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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Tahlan Shipworks 0.3.8 - Kassadari weapon overhaul edition  (Read 100380 times)

Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.6 - Now with more Vayra shenanigans
« Reply #135 on: August 17, 2019, 05:15:36 PM »

Update time~

This one features a pair of new weapons, 3 new normal ships and a couple of unique ships obtainable from custom bounties if you have Vayra's Sector installed.

Won't break saves, but the custom bounties for Vayra's Sector seem to require a fresh save to spawn.

Changelog:
Quote
0.3.6
Additions:
- Titanomachy beam weapon
- Efreet barrage cannon
- Dun Scaith class pirate dreadnought
- Hresvelgr fleet carrier
- Glint fast cruiser
- Some content for Vayra's sector:
   - a number of special bounties featuring unique ships
   - some ships for colony factions

Changes:
- Overhauled all Castella sprites and adjusted all 3 variants
- Overhauled Ingress sprite   
   
Balancing:
- Buffed damage and flight time of Pendragon submunitions

« Last Edit: August 21, 2019, 06:01:16 PM by Nia Tahl »
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Wyvern

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Re: [0.9.1a] Tahlan Shipworks 0.3.6 - Now with more Vayra shenanigans
« Reply #136 on: August 17, 2019, 09:18:43 PM »

Well, apparently I need to add Vayra's Sector to my mod list now.  Thanks for the update!
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Wyvern is 100% correct about the math.

Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.6a - Now with more Vayra shenanigans
« Reply #137 on: August 18, 2019, 12:13:28 AM »

Quick hotfix for a crash with one of the new special bounty ships
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

joppe_k

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Re: [0.9.1a] Tahlan Shipworks 0.3.6a - Now with more Vayra shenanigans
« Reply #138 on: August 18, 2019, 01:37:17 AM »

Gotta say: those are some very sexy ships! Hresvelgr and Dun Scaith look absolutely glorious. I love the insectoid pattern around the bridge area. Can't wait to test them out. :)
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Hrothgar

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Re: [0.9.1a] Tahlan Shipworks 0.3.6a - Now with more Vayra shenanigans
« Reply #139 on: August 19, 2019, 02:30:35 AM »

If 8th tournament will be AI and hull type restricted, i plan to use some ship from this mod as part of fleet.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.6b - Now with more Vayra shenanigans
« Reply #140 on: August 21, 2019, 04:22:12 PM »

Little update to add a new gun and nerf the standard Hresvelgr to more sensible level. 6 bays of reserve deployment was a fun meme, but admittedly rather silly.

Changelog:
Quote
0.3.6b
Additions:
- Gardas Hyperrail Cannon

Changes:
- Reduced Doominator dissipation to 500
- Increased Doominator flux cap to 12000

Balancing:
- Increased Styrix range to 1000
- Lowered duration of Dun Scaith's system from 4s to 3s
- Changed Hresvelgr ship system to Defensive Formation (reduces fighters' damage taken by 50% while active)
- Removed ATC from Hresvelgr

« Last Edit: August 21, 2019, 06:01:07 PM by Nia Tahl »
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

BringerofBabies

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Re: [0.9.1a] Tahlan Shipworks 0.3.6b - Now with more Vayra shenanigans
« Reply #141 on: August 21, 2019, 04:52:43 PM »

For the sake of reducing confusion, your changelogs for all versions of 0.3.6 say 0.4.6 instead of 0.3.6.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.6b - Now with more Vayra shenanigans
« Reply #142 on: August 21, 2019, 06:01:26 PM »

fixed
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.6c - Now with more Vayra shenanigans
« Reply #143 on: August 22, 2019, 10:55:10 AM »

Another small balance update to move the Yari more towards the power level it's intended to have as a specialist ship.

Quote
0.3.6c
Balancing:
- Yari adjustments
   - lowered top speed from 90 to 70
   - lowered dissipation from 800 to 700
   - Increased shield upkeep
   - Lowered ppt from 480s to 420s
   
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Offensive_Name

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Re: [0.9.1a] Tahlan Shipworks 0.3.6c - Now with more Vayra shenanigans
« Reply #144 on: August 22, 2019, 09:23:27 PM »

Are we ever gonna see a Great houses faction?
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SCC

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Re: [0.9.1a] Tahlan Shipworks 0.3.6c - Now with more Vayra shenanigans
« Reply #145 on: August 22, 2019, 11:02:34 PM »

Nia has plans to include Kassadar eventually, but as a part of the independents. Kassadar has been screwed over by the collapse hard and they don't have much power anymore, not enough to try and stand on their own.

Mycophobia

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Re: [0.9.1a] Tahlan Shipworks 0.3.6c - Now with more Vayra shenanigans
« Reply #146 on: August 23, 2019, 12:37:02 AM »

Hello, my first post on the forum but thanks for the great mod!

It seems the Red Guard Hresvelgr cannot be properly constructed from player shipyards(nor does it seem to spawn in AI patrol fleets owned by the player). I am not sure if this is due to the lack of a variant or issues with how the skin is applied. I just want to bring it to your attention.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.6c - Now with more Vayra shenanigans
« Reply #147 on: August 23, 2019, 10:55:21 AM »

ah, yeh, will be fixed next patch
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Ass-Haggis

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Re: [0.9.1a] Tahlan Shipworks 0.3.6c - Now with more Vayra shenanigans
« Reply #148 on: August 23, 2019, 01:10:44 PM »

Dude what the actual hell you're like, on a roll or something? These ships rule and the Timeless and Nameless rule and the Kassadari rule and I love the Castigator so much and I am so absolutely terrified of the Dun Scaith and yo, like, yo if I had even half of the words I wanted to actually say here this'd be a few more paragraphs in length.

Keep on with the amazing creativity, but please don't forget to rest and don't burn yourself out friender!
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Admiral Brodius

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Re: [0.9.1a] Tahlan Shipworks 0.3.6c - Now with more Vayra shenanigans
« Reply #149 on: August 25, 2019, 07:10:51 PM »

Had any reports of the Hresvelgr (GH) not appearing ingame?  I've acquired the blueprint, but when I craft it it consumes my 400k, but does not produce any ship.  I've checked all of my stations, made several (like 12) and nothing appears.  If i try to change my doctrine to max carriers, and ship size, and mash the randomize button a lot, they never appear.  I think it is not able to spawn ingame for whatever reason.  tried on both 3.6a and 3.6c.  I can get a list of my other mods if necessary.
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