
This is a small ship pack mod I've been tinkering away at for a while now and I feel it's in a decent enough state now for a first release on the forums. It adds a couple new ships and weapon of different tech levels and styles, including some new themed content that's going to be expanded upon with more features in the future. The mod is still in its earlier stages and in some parts a bit experimental, but I hope you'll find something to enjoy in my little toybox here.
DownloadVersion 0.3.10cRequires:LazyLibMagicLibRecommended:Vayra's Sector - Required for custom bounties and some other features
Version CheckerGraphicsLibFeatures:- A decent number of new ships, lovingly handcrafted by me without excessive use of purple paint for once -
- A handful of new fancy weapons in a unique style linked to the Great Houses of Kassadar -
- A set of custom variant skins of vanilla and mod ships related to the same -
- Cool new ship systems and fancy synergetic ship designs -
- The Legio Infernalis, a pirate splinter faction with greater ambitions -
- The faraway Lethia system, home to the isolated Kassadar -
Ship Previews:New ships found amongst the lawful factions of the sector:New pirate threats:New holy tools of Ludd:Spoiler
Bento (LP)
A spicy lunchCastella (LP)
Fewer fighters, more hammers The Great Houses' equipment Rarely found in independent markets and fleetsCustom bounties - Requires Vayra's Sector:and a new unknown threat, rarely seen amongst [REDACTED] fleetsF.A.Q.Spoiler
Q: Will the Great Houses ever be a faction?
A: No, at least not in the usual way. Their faction exists primarily as a piece of background lore. They have little power in the time period of the game and are just one of many independent planetary governments.
Q: Why do the Great Houses and Legio Infernalis not spawn in Nex Random core worlds?
A: Random core worlds mode only spawns playable factions. The houses aren't a faction to begin with and the Legio are designed as an NPC boss faction. As such they don't currently support nex random mode.
Bonus - List of things that are in fact NOT in this mod:- R2D2 Commodities
- The Shadowclaw
- Lightning Bombers
- Imhotep
- The Cathedral
Credits:Nicke535 - For helping me out with his scripting wizardry
MesoTroniK - For advice here and there and keeping me from overdoing it again
Sylva - For giving me bad ideas, even if he doesn't realize that
Tartiflette, DR, MShadowy - Various code snippets and other advice
The Discord folks - For feedback and keeping me motivated to keep working on this
Changelogs:Spoiler
0.3.10c
Additions:
- Added Lasher (LI)
- Added unique Ristreza variant as HVB
- Added Alteria large kinetic
Changes:
- Lowered Skola DP from 6 to 4
- Lowered Yosei DP from 10 to 9
- Removed AAF from Acastus again. Was a bit too silly.
- Adjusted Ristreza turret arcs
- Halved potency of Assault Mode buffs
- Assault Mode cooldown reduced from 14s to 12s
- Increased Scoralis' torpedo flight time to make them more reliable
- Increased porphyrion projectile fadeout duration
- Nessie buffs:
- Increased dissipation from 300 to 500
- Increased armor from 700 to 1000
- Changed Styrix to 1200 range, 3-round-burst kinetic
- Antique Seller tariff now scales with relationship level, down to 25% at cooperative
Fixes:
- Various small bugfixes
0.3.10b
Additions:
- Added Higanbana-class battleship
Changes:
- Legio Infernalis can now produce their own drugs (requires new save to take effect)
- Yukikaze nerfs:
- Increased shield upkeep and reduced shield base efficiency from 0.6 to 0.7
- Reduced top speed from 100 to 80
- Reduced dissipation from 750 to 700
- Reduced ppt from 420s to 360s
- Reduced DP from 35 to 30
- Reduced Garuda range from 2500 to 1500
- Increased chargedown from 2s to 5s
Fixes:
- Fixed issues with Stronghold Shield and Absolute Virtue systems not activating properly when shields are off
0.3.10a
Changes:
- Valacor adjustments
- System changed from phase skimmer to decoy flare launcher
- Increased hull from 250 to 300
- Bungalow ship system changed from burn drive to dodgy nav feed
- Renki adjustments
- Ship system now grants 3% ECM rating while active
- Increased DP to 8
0.3.10
Additions:
- Added Hekaton Repeater large missile weapon
- Added Praxus Rotary Cannon
- Added Trill-class experimental frigate
