.5
Changes:
- Majorly reworked Castella (P)


0.3.4e
Changes:
- Overhauled the Bento
- Reworked Relparax a bit

Balancing:
- Reworked multiple GH weapons into high-powered but inefficient weapons


0.3.4d
Balancing:
- Some major Izanami nerfing:
   - Increased Chrono Rupture cooldown from 3 to 10 seconds
   - Lowered ppt from 480 to 360
   - Lowered  armour by 100
   - Lowered flux capacity from 12000 to 10000
   - Increased base value from 200000 to 600000
- Lowered Castigator (P) armor from 1500 to 1300


0.3.4c
Additions:
- Added Relparax medium blaster
- Added Nenparax small beam
- Added Eradicator Siege Laser
- Added new secrets to find

Changes:
- Reworked Disparax
- Vale now requires a crew
- Overcharged Fusion Torch range increased from 400 to 450
- Switched Castigator (P) built-in aux thrusters to augmented drive field to stick with the theme (plus it has funky maneuvering jets already)

Balancing:
- Caliver wing OP cost increased to 22


0.3.4b
Changes:
- Multiple Doominator changes
   - now uses custom Aftermarket Phase Coils hullmod
   - large mounts changed to ballistic
   - ship system changed to weapons overdrive
- minor improvements to pirate variant sprites


0.3.4a
Additions:
- Added Castigator (P)
- Added Doominator

Changes:
- Redid Castella (P) paintjob

Bugfixes:
- Fixed some crashes


0.3.4
Additions:
- Added Defiance-class missile cruiser
- Added Teltrite impactor gun
- Added Torii Hunter Killer
- Added Eagle (P)
- Added Overcharged Fusion Torch
- Added Tempest (P)
- Added Pendragon MIRV Catapult

Changes:
- Forced Overdrive now directly negates the armor debuff from Kassadari Engineering
- Changed Errant Drive to feel more controlled
- Added Hegemony start with Castigator
- Added various 0.9.1a functionality

Balance:
- Increased Mining Lance range from 700 to 800
- Lowered flux per shot of Volkite-type weapons to 15
- Lowered Yosei top speed from 160 to 140
- Lowered Bento max burn from 8 to 7
- Added civilian-grade hull to Bento
- Adjusted ship prices in accordance with 0.9.1a values

Bugfixes:
- Fixed some linux crap
- Fixed missing default ship roles entry for Bento (LP)


0.3.3d
Changes:
- Changed Monitor (GH) ship system to Stronghold Shield
- Changed Dominator (GH) ship system to Cavalry Charge
- Changed Legion (GH) default loadout to use Caliver bombers instead of Perditions

Balancing:
- Increased OP cost of Hekaton-class torpedos to 2,4,14 OP for single, rack and launcher respectively (from 1,2,10)
- Lowered Yukikaze flux capacity from 14000 to 12000
- Lowered Castella armor to 1200
- Lowered Castella OP to 240
- Lowered Castella flux cap to 11000
- Prism Coil max charges reduced from 40 to 30


0.3.3c
Changes:
- Disabled music player for now due to technical issues
- Tweaked Izanami ship system visuals


0.3.3b
Additions:
- Added Nameless drone destroyer
- Added Timeless drone mothership
- (Properly) added Disparax plasma emitter

Changes:
- Partially renamed most weapons to be more descriptive


0.3.3a
Additions:
- Added a fancy thing

Changes:
- Changed Acastus to interceptor and made its custom Vokite frag damage again

Balancing:
- Increased Magaera and Gallant shot speeds
- Increased Porphyrion shot speed, narrowed burst and increased dps some
- Greatly increased Atropos lance cycling speed to make it more of a sustained fire weapon
- Made Izanami's built-in missiles a 5-round burst with higher per-missile but lower overall dps due to reduced ammo regen
- Nerfed various Bento stats
- Caliver OP cost reduced from 20 to 16


0.3.3
Additions:
- Added Izanami prototype cruiser
- Added Renki missile support frigate
- Added Gallant small kinetic railgun
- Added Castella Pirate variant
- Added Numeon antimatter cannon

Changes:
- Errant Drive now moves at fixed speed along current motion vector instead of boosting mobility
- Ingress' Navigation Feed is now an upfront cost cooldown-based system like targeting feed
- Changed Nessie's system to ammofeed
- Bungalow now has a Cramped Hangars hullmod, increasing fighter refit times

Balancing:
- Increased Kodai's OP from 110 to 120
- Increased range of mining lance from 600 to 700
- Lowered Yukikaze dissipation from 800 to 750
- Lowered Exa Pico armor from 400 to 200
- Lowered Nessie's flux cap from 12000 to 10000
- Buffed Nessie's mobility stats



0.3.2d
Bugfixes:
- Various Hekaton fixes


0.3.2c
Changes:
- Fixed Prism Coil stats to properly act as charge-based

Bugfixes:
- Added missing Prism Coil description
- Fixed missing PD tag on Prism Coil
- Fixed broken MagicLib check on game load


0.3.2b
Additions:
- Added Vesperon support
- Added Caliver torpedo bomber
- Added small mount Hekaton torpedo rack

