
This is a small ship pack mod I've been tinkering away at for a while now and I feel it's in a decent enough state now for a first release on the forums. It adds a couple new ships and weapon of different tech levels and styles, including some new themed content that's going to be expanded upon with more features in the future. The mod is still in its earlier stages and in some parts a bit experimental, but I hope you'll find something to enjoy in my little toybox here.
Download:
Patreon (no paywall)Version 0.4Requires:LazyLibMagicLibRecommended:Vayra's Sector - Required for custom bounties and some other features
Version CheckerGraphicsLibFeatures:- A decent number of new ships, lovingly handcrafted by me without excessive use of purple paint for once -
- A handful of new fancy weapons in a unique style linked to the Great Houses of Kassadar -
- A set of custom variant skins of vanilla and mod ships related to the same -
- Cool new ship systems and fancy synergetic ship designs -
- The Legio Infernalis, a pirate splinter faction with greater ambitions -
- The faraway Lethia system, home to the isolated Kassadar -
- Secret things to discover -
Some of the more extensive features that go beyond just the ship pack aspect can be disabled in the tahlan_settings.ini if you'd rather only have the new shipsSome Ship Previews:This is not a complete list of everything in the mod as listing every single ship here would both spoil some surprises and is also getting unfeasible with how much stuff I've been adding.New ships found amongst the lawful factions of the sector:New pirate threats:New holy tools of Ludd:Spoiler
Bento (LP)
A spicy lunchCastella (LP)
Fewer fighters, more hammers The Great Houses' equipment Rarely found in independent markets and fleetsCustom bounties - Requires Vayra's Sector:and a new unknown threat, rarely seen amongst [REDACTED] fleetsF.A.Q.Spoiler
Q: Is this mod balanced?
A: The general intent for most of the content in Tahlan Shipworks is to be balanced around vanilla power levels, but balance is in many ways a process and I won't always get it right. Adjustments are made all the time to improve balance. That said, there are certain pieces of content that are deliberately slightly overtuned to have some rare but powerful things for players to find and enjoy.
Q: Will the Great Houses ever be a faction?
A: No, at least not in the usual way. Their faction exists primarily as a piece of background lore. They have little power in the time period of the game and are just one of many independent planetary governments.
Q: Why do the Great Houses and Legio Infernalis not spawn in Nex Random core worlds?
A: Random core worlds mode only spawns playable factions. The houses aren't a faction to begin with and the Legio are designed as an NPC boss faction. As such they don't currently support nex random mode.
Bonus - List of things that are in fact NOT in this mod:- R2D2 Commodities
- The Shadowclaw
- Lightning Bombers
- Imhotep
- The Cathedral
- Khopesh (M)
- Manta (LP)
- The Carolina
- The Attrition
- Antidiluvian Equipment
- Blessed Reach
- Infernus
- Pharrek
- Outlander
- too much stuff to list at this point
Credits:Nicke535 - For helping me out with his scripting wizardry
MesoTroniK - For advice here and there and keeping me from overdoing it again
SirHartley - For some beautiful artwork
Sylva - For giving me bad ideas and the original design of the Providence
Tartiflette, DR, MShadowy - Various code snippets and other advice
The Discord folks - For feedback and keeping me motivated to keep working on this
Changelogs:Spoiler
0.4
- Added Providence-class Battlecruiser
- Added Throne-class Cruiser
- Added Blockhead-class Cruiser
- Added Breaker Rotary Cannon
- Added Aetnos Strike Cannon
- Hüter
- Reduced refire delay to 0.25
- Reduced damage to 50 frag
- Reduced projectile velocity
- Tweaked homing properties slightly
- Eradicator
- Now targets frigates
- Nirvana
- Improved system AI