Changes:
- Revisited mount types of multiple GH refits
- Vendetta GH system changed to Assault Burn
- Onslaught GH system changed to Cavalry Charge
- Added Vund-pattern Autoforge hullmod to Vendetta GH
- Increased Assault Burn cooldown from 5s to 7s
- Increased Cavalry Charge cooldown from 10s to 12s
- Increased damage of all Gleipnir shot variants to 1500 base
- Tweaked various weapon visuals
0.3.9d
Additions:
- Added Cascadia Missile Battlecruiser - Variant of Ristreza
- Added Fount Swarmer Battery
- Added Fountain Dual Swamer Battery
- Added additional support for various other mods' features
Changes:
- Karion Seeker Battery:
- Reduced range to 1500
- Reduced burst size to 3
- Reduced chargedown to 5s
- Added ammo capacity of 12
- Added ammo regen of 0.3/s in stacks of 3
- Reworked Porphyrion again
- Now a high-alpha cannon with some AoE
0.3.9c
Changes:
- Assault Mode tweaks
- dps boost increased to 100%
- cooldown increased to 15s
- Increased Ristreza DP from 45 to 50
- Gleipnir reworked
- Halved mobility bonus on Holy Furor system (Vale)
- Various tweaks to various visual effects
- Removed Kassadari Engineering from all fighters, buffed speed to compensate
- Added ammofeed system to Acastus
- Reduced shield hp on Acastus from 500 to 300
- Increased OP cost of Acastus wing from 10 to 12
0.3.9b
Changes:
- Adjusted some weapons further to reduce overlap with other modiverse weapons
- Numeon range increased to 900, refire delay increased to 2.2s (DPS reduced to 182)
- Anumis range increased to 1000, refire delay increased to 3.5s (DPS reduced to 229)
- Styrix range increased to 1000, refire delay increased to 1.2s (DPS reduced to 417)
- Porphyrion chargedown increased to 1.5s
- Chrono Rupture cooldown reduced from 12s to 8s
- Fray Cannon damage increased from 1000 to 1200, Flux cost increased from 1000 to 1320
- Reduced chargeup duration of Assault Mode system from 10s to 5s, increased cooldown from 10s to 12s
- Increased Gleipnir HE damage from 1000 to 2000
- Adjusted small mount arcs on Ristreza
- Nerfed Karion Seeker Battery
- Lowered energy damage from 100 to 50 (also applies to Ristreza's Seekers)
- Lowered range from 2000su to 1500su
- Lowered burst size from 9 to 6
- Reduced speed from 500 to 400
- Reduced missile health from 250 to 200
- Increased Armiger refire delay to 4.7s (DPS reduced to 255)
- Reduced number of procgen entities in Lethia (applies to fresh saves only)
Fixes:
- Fixed some config issues with Nexerelin
- Fixed Legio Infernalis not working in random sector (probably. I don't use random sector so cba to test it)
0.3.9
Additions:
- Added the Ristreza Kassadari Battlecruiser
- Added Karion Seeker Battery
- Added the Lethia system, home of the Great Houses of Kassadar
- Added a new mission featuring the last stand of the Izanagi
- Added Legio Infernalis faction
- Added Rubicon System
Vayra's Sector Additions:
- Properly added the Cuchulainn mobile weapons platform as HVB
- Added HVB for Izanami
- Added raider and colonization behaviour for Legio Infenalis
Changes:
- Renamed Heraton-class torpedos on the Scoralis to "Rakaton" in order to avoid confusion with Hekatons
- Kassadari Engineering passive time acceleration will now be suspended while the ship system is enabled
- Great Houses of Kassadar start options now spawn at Kassadar
Balancing:
- Removed EMP damage from Magaera
Bugfixing:
- Fixed various typos and other small tidbits I couldn't be bothered to document
0.3.8
Additions:
- Added Scoralis heavy bomber
- Added Ronka Blastcannon
- Added Anumis superheavy cannon
- Added Ramun siege microcannon
- Added Phoca-class light cruiser
Changes:
- Adjusted Izanami's Chrono Rupture stats to compensate for the recent bugfix increasing its effectiveness
- Nibelung now has a pair of unique hullmods
Balancing:
- Kassadari engineering now doubles CR decay after ppt (Delicate Machinery)
- Reworked various weapons:
- Armiger now has 1100 range and slower projectiles to better match its kinetic counterpart, the Efreet
- Styrix changed to 900 range with high dps and decent efficiency. Added some recoil. Reduced OP cost from 30 to 28
- Magaera efficiency increased slightly at the cost of some EMP damage. Overall damage per shot increased, rate of fire reduced. Less spammy now.