Changes:
- Renamed Great Houses blueprint package

Balancing:
- Nerfed the Yukikaze some


0.3.2a
Bugfixes:
- Fixed issues with BPs for Skola and Haelequin
- Fixed compatibility of Forced Overdrive and Shield Bypass


0.3.2
Additions:
- Added Haelequin Destroyer
- Added Skola Frigate
- Added new Navigation Feed ship system

Changes:
- Ingress now uses Navigation Feed ship system
- Bungelow now uses Burn Drive

Bugfixes:
- Added more missing descriptions


0.3.1

- Various small bugfixes
- Added missing descriptions


0.3

- Initial public release version


0.2g

- Added Ingress-class battlecarrier

0.2f

- byebye Firemane
- byebye Ambrosia
- they both just didn't really work, I'll have to admit

0.2e

Bugfixes:
- Fixed a bug causing wierd velocity behaviour for Unstable TPC
- Fixed a bug causing particles to spawn from the Unstable TPC when they shouldn't
- Fixed a memory leak related to Unstable TPC

0.2d

- Added Volkite battery

0.2c

- Added GH refit hulls

0.2b

- Added Atrapos

0.2a

- Added Nessie makeshift phase cruiser
- Added Bungelow cruiser carrier

0.2

- First semi-public release featuring a small number of ships


0.1

- Initial version
[close]

Want to support me financially for whatever reason? Feel free to donate if you'd like and have the money to spare.


Donate button seems to always default to German even if I set the whole thing to English. You can change language in the bottom right corner where it says "Deutsch". Sorry for the inconvenience, but it's out of my hands


Tahlan Shipworks Mod by Nia Tahl is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector's EULA
« Last Edit: December 04, 2019, 08:11:08 AM by Nia Tahl »
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Ishman

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #1 on: January 16, 2019, 11:24:53 PM »

Congrats on the public release, love the Great House ship design assembly mechanic.
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Originem

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #2 on: January 17, 2019, 04:01:59 AM »

GJ
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FreedomFighter

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #3 on: January 17, 2019, 08:34:03 AM »

You make angry looking ship when it isn't purple or pink.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #4 on: January 17, 2019, 09:09:44 AM »

Made a gif showing off most of the added weapons. Also adding it to the first post in the GH section.

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SCC

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #5 on: January 17, 2019, 12:00:30 PM »

Nice to see this on the forum. I might write some slightly detailed about the ships later on, once I finish the IBB run. One bit I can say now is that Korikaze frigates seem to be pretty strong for their weight, and they get a boost when near the cruiser.

Sin

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #6 on: January 17, 2019, 12:09:13 PM »

Great looking mod.
But there is one thing.....when i look at Nessie i just see two mean faces, sorry but can't really help it.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #7 on: January 17, 2019, 01:18:46 PM »

Nice to see this on the forum. I might write some slightly detailed about the ships later on, once I finish the IBB run. One bit I can say now is that Korikaze frigates seem to be pretty strong for their weight, and they get a boost when near the cruiser.

Not sure which version you are running, but I tuned down the Korikaze recently. Will have another look if it's still a bit strong. Will probably bump up their supply value to ~8

Great looking mod.
But there is one thing.....when i look at Nessie i just see two mean faces, sorry but can't really help it.

Blame David for that one. He clearly made it so the Gremlin's phase coil looks like a face.
« Last Edit: January 17, 2019, 01:21:18 PM by Nia Tahl »
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Wyvern

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #8 on: January 17, 2019, 02:24:22 PM »

Well, this mod is going in the next time I start a new game.

Nessie just reminds me of a T-shirt I've got - a picture of the Loch Ness Monster, with "Believe in yourself... even if no-one else does."  It's a good name for a phase cruiser.
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Wyvern is 100% correct about the math.

Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #9 on: January 17, 2019, 03:10:35 PM »

Nessie just reminds me of a T-shirt I've got - a picture of the Loch Ness Monster, with "Believe in yourself... even if no-one else does."  It's a good name for a phase cruiser.

<3
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travhill20

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #10 on: January 17, 2019, 08:50:25 PM »

I love how its quite clearly two gremlin's firmly? attached to an engine. The depth of thought in some of these ships are fantastic. I love your mods!
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jupjupy

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #11 on: January 17, 2019, 11:01:41 PM »

That Nessie just screams "Now this is pod racing!"
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You see, Araragi-san, in a way, the supernatural is what's behind the curtain.
Normally, you only need to see what's happening on stage. That's how reality works.

Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #12 on: January 18, 2019, 06:22:31 AM »

no, this is podracing

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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Tei

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #13 on: January 18, 2019, 09:17:02 AM »

My wife Onslaught has a new skin(clothes). Solid 10/10.
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Cheru

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #14 on: January 18, 2019, 09:56:11 AM »

Boy oh boy... this is wonderful! I have witnessed the full might of this fully armed and operational mod... and I can't stop drooling xD

But... will I find these ships/weapons or their schematics if I add this mod on an existing save? Plz... give me hope :)
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