- Fixed passive vent effect bugs
- Armiger
- Increased recoil
- Lowered turn rate
- Efreet
- Lowered turn rate
- Titanomachy
- Lowered turn rate
- Conand
- Efficiency reduced from 0.9 to 1.0
- Eisenflug
- Lowered damage per shot of arm weapons from 75 to 60
- Scathach
- DP increased from 60 to 80
- Edengate
- DP increased from 35 to 40
- Higanbana
- DP increased from 50 to 60
- Nibelung
- Increased armor from 1500 to 1600
- Hresvelgr X
- DP increased from 45 to 55
0.3.17
Additions:
- New Rosenritter fighter
Changes:
- Castella (LP)
- Completely reworked
- New sprite
- Fighter bays removed
- upsized two forward smalls to mediums
- Increased speed and durability
- Castella (LI)
- DP increased from 40 to 45
- Castigator (all variants)
- DP increased from 28 to 30
- Shield upkeep increased from 0.3 to 0.4
- Top Speed reduced from 60 to 50
- LosTech hulls
- Lowered armor values across the board
- Tweaked parameters of passive effects
- Bento (LP)
- System changed to Crusher Drive
Fixes:
- Various beams now properly pierce missiles and such
0.3.16
Additions:
- New hidden things
- Darnus-class experimental frigate
Changes:
- Silberherz Hullmod
- Reduced stat penalty for lack of level 10 officer to 15%
- Added shield efficiency to affected stats
- Added additional buffs for officers with Level 3 Gunnery Implants
- Silberblut Regalia
- Reduced range of some arm weapons
- Crusher Drive
- Reduced mass multiplier to reduce ramming damage somewhat
- Reduced damage resistance
- Increased cooldown from 10s to 15s
- Exa Pico
- Reduced DP from 15 to 10
- Sturmkanone Mk.3
- Removed EMP damage
- Sturmkanone Mk.2
- Increased flux per shot from 300 to 360 (1.0 -> 1.2 efficiency)
- Removed EMP damage
- Hagelsturm
- Reduced range to 800
- Yosei
- DP reduced to 8
- Renki
- Shipsystem changed to missile autoforge
- DP reduced to 8
- Castella (P)
- Fray Cannon range increased from 1000 to 1200
- Timeless/Nameless
- Shield changed to front shield with limited coverage
- Reduced dissipation
0.3.15
Additions:
- Added hint for Traumtänzer location to the end of Halbmond blueprint extraction quest
- Added Strahlblick medium burst beam
- Added Strahlhammer large burst beam
- Added Hagelsturm large ballistic weapon
- Added Mondlicht cruiser
- Added Crusher Drive ship system
- Replaces Assault burn on Flagellator variants and Castella (LP)
- Added the Peppa (Parallel Energized Particle Pulse Array), a large energy weapon
Changes:
- Legio Siege feature now defaults to disabled as there seem to be some bugs still with stations not despawning when defeated
- Lifeless ship spawns can now be enabled and disabled mid-campaign
- Castella and Castella (LI) ship system changed to heavy damper field
- Buffed Legio Smartguns: Better tracking, dps and projectile velocity
- Legio Siege Bases no longer have the Legio Tyranny condition
- Should fix absurd siege fleet sizes
- Legio Tyranny renamed to Legio Entrenchment
- Weapon Stabilization
- Removed top speed reduction
- Increased projectile speed bonus from 25% to 50%
- Added 50% recoil reduction
- Glanzwurf Regalia
- Removed High Maintenance
- Kfg.A: Weapon range reduced from 800 to 700
- Kfg.B: newly added support/escort variant
- Silberblut Regalia
- Removed High Maintenance
- Kfg.A: Ship system changed to R-type Phase Skimmer (shorter range, faster cycle rate, more charges)
- Kfg.C: Missile arm replaced with beam arm
- Kfg.D: new variant with missile and pulse blaster arm
- Halbmond
- Added High Maintenance
- Nachtgesang
- Top speed increased to 60
- Traumtänzer
- Added High Maintenance
- Top speed increased to 60
- Large mounts changed to universal
- Added Artillery Interface hullmod
- Increased dissipation to 1100
- Reduced OP by 20
- DP increased from 50 to 60
- System changed to R-type Phase Skimmer
- Castigator Variants (Standard, GH, Legio)
- Armor increased from 1200 to 1300
- Shield efficiency reduced from 1.0 to 1.1
- Shield upkeep reduced from 0.4 to 0.3
