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News: Starsector 0.9a is out! (11/16/18)
 
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Author Topic: Starsector 0.9a-RC10 - [REDACTED] Patrols stacked on top of [REDACTED] bas e  (Read 132 times)
Flare
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« on: January 11, 2019, 12:14:59 AM »

Exploring the outer systems and I came upon this in a dual star system:

https://imgur.com/a/k5pe3Rl

A whole bunch of remnant patrols stuck orbiting(?) inside a remnant station. Not running or anything when the player fleet comes near.

I'm using a mod that adds more hostiles in the unexplored regions if that helps.
« Last Edit: January 11, 2019, 12:23:00 AM by Flare » Logged

Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"
Alex
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« Reply #1 on: January 11, 2019, 09:44:33 AM »

Thanks for the report, I'll keep an eye out!

Hard to tell if this is a vanilla issue or something caused by a mod; haven't seen anything like this myself, and I'm not sure why/how that'd happen, hmm. Do you happen to have a save handy where I could take a look? And does it require a lot of mods?
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Flare
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« Reply #2 on: January 11, 2019, 07:44:23 PM »

Don't worry about this bug too much, it's actually pretty interesting, and quite alarming when you encounter it while investigating a random system Grin!

Yes I am using a lot of mods, 17 of them including libraries and utilities, but I think the one causing the hiccup might be the SAD mod that adds its own remnants in the outer systems. I'll see if I can get a save for you if I find the system again along with the list of mods.
Logged

Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"
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