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Author Topic: [0.9.1a] Supply Forging 1.3  (Read 32074 times)

Sanrai

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Re: [0.9.1a] Supply Forging 1.2
« Reply #15 on: July 29, 2020, 09:26:23 PM »

Honestly, I would prefer if Nanoforges just increased the rate of the conversion, rather than the efficiency.
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Techpriest

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Re: [0.9.1a] Supply Forging 1.2
« Reply #16 on: September 14, 2020, 09:40:24 AM »

Changelog 1.3:

  • Reworked forging process: increasing nanoforges no longer convert more supplies from metal, but rather convert more metal into supplies. Example: With 3 pristine nanoforges, the former created 4.35 supplies from 30 metal and 1 heavy machinery. The new one now creates 5.25 supplies from 52.5 metal and 1.75 heavy machines.
  • Corrupted Nanoforge increased from +5% to +10%.
  • Pristine Nanoforge increased from +15% to +25%.
Save-game compatible.

Xobra

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Re: [0.9.1a] Supply Forging 1.2
« Reply #17 on: September 14, 2020, 09:54:25 AM »

Changelog 1.3:

  • Reworked forging process: increasing nanoforges no longer convert more supplies from metal, but rather convert more metal into supplies. Example: With 3 pristine nanoforges, the former created 4.35 supplies from 30 metal and 1 heavy machinery. The new one now creates 5.25 supplies from 52.5 metal and 1.75 heavy machines.
  • Corrupted Nanoforge increased from +5% to +10%.
  • Pristine Nanoforge increased from +15% to +25%.
Save-game compatible.
Basically it means instead if converting Metal more efficient, it converts/more at once it faster?

Still nice, got 50k metal lying around
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Mondaymonkey

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Re: [0.9.1a] Supply Forging 1.3
« Reply #18 on: September 14, 2020, 10:54:31 AM »

I am almost feel like rotten tomatoes flies right in my head, still will say:

Something is absolutely wrong with that mod. And I think, I figured out what exactly. Where the hell those forging process happens? On a deck of your flagship Onslaught? I doubt any real battleship have enough place to host industrial activity of that scale. Maybe inside Atlas cargo holds? Yeah, that is more likely, but this will make it lose it's cargo capacities, right? Maybe specialized ship, then? ???

So the suggestion is simple: add a specializing ship (or ships) that will do actual forging. If those ships are not available for player, because of any reason, forging is still possible if some ships have "makeshift forging facility" logistic hullmod. I suggest this hullmod be available only to caps and cruisers with cargo holds larger than 1250/500 respectively. Yes, that mean it mostly logistic ships orientated (intended). Hullmod allows supply conversation with 50%/25% speed and decrease cargo hold to same 1250/500 it requires, also increase skeleton crew by 250/100.

The more forge ships (dedicated or converted) player have, the better daily rate. Quantity of nanoforges, that provides boost, is limited to number of forge ships.

Now, a volley of tomatoes!
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I dislike human beings... or I just do not know how to cook them well.

DubTre6

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Re: [0.9.1a] Supply Forging 1.3
« Reply #19 on: September 15, 2020, 12:10:33 PM »

Great moves, keep it up, proud of you.
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ErrantSingularity

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Re: [0.9.1a] Supply Forging 1.3
« Reply #20 on: September 15, 2020, 07:28:12 PM »

Basically any ship has the capacity to work a Nanoforge, in lore it's how carriers work. Even the smallest drone carrier has a nanoforge running to remake ships, instead of a conventional hangar it's more of a production platform. A logistic ship or anything bigger than probably a Falcon definitely has some room to pop out supplies.
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Comrade Corwin

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A Humble Suggestion
« Reply #21 on: October 12, 2020, 11:04:38 AM »

I love this idea! Self-reliance in the deep reaches of unexplored space seems like it would be a must, so this adds a lot of immersion for me. Thank you for the mod!

My only suggestion would be that I think this sort of ability would be locked behind an Industry skill. Maybe Field Repairs? I think it makes sense that less industriously-minded captains would not assign crew and resources to something as civilian as supply manufacturing.
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DubTre6

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Re: [0.9.1a] Supply Forging 1.3
« Reply #22 on: October 12, 2020, 08:26:06 PM »

This mod has made my 100k+ metal stacks a thing of the past, brilliant!
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8) why fight the paragon when you can BE the paragon 8)

beyond247v

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Re: [0.9.1a] Supply Forging 1.3
« Reply #23 on: October 21, 2020, 04:11:02 PM »

The ability doesnt show up for me. Is there something i must do to activate it?
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Echonian

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Re: [0.9.1a] Supply Forging 1.3
« Reply #24 on: October 22, 2020, 08:00:37 PM »

The ability doesnt show up for me. Is there something i must do to activate it?

I'm using the mod myself, and it definitely shows up for me. However, you can assign abilities to the hot bar by right clicking it, and can toggle between the bars with CTRL-1 through other numbers (I use CTRL 1 2 and 3). See if it shows up when you right click.

As a side note, this mod works very well for me. It's a simple fix, but it has certainly made traveling around with tons of metal/heavy machinery from constant battles a bit easier to deal with. While I still have to stop by stations to sell what I have looted, I don't have to do so as often now, and the trade-off between profitability vs convenience is a nice feature to consider.
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