- DP increased from 26 to 28
- Castigator LI large mount reverted to hybrid
- Hresvelgr (RG)
- Reworked into a battlecarrier conversion with two additional large mounts and 2 less bays
- Added Kassadari Claim condition to Atanor and Heridal in the Lethia system
- Reduces Accessibility by 50%
- Lowers growth rate based on market size
- Conand efficiency reduced from 0.8 to 0.9
- Timeless
- Removed damage boost from ship system
- Shield efficiency reduced to 0.8
- Reduced dissipation from 1400 to 1200
- Timeless Prototype
- Shielf efficiency reduced to 0.9
- PPT reduced to 600s
- Reduced dissipation from 1200 to 1000
- Reduced overall moblity
- Nameless
- Shield efficiency reduced to 0.8
- Songbird
- Increased health and armour of built-in drones
- Increased shield efficiency from 1.0 to 0.9
- Nibelung
- Medium turret arcs adjusted to no longer have frontal convergence
- You can thank the people making silly frontal builds for that
- Seeded Derelicts are no longer guaranteed recoveries
- Armiger
- Damage per shot reduced from 400 to 300
- Fire rate boosted to compensate
- Anumis
- Damage per shot increased from 400 to 500
- Fire rate adjusted to compensate
0.3.14d
Additions:
- Added Kriegsmesser Torpedo Launcher
- Added Dolch MRM Launcher
Changes:
- Further tweaks to Legio Siege fleet sizes
- Legio bases should now properly time out eventually
Fixes:
- Fixed Vund-pattern Autoforge being nonfunctional on some ships
- Fixed Adlerauge Array not affecting Regalia with the Silberherz Subcore hullmod
- Fixed hidden derelicts not always spawning properly
- Fixed Traumtänzer being included in the Nachtgesang BP package
0.3.14c
Additions:
- Added a configuration file named "tahlan_settings.ini" allowing users to disable various mod features:
- Lethia
- Legio Infernalis
- Legio Siege events
Changes:
- Reduced number of patrol fleets spawned by Legio siege bases
- Reduced the defense multiplier of Legio Tyranny from 3 to 2
Fixes:
- Dorn blueprint can no longer drop randomly
- Dorn blueprint value set to something more reasonable
- Fixed a crash related to Legio Siege events
0.3.14b
Additions:
- Added Glanzwurf Regalia
Changes:
- Nerfed Gardas and Gardion
- Reduced per-shot damage
- Lowered efficiency
- Increased rate of fire
- Adlerauge hullmod changed
- No longer increases damage
- Grants a flat 100su range buff now
- Also slightly buffs projectile velocities now
- Weapon Stabilization range buff is now a flat 200su, percentage buffs/debuffs changed to 25%
- Sturmkanone (all variants) projectile velocity reduced, efficiency dropped to 1.0
- Halbmond changes:
- Added a 4th fighter bay
- OP increased slightly
- Improved shield stats
- System changed to targeting feed
- Large mount arcs improved slightly
- Updated HVB fleets with more fun ships
- Silberblut Regalia changes:
- Reduced armour by 100
- Reduced top speed by 10
- Ristreza variants dissipation reduced by 100
- Castigator variants:
- Reduced Dissipation by 50
- Reduced Armor by 50
- Increased armor of Fragmenta drones from 20 to 50
Fixes:
- Fixed Legio Siege bases not despawning when defeated in combat
0.3.14a
Hotfixes:
- Typos
- Some blueprints missing from a certain BP package
- More typos
- other small stuff that doesn't really matter
0.3.14
Additions:
- Songbird-class experimental dronecarrier
- Amboss Heavy Autocannon
- Legio Infernalis system siege event
- Added new secrets
Changes:
- Reduced health of all fountain-type missiles
- Reduced speed of all fountain-type missiles
- Updated some visuals
- Ronka
- Efficiency reduced to 1.1f/damage
- Range reduced from 800 to 700
- all Castella variants:
- Dissipation increased from 500 to 600 (to 700 for LI variant)
- Armor increased from 1200 to 1400
- Infernalis Drives range malus removed. Now incompatible with Unstable Injector
- Kassadari Engineering is now no longer active during venting and overload
- Forced Overdrive
- Armor bonus halved
- OP costs slightly increased
- Raider Jets duration lowered
