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Author Topic: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a  (Read 299622 times)

Psiyon

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Re: Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #540 on: July 16, 2014, 06:05:19 PM »


New release, actually playable now! Yay!
Download: https://dl.dropboxusercontent.com/u/71512473/Obsidian%20Void%20-%20MK2.zip



(Rough) Patch notes:

Spoiler

Mk.2:

Changes:

-Stuff
-Things
-That garbage Hirodika CSIX ship is now a small carrier like the Thiian Seteth.
-You can board hostile stations and do a smash and grab for fuel and supplies. Just check how many hostile marines there are, otherwise things will end bad.
-Probably some other significant stuff that I don't recall whether it was in the last version or not.
[close]


Enjoy it while it lasts, this might very well be the last time this mod sees the light of day.
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zeno0010

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Re: Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #541 on: July 18, 2014, 10:47:02 AM »

says im out of memory  :'(

wat do wrong

Spoiler
34126 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture /graphics/ships/luxara.png (using cast)
34229 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id lemburndrive_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id empguns_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id heatsinks_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id tempestescort_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id sensordomination_SHIP_SYSTEM not found
34231 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id focusfire_SHIP_SYSTEM not found
34232 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
34236 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 342.26 MB of texture data so far
34237 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
34530 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - org.lwjgl.opengl.OpenGLException: Out of memory (1285)
org.lwjgl.opengl.OpenGLException: Out of memory (1285)
   at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
   at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
   at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
   at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
   at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1129)
   at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1142)
   at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: July 18, 2014, 10:59:24 AM by zeno0010 »
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Psiyon

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Re: Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #542 on: July 18, 2014, 03:15:56 PM »

You've probably got to change your vmparams file so that it has 1024 mb of memory instead of 512.
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Piemanlives

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Re: Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #543 on: July 18, 2014, 11:18:44 PM »

Hey Psiyon, I'd rather not say goodbye so instead:

Thanks for the release, I wish you good luck in your future endeavors!
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Sabaton

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Re: Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #544 on: July 19, 2014, 11:08:49 AM »

Why not say that it's okay for other modders to update this instead of leaving it to an uncertain fate.
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zeno0010

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Re: Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #545 on: July 19, 2014, 06:00:23 PM »

Dont know what exactly happened to my starsector but a clean install worked.

Thanks Psiyon :P
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Psiyon

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Re: Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #546 on: July 24, 2014, 09:40:00 PM »

Why not say that it's okay for other modders to update this instead of leaving it to an uncertain fate.
I guess it's fine if I officially declare this project dead at some point in the future, but I'm pretty sure one look at the internals of this mod would scare anyone away.

Thanks for the release, I wish you good luck in your future endeavors!
No problem, thanks!
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Vind

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Re: Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #547 on: July 26, 2014, 11:12:52 PM »

Thanks for the update.
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Silver Silence

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Re: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #548 on: April 19, 2019, 04:13:20 PM »

The dropbox link on this mod is dead, does anyone happen to have the files for this mod laying around? I'd like to be able to play around with the ships from this mod, even if not the total conversion itself.
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elite24

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Re: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #549 on: April 19, 2019, 07:28:01 PM »

I actually think I may have the original mod files lying around somewhere, let me look. Any thoughts on the best way to upload them?

Highly suggest playing through the mod as well, even though the starsector mechanics are dated, the combat is unique from the standard starsector combat (lack of shields changes a lot of mechanics) and the cohesiveness of the mod as a whole is excellent.
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Silver Silence

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Re: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #550 on: April 19, 2019, 08:06:36 PM »

Oh yeah no, I've played this mod plenty in the past but I've gone through several computer changes over the years so I no longer have the files or older versions of the game around anymore. Something like mediafire, dropbox or google drive would be ways to upload.
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elite24

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Re: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« Reply #551 on: April 21, 2019, 04:34:40 PM »

Sorry for the delay, here's the most up to date version of the mod, Obsidian Void Mark 2. Didn't have the original file, but just zipped it up from my mods folder, so it should work fine. Let me know if you have any issues!

Get it here: http://www.mediafire.com/file/1uollrdaaqm1o3a/Obsidian_Void_-_MK2.zip/file

(obviously folks will also need the version of starsector listed in the first post - 0.6.2a)
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