Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I’ll change this in future because it’s frustrating as far as gameplay is concerned. Also need to take into account some of the more dynamic universe offered by Nex!
It seems as though I got the bar event logic wrong, which means the agent rotation doesn't work and the event creator ends up never getting fired again. So, the next version will have two agents who will randomly move around two different Independent markets once every 30 days, and that should hopefully sort this out for the long term. (If you're running Nex, and all the Indy markets have been wiped out, you can always 'donate' your own colony to the Indies for the agent to appear at!)
v1.2.0---- Add a second recruiter- Move recruiters around independent worlds more reliably- Vesperon cache reps spawn/despawn dynamically on worlds run by Independent authorities- ...and also player colonies, for extra convenience :)
Pretty sure that's not a Vesperon bug, that's been reported several times before as a general game bug. If you have Console Commands you can force escape the dialogue, I think just "enddialogue" is the command.