- Castigator variants
- Armor reduced from 1500 to 1250
- Reduced DP from 28 to 26
- Fixed Lasher (LI) turret mounts being treated as hardpoints
- Increased recoil on Efreet and changed something else but forgot what. DPS, probably
- Fixed a bug with broadside mounts leading to infinite repair times
- Increased Dun Scaith variants mass from 4200 to 6000
- Updated HVBs for new features
- Buffed the Timeless and Nameless. Find out the details for yourself
- Buffed Eradicator ammo regen and refire rate slightly
- Legio Infernalis should now be more resilient in Nex
- Hresvelgr X shipsystem changed to fortress shield
0.3.13
Additions:
- Added the Metafalica as a new Kassadari Battleship (the Sylphon one will be removed from that mod at some point)
- Added support for HVB ships being obtainable from prism after being defeated (requires Nexerelin)
- Added support for combat chatter boss lines
Changes:
- Increased Aftermarket Phasecoils range threshold from 700su to 800su
- Added bonuses to fleet size and ground defenses to Legio Tyranny condition
- Adjusted industries on Rubicon planets (only affects new saves)
- Buffed Flagellator stats across the board
0.3.12a
Additions:
- Legio now have access to every blueprint the pirates know, including those learned via black market trade (and they actually have guns to put on a paragon)
Changes:
- Updated Legio Nex diplomacy traits
- Reduced flux cost of Goll variants
- Holy Furor cooldown increased from 10 to 15 seconds
- Reduced Vale flux capacity from 9000 to 8000
- Reduced Vale shield efficiency from 0.7 to 0.8
Fixes:
- Fixed some math in Trill system script
0.3.12
Additions:
- Added Flagellator assault destroyer
- Added Flagellator (LI)
Changes:
- Legio Infernalis now has nex start options
- Trill hullmod will now display its current effect during combat
- Castigator (LI) large mount changed from hybrid to universal (this change is experimental, so don't get used to it yet)
- Removed Kassadari Engineering from Monitor (GH) for the time being due to some vanilla AI issues. Will return once it's fixed. Replaced with built-in expanded magazines for now.
- Downgraded Kassadar's Orbital Works to Heavy Industry and removed the nanoforge
- Tempest (P) built-in drones have been changed to totally real legit terminator drones that are all like the ones on a normal Tempest I swear
- GH ship DP rebalanced to be roughly 10% higher than their base versions
- Scathach has regained Kassadari Engineering
Fixes:
- Fixed Legio Tyranny causing decivved Legio planets to make saves unable to load
- Fixed Legio Tyranny granting its bonus even when a planet is no longer controlled by the Legio
- Fixed some missing descriptions
Others:
- Added support for Commissioned Crews (For Legio. Great Houses still aren't a faction so stop asking)
0.3.11
Additions:
- Balor Smartgun
- Tethra Smartgun
- Conand Autocannon
- Goll Overcharge Cannon
Changes:
- Increased Cuchulainn dissipation from 600 to 700
- Improved Gae Bolg's flux efficiency
- Hresvelgr (LI) front hardpoints changed to ballistic
- Hresvelgr (LI) system changed from burn drive to missile autoforge
- Lowered Kodai DP from 24 to 22
- Lowered Torii DP from 12 to 10
- Lowered Trill DP from 12 to 9
- Reduced Armiger projectile velocity from 1000 to 900
- Increased Nibelung top speed from 45 to 50
- Increased Castigator (LI) armor from 1300 to 1500 (same as base variant)
- Slightly buffed Castigator (LI) and Edengate maneuverability
- Reduced normal, legio and xiv Castigator variants DP from 30 to 28
- Reduced Castigator (GH) DP from 35 to 30
- Increased dissipation of normal, legio and xiv Castigator variants from 600 to 650
- Buffed Scathach's mobility, changed system to Cavalry Charge
0.3.10c
Additions:
- Added Lasher (LI)
- Added unique Ristreza variant as HVB
- Added Alteria large kinetic
Changes:
- Lowered Skola DP from 6 to 4
- Lowered Yosei DP from 10 to 9
- Removed AAF from Acastus again. Was a bit too silly.
