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Author Topic: [0.9.1a] Tahlan Shipworks 0.3.17  (Read 261597 times)

Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2a - That time Nia decided to make a ship pack
« Reply #30 on: January 21, 2019, 11:22:42 AM »

More missing descriptions: Armiger Battery and Acastus Fighter.

am aware. Filling these out as I go. A lot of this stuff started out as concepts without any descriptions or anything.
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My mods: Sylphon RnD - Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Wyvern

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Re: [0.9a] Tahlan Shipworks 0.3.2a - That time Nia decided to make a ship pack
« Reply #31 on: January 21, 2019, 01:45:46 PM »

Ah, okay.  I'll stop reporting missing descriptions, then.
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Wyvern is 100% correct about the math.

solardawning

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Re: [0.9a] Tahlan Shipworks 0.3.2a - That time Nia decided to make a ship pack
« Reply #32 on: January 21, 2019, 02:37:05 PM »

Not sure if this was intended or already fixed, but in your 0.3.0 initial release, a Great Houses blueprint package didn't unlock any ships- only the weapons and fighter.
If that was intentional, I'd suggest changing the item name to "Great Houses Weapon Blueprint Package", or something similar.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2a - That time Nia decided to make a ship pack
« Reply #33 on: January 21, 2019, 02:57:44 PM »

It is very much intended as the package isn't meant to contain refits. The various refits won't be available as blueprints at all in a future update when the refit market is added. They are meant to be a rarity and not mass-produced. I'll consider changing the package name.
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My mods: Sylphon RnD - Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2b - That time Nia decided to make a ship pack
« Reply #34 on: January 21, 2019, 03:12:50 PM »

Update 0.3.2b - new explosive toys

Back again with another update, adding a new torpedo bomber carrying the lovely Hekaton-class torpedo and a small mount version of that same torpedo.




Changelog:
Spoiler
0.3.2b
Additions:
- Added Vesperon support
- Added Caliver torpedo bomber
- Added small mount Hekaton torpedo rack

Changes:
- Renamed Great Houses blueprint package

Balancing:
- Nerfed the Yukikaze some
[close]
« Last Edit: January 22, 2019, 02:13:44 AM by Nia Tahl »
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My mods: Sylphon RnD - Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2b - That time Nia decided to make a ship pack
« Reply #35 on: January 21, 2019, 03:23:13 PM »

quick minipatch to adjust the OP cost of the new Hekaton rack. Just redownload if you grabbed 0.3.2b before this post
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My mods: Sylphon RnD - Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Morathar

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Re: [0.9a] Tahlan Shipworks 0.3.2b - That time Nia decided to make a ship pack
« Reply #36 on: January 23, 2019, 07:49:57 AM »

I was glancing at the source code to see how you handled the Shield Bypass conflict when I stumbled onto an unrelated issue in tahlan_ModPlugin.java. It looks like there's a typo in the check to see whether MagicLib is enabled (specifically, it appears to be checking for "lw_lazylib" instead of "MagicLib").

Now, it's probably not a big deal (MagicLib is required by several mods, so most people have it enabled at this point), but I thought I'd better mention it just in case...
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2b - That time Nia decided to make a ship pack
« Reply #37 on: January 23, 2019, 09:43:03 AM »

ah, no, he's right. It's a code error. Both the LazyLib and the MagicLib check are present, but the MagicLib check actually just checks for the LazyLib ID, too. Nicke must've forgotten to change that when copying the code for adding the MagicLib check. Gonna fix that in both mods.
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My mods: Sylphon RnD - Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2c - That time Nia decided to make a ship pack
« Reply #38 on: January 23, 2019, 10:40:42 AM »

Another small patch with a couple more fixes.

Changelog:
Spoiler
0.3.2c
Changes:
- Fixed Prism Coil stats to properly act as charge-based

Bugfixes:
- Added missing Prism Coil description
- Fixed missing PD tag on Prism Coil
- Fixed broken MagicLib check on game load
[close]
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My mods: Sylphon RnD - Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

emeticus

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Re: [0.9a] Tahlan Shipworks 0.3.2c - That time Nia decided to make a ship pack
« Reply #39 on: January 23, 2019, 02:59:58 PM »

Well I was looking for a couple goodies to add for a new run, and while I can't comment on balance having not played yet, both ships and new weapon animations are gorgeous, thank you.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2d - That time Nia decided to make a ship pack
« Reply #40 on: January 25, 2019, 10:22:53 AM »

Quick hotfix patch to fix some issues with Hekaton torpedos
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My mods: Sylphon RnD - Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Katsumi

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Re: [0.9a] Tahlan Shipworks 0.3.2d - That time Nia decided to make a ship pack
« Reply #41 on: January 25, 2019, 02:35:02 PM »

This ship pack is pretty great. I love the aesthetics of the designs, the weapons are satisfying and fun, and the unique hullmods are pretty enjoyable too. Nia, you've done a great job on this so far, and Tahlan Shipworks is definitely going to be in my standard mod lineup from now on. Thank you. ^.^

As a player, I love what's already in the mod, but if I were asked what I'd like to see going forward, it would be a wider variety of missile weapons, to fill the medium, light, and auto-loading missile niches. The torpedoes are gorgeous and fun, but as a personal preference, I like having deep buckets of ammo that I can just sling all over the place in long engagements.

I do have a question though. I started with the Exo Pico, see the low-tech ships in independent markets all the time, managed to snag a Castigator (GH) from Prism Freeport, and lucked out and got blueprints for the Yukikaze and Korikaze, but in Cycle 214, I still have yet to see a Vale anywhere. Does it only spawn in high-tech markets, or for Luddic Church or something?
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Euphytose

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Re: [0.9a] Tahlan Shipworks 0.3.2d - That time Nia decided to make a ship pack
« Reply #42 on: January 25, 2019, 03:16:26 PM »

I would love to see a mod that adds ships specifically for Luddic Church. Right now they're... just there. They have nothing unique.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2d - That time Nia decided to make a ship pack
« Reply #43 on: January 25, 2019, 04:15:06 PM »

Vale only spawns for Tri-tachyon currently. It's quite rare, though
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My mods: Sylphon RnD - Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Chroma

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Re: [0.9a] Tahlan Shipworks 0.3.2d - That time Nia decided to make a ship pack
« Reply #44 on: January 25, 2019, 06:24:22 PM »

That custom great house ship looks so incredible, I love it. The ship lineup in general looks like a great compliment to vanilla ships too.
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