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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)  (Read 38695 times)

Deathfly

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-6)
« Reply #75 on: December 28, 2019, 09:25:13 PM »

Now we got a new features to test!

3.0.0-alpha-7

3.0.0-alpha-7

  - Implement customize json object output order. The objects in ship/variant/weapon files now list in more human-readable orders.

  - Fix a bug that cause the modification key can not be proper unregistered in some case, which causing use Ctrl+Alt+N function stuck the Ctrl and Alt down.

@Thaago
Thanks for the bug report.
I think the save dialog issue and the can't add new weapon for new variant issue are related to a single bug that cause the modification key can not be proper unregistered. I got that one fixed. And I will keep an eye on the csv edit mode, may fix that later.

@lolghurt
Thanks for the report. But unfortunately that is a coding limit instead of a bug. The commented lines has to be ignore while decoding the csv. So I'd advice you to use something else to handle csv file editing.
« Last Edit: January 01, 2020, 08:45:04 PM by Deathfly »
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Vayra

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #76 on: December 31, 2019, 02:51:15 PM »

Awesome!

Any way we could get skin mode & skin variant editing as a priority soon?  :D
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connortron7

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #77 on: February 08, 2020, 02:15:28 PM »

small thing i noticed is that the medium hammer pod doesnt show up when selecting weapons

SafariJohn

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #78 on: February 08, 2020, 02:52:35 PM »

small thing i noticed is that the medium hammer pod doesnt show up when selecting weapons

That is from a mod.
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connortron7

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #79 on: February 08, 2020, 03:14:09 PM »

small thing i noticed is that the medium hammer pod doesnt show up when selecting weapons

That is from a mod.
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salsadoom

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #80 on: February 10, 2020, 01:08:15 PM »

Any chance this could be tweaked to detect the linux version of the game? The tool runs just fine in Linux, but doesn't recognize the linux release.
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xenoargh

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-6)
« Reply #81 on: February 11, 2020, 03:28:28 AM »

3.0.0-alpha-7

  - Implement customize json object output order. The objects in ship/variant/weapon files now list in more human-readable orders.
Oh, thank you very much!  I look forward to testing this when I get the chance.
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Vayra

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #82 on: February 19, 2020, 04:17:23 PM »

please give us back the ability to edit contrailSize on engines  :-[
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SafariJohn

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #83 on: February 19, 2020, 07:40:22 PM »

There are only two values: 128 and anything else.
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Stuffwriter

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #84 on: April 11, 2020, 12:29:21 PM »

I'm getting an access violation error whenever I try to load information from the ship data .csv

Any .csv, even the one from the base game

I've tried changing the paths to the correct values in the settings, but it isn't helping.

Any idea of anything else I could try?
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