- Adjusted Ristreza turret arcs
- Halved potency of Assault Mode buffs
- Assault Mode cooldown reduced from 14s to 12s
- Increased Scoralis' torpedo flight time to make them more reliable
- Increased porphyrion projectile fadeout duration
- Nessie buffs:
- Increased dissipation from 300 to 500
- Increased armor from 700 to 1000
- Changed Styrix to 1200 range, 3-round-burst kinetic
- Antique Seller tariff now scales with relationship level, down to 25% at cooperative
Fixes:
- Various small bugfixes
0.3.10b
Additions:
- Added Higanbana-class battleship
Changes:
- Legio Infernalis can now produce their own drugs (requires new save to take effect)
- Yukikaze nerfs:
- Increased shield upkeep and reduced shield base efficiency from 0.6 to 0.7
- Reduced top speed from 100 to 80
- Reduced dissipation from 750 to 700
- Reduced ppt from 420s to 360s
- Reduced DP from 35 to 30
- Reduced Garuda range from 2500 to 1500
- Increased chargedown from 2s to 5s
Fixes:
- Fixed issues with Stronghold Shield and Absolute Virtue systems not activating properly when shields are off
0.3.10a
Changes:
- Valacor adjustments
- System changed from phase skimmer to decoy flare launcher
- Increased hull from 250 to 300
- Bungalow ship system changed from burn drive to dodgy nav feed
- Renki adjustments
- Ship system now grants 3% ECM rating while active
- Increased DP to 8
0.3.10
Additions:
- Added Hekaton Repeater large missile weapon
- Added Praxus Rotary Cannon
- Added Trill-class experimental frigate
Changes:
- Revisited mount types of multiple GH refits
- Vendetta GH system changed to Assault Burn
- Onslaught GH system changed to Cavalry Charge
- Added Vund-pattern Autoforge hullmod to Vendetta GH
- Increased Assault Burn cooldown from 5s to 7s
- Increased Cavalry Charge cooldown from 10s to 12s
- Increased damage of all Gleipnir shot variants to 1500 base
- Tweaked various weapon visuals
0.3.9d
Additions:
- Added Cascadia Missile Battlecruiser - Variant of Ristreza
- Added Fount Swarmer Battery
- Added Fountain Dual Swamer Battery
- Added additional support for various other mods' features
Changes:
- Karion Seeker Battery:
- Reduced range to 1500
- Reduced burst size to 3
- Reduced chargedown to 5s
- Added ammo capacity of 12
- Added ammo regen of 0.3/s in stacks of 3
- Reworked Porphyrion again
- Now a high-alpha cannon with some AoE
0.3.9c
Changes:
- Assault Mode tweaks
- dps boost increased to 100%
- cooldown increased to 15s
- Increased Ristreza DP from 45 to 50
- Gleipnir reworked
- Halved mobility bonus on Holy Furor system (Vale)
- Various tweaks to various visual effects
- Removed Kassadari Engineering from all fighters, buffed speed to compensate
- Added ammofeed system to Acastus
- Reduced shield hp on Acastus from 500 to 300
- Increased OP cost of Acastus wing from 10 to 12
0.3.9b
Changes:
- Adjusted some weapons further to reduce overlap with other modiverse weapons
- Numeon range increased to 900, refire delay increased to 2.2s (DPS reduced to 182)
- Anumis range increased to 1000, refire delay increased to 3.5s (DPS reduced to 229)
- Styrix range increased to 1000, refire delay increased to 1.2s (DPS reduced to 417)
- Porphyrion chargedown increased to 1.5s
- Chrono Rupture cooldown reduced from 12s to 8s
- Fray Cannon damage increased from 1000 to 1200, Flux cost increased from 1000 to 1320
- Reduced chargeup duration of Assault Mode system from 10s to 5s, increased cooldown from 10s to 12s
- Increased Gleipnir HE damage from 1000 to 2000
- Adjusted small mount arcs on Ristreza
- Nerfed Karion Seeker Battery