- Gallant rate of fire reduced, damage per shot increased, efficiency buffed slightly. Similar change to Magaera
- Added recoil to both Magaera and Gallant
- Gardas per-shot damage increased to 900 to be more fitting for its high OP cost
- Teltrite efficiency nerfed to 1.0 and refire rate reduced to 1/s
- Numeon changed heavily into an HE weapon with the Hekaton's gimmick, parallel to the new Anumis
- Porphyrion changed to energy damage. Similar to old Numeon in role, but burst-fire
- Atrapos renamed to Gardion, changed to ballistic. Now a medium equivalent of the Gardas
- Increased burst delay and chargedown on medium Hekaton launcher
- Reduced projectile speeds on many weapons
- Reduced Prophyrion dps
- Reduced Dun Scaith armor from 1600 to 1500
- Reduced Doominator armor from 1500 to 1400
- Reduced Nibelung flux capacity from 24000 to 22000
- Reduced Nibelung armor from 1600 to 1500
- Increased Nibelung dissipation from 700 to 800
- Reduced Nibelung shield efficiency from 1.0 to 1.2
- Increased Nibelung top speed from 40 to 45
0.3.7c
Bugfixing:
- Izanami bugfix (hopefully)
0.3.7b
Changes:
- Buffed the Edengate a bunch
Bugfixes:
- Fixed various small errors in some ship systems
0.3.7a
Changes:
- Unified the hullmods of all Legio Infernalis ships
Balancing:
- Reduced DP of Hresvelgr variants to 45
Bugfixes:
- Fixed bug with Unique Nibelung bounty
0.3.7
Additions:
- Bronco-class missile destroyer
- Nibelung-class battleship
- Some new Nex start options
- Valacor heavy fighter
- The return of the Bento (LP)
Vayra's Sector stuff:
- Boss-variant Niebelung with custom bounty
- Added some rare flagship options
Balancing:
- Lowered Efreet DPS slightly
- Lowered Efreet range from 1200 to 1100
Fixes:
- Fixed wrong scaling math on some ship systems
0.3.6c
Balancing:
- Yari adjustments
- lowered top speed from 90 to 70
- lowered dissipation from 800 to 700
- Increased shield upkeep
- Lowered ppt from 480s to 420s
0.3.6b
Additions:
- Gardas Hyperrail Cannon
Changes:
- Reduced Doominator dissipation to 500
- Increased Doominator flux cap to 12000
Balancing:
- Increased Styrix range to 1000
- Lowered duration of Dun Scaith's system from 4s to 3s
- Changed Hresvelgr ship system to Defensive Formation (reduces fighters' damage taken by 50% while active)
- Removed ATC from Hresvelgr
0.3.6a
Bugfixing:
- Fixed Sophrosyne-related crash
0.3.6
Additions:
- Titanomachy beam weapon
- Efreet barrage cannon
- Dun Scaith class pirate dreadnought
- Hresvelgr fleet carrier
- Glint fast cruiser
- Some content for Vayra's sector:
- a number of special bounties featuring unique ships
- some ships for colony factions
Changes:
- Overhauled all Castella sprites and adjusted all 3 variants
- Overhauled Ingress sprite
Balancing:
- Buffed damage and flight time of Pendragon submunitions
0.3.5
Changes:
- Majorly reworked Castella (P)
0.3.4e
Changes:
- Overhauled the Bento
- Reworked Relparax a bit
Balancing:
- Reworked multiple GH weapons into high-powered but inefficient weapons
0.3.4d
Balancing:
- Some major Izanami nerfing:
- Increased Chrono Rupture cooldown from 3 to 10 seconds
- Lowered ppt from 480 to 360
- Lowered armour by 100
- Lowered flux capacity from 12000 to 10000
- Increased base value from 200000 to 600000
- Lowered Castigator (P) armor from 1500 to 1300
0.3.4c
Additions:
- Added Relparax medium blaster
- Added Nenparax small beam
- Added Eradicator Siege Laser
- Added new secrets to find
Changes:
- Reworked Disparax
- Vale now requires a crew
- Overcharged Fusion Torch range increased from 400 to 450
- Switched Castigator (P) built-in aux thrusters to augmented drive field to stick with the theme (plus it has funky maneuvering jets already)
Balancing:
- Caliver wing OP cost increased to 22
0.3.4b
Changes:
- Multiple Doominator changes
- now uses custom Aftermarket Phase Coils hullmod
- large mounts changed to ballistic
- ship system changed to weapons overdrive
- minor improvements to pirate variant sprites
0.3.4a
Additions:
- Added Castigator (P)
- Added Doominator
Changes:
- Redid Castella (P) paintjob
Bugfixes:
- Fixed some crashes
0.3.4
Additions:
- Added Defiance-class missile cruiser
- Added Teltrite impactor gun
- Added Torii Hunter Killer
- Added Eagle (P)
- Added Overcharged Fusion Torch
- Added Tempest (P)
