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Author Topic: [0.9.1a] Tahlan Shipworks 0.3.14c  (Read 173113 times)

Avanitia

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #15 on: January 18, 2019, 10:13:09 AM »

Boy oh boy... this is wonderful! I have witnessed the full might of this fully armed and operational mod... and I can't stop drooling xD

But... will I find these ships/weapons or their schematics if I add this mod on an existing save? Plz... give me hope :)

Yes, you can find blueprints for Tahlan Shipworks content. (GH) ships spawn rarely in Independent fleets, Independents also sell GH weaponry.
As for rest of the ships, they appear in fleets of vanilla factions.

Ship packs will almost always work properly on a save created without them, it may take few in-game months for ships and weapons to appear in fleets.
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Cheru

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #16 on: January 18, 2019, 10:37:42 AM »

Yes, you can find blueprints for Tahlan Shipworks content. (GH) ships spawn rarely in Independent fleets, Independents also sell GH weaponry.
As for rest of the ships, they appear in fleets of vanilla factions.

Ship packs will almost always work properly on a save created without them, it may take few in-game months for ships and weapons to appear in fleets.

Yes! Thank you! I was afraid that I'll need to restart the game... and lose my fleet of wannabe Star Destroyers xD
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #17 on: January 18, 2019, 10:43:28 AM »

Some future features like the GH refit market will require a new game in the future however.
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Wyvern

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #18 on: January 19, 2019, 03:18:00 PM »

Minor bug report: the Monitor (GH) has no description.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.1 - That time Nia decided to make a ship pack
« Reply #19 on: January 19, 2019, 03:58:22 PM »

Here's a small update, fixing, amongst other things, Variants being over/below OP caps and missing descriptions
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Wyvern

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Re: [0.9a] Tahlan Shipworks 0.3.1 - That time Nia decided to make a ship pack
« Reply #20 on: January 20, 2019, 11:11:27 AM »

The Volkite Battery is also missing its description.

...Just salvaged an Onslaught (GH) that was lying abandoned on the far edge of the sector.  This thing looks like it'll be fun once I get it up and running.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2 - That time Nia decided to make a ship pack
« Reply #21 on: January 20, 2019, 01:56:54 PM »

Update again, look at me being productive this weekend

   

Added that missing description, added two new ships and gave the Ingress a unique ship system.


Changelog:
Spoiler
0.3.2
Additions:
- Added Haelquin Destroyer
- Added Skola Frigate
- Added new Navigation Feed ship system

Changes:
- Ingress now uses Navigation Feed ship system
- Bungelow now uses Burn Drive

Bugfixes:
- Added more missing descriptions

[close]
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Wyvern

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Re: [0.9a] Tahlan Shipworks 0.3.2 - That time Nia decided to make a ship pack
« Reply #22 on: January 20, 2019, 02:56:40 PM »

You may want to make the Forced Overdrive hullmod incompatible with the Ship & Weapon Pack's Shield Bypass hull mod; at the moment, it's possible to install both of these to a ship with Kassadari Engineering; as both of these are "remove shields to gain a benefit" type hull mods, I suspect they shouldn't be able to stack.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2 - That time Nia decided to make a ship pack
« Reply #23 on: January 20, 2019, 03:37:22 PM »

They aren't supposed to be compatible, actually. Will have to have another look at the code for that.
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Wyvern

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Re: [0.9a] Tahlan Shipworks 0.3.2 - That time Nia decided to make a ship pack
« Reply #24 on: January 20, 2019, 03:45:34 PM »

In case it matters, the order I installed them was Forced Overdrive, then Shield Bypass.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2 - That time Nia decided to make a ship pack
« Reply #25 on: January 20, 2019, 03:47:48 PM »

Already found the issue. I wrote the code prior to the recent SWP release which changed the shield bypass ID, so the script wasn't picking it up as intended. Uploading a fix in a bit
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Euphytose

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Re: [0.9a] Tahlan Shipworks 0.3.2 - That time Nia decided to make a ship pack
« Reply #26 on: January 20, 2019, 03:48:42 PM »

Update again, look at me being productive this weekend

   

Added that missing description, added two new ships and gave the Ingress a unique ship system.


Changelog:
Spoiler
0.3.2
Additions:
- Added Haelquin Destroyer
- Added Skola Frigate
- Added new Navigation Feed ship system

Changes:
- Ingress now uses Navigation Feed ship system
- Bungelow now uses Burn Drive

Bugfixes:
- Added more missing descriptions

[close]

The left ship doesn't even look like a modded one but rather something added officially. Blends seamlessly into the game. I hope some of those designs make it to vanilla.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.2a - That time Nia decided to make a ship pack
« Reply #27 on: January 20, 2019, 04:00:50 PM »

Patch is up, fixes shield bypass issues and some other problems with blueprints.
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Wyvern

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Re: [0.9a] Tahlan Shipworks 0.3.2a - That time Nia decided to make a ship pack
« Reply #28 on: January 21, 2019, 11:08:01 AM »

More missing descriptions: Armiger Battery and Acastus Fighter.
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Schwartz

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Re: [0.9a] Tahlan Shipworks 0.3.2a - That time Nia decided to make a ship pack
« Reply #29 on: January 21, 2019, 11:15:46 AM »

Liking the distinct shapes of these.
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