- Lowered energy damage from 100 to 50 (also applies to Ristreza's Seekers)
- Lowered range from 2000su to 1500su
- Lowered burst size from 9 to 6
- Reduced speed from 500 to 400
- Reduced missile health from 250 to 200
- Increased Armiger refire delay to 4.7s (DPS reduced to 255)
- Reduced number of procgen entities in Lethia (applies to fresh saves only)
Fixes:
- Fixed some config issues with Nexerelin
- Fixed Legio Infernalis not working in random sector (probably. I don't use random sector so cba to test it)
0.3.9
Additions:
- Added the Ristreza Kassadari Battlecruiser
- Added Karion Seeker Battery
- Added the Lethia system, home of the Great Houses of Kassadar
- Added a new mission featuring the last stand of the Izanagi
- Added Legio Infernalis faction
- Added Rubicon System
Vayra's Sector Additions:
- Properly added the Cuchulainn mobile weapons platform as HVB
- Added HVB for Izanami
- Added raider and colonization behaviour for Legio Infenalis
Changes:
- Renamed Heraton-class torpedos on the Scoralis to "Rakaton" in order to avoid confusion with Hekatons
- Kassadari Engineering passive time acceleration will now be suspended while the ship system is enabled
- Great Houses of Kassadar start options now spawn at Kassadar
Balancing:
- Removed EMP damage from Magaera
Bugfixing:
- Fixed various typos and other small tidbits I couldn't be bothered to document
0.3.8
Additions:
- Added Scoralis heavy bomber
- Added Ronka Blastcannon
- Added Anumis superheavy cannon
- Added Ramun siege microcannon
- Added Phoca-class light cruiser
Changes:
- Adjusted Izanami's Chrono Rupture stats to compensate for the recent bugfix increasing its effectiveness
- Nibelung now has a pair of unique hullmods
Balancing:
- Kassadari engineering now doubles CR decay after ppt (Delicate Machinery)
- Reworked various weapons:
- Armiger now has 1100 range and slower projectiles to better match its kinetic counterpart, the Efreet
- Styrix changed to 900 range with high dps and decent efficiency. Added some recoil. Reduced OP cost from 30 to 28
- Magaera efficiency increased slightly at the cost of some EMP damage. Overall damage per shot increased, rate of fire reduced. Less spammy now.
- Gallant rate of fire reduced, damage per shot increased, efficiency buffed slightly. Similar change to Magaera
- Added recoil to both Magaera and Gallant
- Gardas per-shot damage increased to 900 to be more fitting for its high OP cost
- Teltrite efficiency nerfed to 1.0 and refire rate reduced to 1/s
- Numeon changed heavily into an HE weapon with the Hekaton's gimmick, parallel to the new Anumis
- Porphyrion changed to energy damage. Similar to old Numeon in role, but burst-fire
- Atrapos renamed to Gardion, changed to ballistic. Now a medium equivalent of the Gardas
- Increased burst delay and chargedown on medium Hekaton launcher
- Reduced projectile speeds on many weapons
- Reduced Prophyrion dps
- Reduced Dun Scaith armor from 1600 to 1500
- Reduced Doominator armor from 1500 to 1400
- Reduced Nibelung flux capacity from 24000 to 22000
- Reduced Nibelung armor from 1600 to 1500
- Increased Nibelung dissipation from 700 to 800
- Reduced Nibelung shield efficiency from 1.0 to 1.2
- Increased Nibelung top speed from 40 to 45
0.3.7c
Bugfixing:
- Izanami bugfix (hopefully)
0.3.7b
Changes:
- Buffed the Edengate a bunch
Bugfixes:
- Fixed various small errors in some ship systems
0.3.7a
Changes:
- Unified the hullmods of all Legio Infernalis ships
Balancing:
- Reduced DP of Hresvelgr variants to 45
Bugfixes:
- Fixed bug with Unique Nibelung bounty
0.3.7
Additions:
- Bronco-class missile destroyer