- Added Pendragon MIRV Catapult
Changes:
- Forced Overdrive now directly negates the armor debuff from Kassadari Engineering
- Changed Errant Drive to feel more controlled
- Added Hegemony start with Castigator
- Added various 0.9.1a functionality
Balance:
- Increased Mining Lance range from 700 to 800
- Lowered flux per shot of Volkite-type weapons to 15
- Lowered Yosei top speed from 160 to 140
- Lowered Bento max burn from 8 to 7
- Added civilian-grade hull to Bento
- Adjusted ship prices in accordance with 0.9.1a values
Bugfixes:
- Fixed some linux crap
- Fixed missing default ship roles entry for Bento (LP)
0.3.3d
Changes:
- Changed Monitor (GH) ship system to Stronghold Shield
- Changed Dominator (GH) ship system to Cavalry Charge
- Changed Legion (GH) default loadout to use Caliver bombers instead of Perditions
Balancing:
- Increased OP cost of Hekaton-class torpedos to 2,4,14 OP for single, rack and launcher respectively (from 1,2,10)
- Lowered Yukikaze flux capacity from 14000 to 12000
- Lowered Castella armor to 1200
- Lowered Castella OP to 240
- Lowered Castella flux cap to 11000
- Prism Coil max charges reduced from 40 to 30
0.3.3c
Changes:
- Disabled music player for now due to technical issues
- Tweaked Izanami ship system visuals
0.3.3b
Additions:
- Added Nameless drone destroyer
- Added Timeless drone mothership
- (Properly) added Disparax plasma emitter
Changes:
- Partially renamed most weapons to be more descriptive
0.3.3a
Additions:
- Added a fancy thing
Changes:
- Changed Acastus to interceptor and made its custom Vokite frag damage again
Balancing:
- Increased Magaera and Gallant shot speeds
- Increased Porphyrion shot speed, narrowed burst and increased dps some
- Greatly increased Atropos lance cycling speed to make it more of a sustained fire weapon
- Made Izanami's built-in missiles a 5-round burst with higher per-missile but lower overall dps due to reduced ammo regen
- Nerfed various Bento stats
- Caliver OP cost reduced from 20 to 16
0.3.3
Additions:
- Added Izanami prototype cruiser
- Added Renki missile support frigate
- Added Gallant small kinetic railgun
- Added Castella Pirate variant
- Added Numeon antimatter cannon
Changes:
- Errant Drive now moves at fixed speed along current motion vector instead of boosting mobility
- Ingress' Navigation Feed is now an upfront cost cooldown-based system like targeting feed
- Changed Nessie's system to ammofeed
- Bungalow now has a Cramped Hangars hullmod, increasing fighter refit times
Balancing:
- Increased Kodai's OP from 110 to 120
- Increased range of mining lance from 600 to 700
- Lowered Yukikaze dissipation from 800 to 750
- Lowered Exa Pico armor from 400 to 200
- Lowered Nessie's flux cap from 12000 to 10000
- Buffed Nessie's mobility stats
0.3.2d
Bugfixes:
- Various Hekaton fixes
0.3.2c
Changes:
- Fixed Prism Coil stats to properly act as charge-based
Bugfixes:
- Added missing Prism Coil description
- Fixed missing PD tag on Prism Coil
- Fixed broken MagicLib check on game load
0.3.2b
Additions:
- Added Vesperon support
- Added Caliver torpedo bomber
- Added small mount Hekaton torpedo rack
Changes:
- Renamed Great Houses blueprint package
Balancing:
- Nerfed the Yukikaze some
0.3.2a
Bugfixes:
- Fixed issues with BPs for Skola and Haelequin
- Fixed compatibility of Forced Overdrive and Shield Bypass
0.3.2
Additions:
- Added Haelequin Destroyer
- Added Skola Frigate
- Added new Navigation Feed ship system
Changes:
- Ingress now uses Navigation Feed ship system
- Bungelow now uses Burn Drive
Bugfixes:
- Added more missing descriptions
0.3.1
- Various small bugfixes
- Added missing descriptions
0.3
- Initial public release version
0.2g
- Added Ingress-class battlecarrier
0.2f
- byebye Firemane
- byebye Ambrosia
- they both just didn't really work, I'll have to admit
0.2e
Bugfixes:
- Fixed a bug causing wierd velocity behaviour for Unstable TPC
- Fixed a bug causing particles to spawn from the Unstable TPC when they shouldn't
- Fixed a memory leak related to Unstable TPC
0.2d
- Added Volkite battery
0.2c
- Added GH refit hulls
0.2b
- Added Atrapos
0.2a
- Added Nessie makeshift phase cruiser
- Added Bungelow cruiser carrier
0.2
- First semi-public release featuring a small number of ships
0.1
- Initial version