- Nibelung-class battleship
- Some new Nex start options
- Valacor heavy fighter
- The return of the Bento (LP)
Vayra's Sector stuff:
- Boss-variant Niebelung with custom bounty
- Added some rare flagship options
Balancing:
- Lowered Efreet DPS slightly
- Lowered Efreet range from 1200 to 1100
Fixes:
- Fixed wrong scaling math on some ship systems
0.3.6c
Balancing:
- Yari adjustments
- lowered top speed from 90 to 70
- lowered dissipation from 800 to 700
- Increased shield upkeep
- Lowered ppt from 480s to 420s
0.3.6b
Additions:
- Gardas Hyperrail Cannon
Changes:
- Reduced Doominator dissipation to 500
- Increased Doominator flux cap to 12000
Balancing:
- Increased Styrix range to 1000
- Lowered duration of Dun Scaith's system from 4s to 3s
- Changed Hresvelgr ship system to Defensive Formation (reduces fighters' damage taken by 50% while active)
- Removed ATC from Hresvelgr
0.3.6a
Bugfixing:
- Fixed Sophrosyne-related crash
0.3.6
Additions:
- Titanomachy beam weapon
- Efreet barrage cannon
- Dun Scaith class pirate dreadnought
- Hresvelgr fleet carrier
- Glint fast cruiser
- Some content for Vayra's sector:
- a number of special bounties featuring unique ships
- some ships for colony factions
Changes:
- Overhauled all Castella sprites and adjusted all 3 variants
- Overhauled Ingress sprite
Balancing:
- Buffed damage and flight time of Pendragon submunitions
0.3.5
Changes:
- Majorly reworked Castella (P)
0.3.4e
Changes:
- Overhauled the Bento
- Reworked Relparax a bit
Balancing:
- Reworked multiple GH weapons into high-powered but inefficient weapons
0.3.4d
Balancing:
- Some major Izanami nerfing:
- Increased Chrono Rupture cooldown from 3 to 10 seconds
- Lowered ppt from 480 to 360
- Lowered armour by 100
- Lowered flux capacity from 12000 to 10000
- Increased base value from 200000 to 600000
- Lowered Castigator (P) armor from 1500 to 1300
0.3.4c
Additions:
- Added Relparax medium blaster
- Added Nenparax small beam
- Added Eradicator Siege Laser
- Added new secrets to find
Changes:
- Reworked Disparax
- Vale now requires a crew
- Overcharged Fusion Torch range increased from 400 to 450
- Switched Castigator (P) built-in aux thrusters to augmented drive field to stick with the theme (plus it has funky maneuvering jets already)
Balancing:
- Caliver wing OP cost increased to 22
0.3.4b
Changes:
- Multiple Doominator changes
- now uses custom Aftermarket Phase Coils hullmod
- large mounts changed to ballistic
- ship system changed to weapons overdrive
- minor improvements to pirate variant sprites
0.3.4a
Additions:
- Added Castigator (P)
- Added Doominator
Changes:
- Redid Castella (P) paintjob
Bugfixes:
- Fixed some crashes
0.3.4
Additions:
- Added Defiance-class missile cruiser
- Added Teltrite impactor gun
- Added Torii Hunter Killer
- Added Eagle (P)
- Added Overcharged Fusion Torch
- Added Tempest (P)
- Added Pendragon MIRV Catapult
Changes:
- Forced Overdrive now directly negates the armor debuff from Kassadari Engineering
- Changed Errant Drive to feel more controlled
- Added Hegemony start with Castigator
- Added various 0.9.1a functionality
Balance:
- Increased Mining Lance range from 700 to 800
- Lowered flux per shot of Volkite-type weapons to 15
- Lowered Yosei top speed from 160 to 140
- Lowered Bento max burn from 8 to 7
- Added civilian-grade hull to Bento
- Adjusted ship prices in accordance with 0.9.1a values
Bugfixes:
- Fixed some linux crap
- Fixed missing default ship roles entry for Bento (LP)
0.3.3d
Changes:
- Changed Monitor (GH) ship system to Stronghold Shield
- Changed Dominator (GH) ship system to Cavalry Charge
- Changed Legion (GH) default loadout to use Caliver bombers instead of Perditions
Balancing:
- Increased OP cost of Hekaton-class torpedos to 2,4,14 OP for single, rack and launcher respectively (from 1,2,10)
- Lowered Yukikaze flux capacity from 14000 to 12000
- Lowered Castella armor to 1200
- Lowered Castella OP to 240
- Lowered Castella flux cap to 11000
- Prism Coil max charges reduced from 40 to 30
0.3.3c
Changes:
- Disabled music player for now due to technical issues
- Tweaked Izanami ship system visuals
0.3.3b
Additions:
- Added Nameless drone destroyer
- Added Timeless drone mothership
- (Properly) added Disparax plasma emitter
Changes:
- Partially renamed most weapons to be more descriptive
0.3.3a
Additions:
- Added a fancy thing
Changes:
- Changed Acastus to interceptor and made its custom Vokite frag damage again
Balancing:
- Increased Magaera and Gallant shot speeds
- Increased Porphyrion shot speed, narrowed burst and increased dps some
- Greatly increased Atropos lance cycling speed to make it more of a sustained fire weapon
- Made Izanami's built-in missiles a 5-round burst with higher per-missile but lower overall dps due to reduced ammo regen
- Nerfed various Bento stats
- Caliver OP cost reduced from 20 to 16
0.3.3
Additions:
- Added Izanami prototype cruiser
- Added Renki missile support frigate
- Added Gallant small kinetic railgun
- Added Castella Pirate variant
- Added Numeon antimatter cannon
Changes:
- Errant Drive now moves at fixed speed along current motion vector instead of boosting mobility
- Ingress' Navigation Feed is now an upfront cost cooldown-based system like targeting feed
- Changed Nessie's system to ammofeed
- Bungalow now has a Cramped Hangars hullmod, increasing fighter refit times
Balancing:
- Increased Kodai's OP from 110 to 120
- Increased range of mining lance from 600 to 700
- Lowered Yukikaze dissipation from 800 to 750
- Lowered Exa Pico armor from 400 to 200
- Lowered Nessie's flux cap from 12000 to 10000
- Buffed Nessie's mobility stats
0.3.2d
Bugfixes:
- Various Hekaton fixes
0.3.2c
Changes:
- Fixed Prism Coil stats to properly act as charge-based
Bugfixes:
- Added missing Prism Coil description
- Fixed missing PD tag on Prism Coil
- Fixed broken MagicLib check on game load
0.3.2b
Additions:
- Added Vesperon support
- Added Caliver torpedo bomber
- Added small mount Hekaton torpedo rack
Changes:
- Renamed Great Houses blueprint package
Balancing:
- Nerfed the Yukikaze some
0.3.2a
Bugfixes:
- Fixed issues with BPs for Skola and Haelequin
- Fixed compatibility of Forced Overdrive and Shield Bypass
0.3.2
Additions:
- Added Haelequin Destroyer
- Added Skola Frigate
- Added new Navigation Feed ship system
Changes:
- Ingress now uses Navigation Feed ship system
- Bungelow now uses Burn Drive
Bugfixes:
- Added more missing descriptions
0.3.1
- Various small bugfixes
- Added missing descriptions
0.3
- Initial public release version
0.2g
- Added Ingress-class battlecarrier
0.2f
- byebye Firemane
- byebye Ambrosia
- they both just didn't really work, I'll have to admit
0.2e
Bugfixes:
- Fixed a bug causing wierd velocity behaviour for Unstable TPC
- Fixed a bug causing particles to spawn from the Unstable TPC when they shouldn't
- Fixed a memory leak related to Unstable TPC
0.2d
- Added Volkite battery
0.2c
- Added GH refit hulls
0.2b
- Added Atrapos
0.2a
- Added Nessie makeshift phase cruiser
- Added Bungelow cruiser carrier
0.2
- First semi-public release featuring a small number of ships
0.1
- Initial version
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