Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: Mods suggestion: less corvettes and destroyers and similar garbage  (Read 4942 times)

nb8

  • Ensign
  • *
  • Posts: 43
    • View Profile

We have a lot of great mods here. We have a lot of great people who make mods.I like very many mods here, but almost all of them have a large dysbalance by type of ship. For example, 15 corvettes, 8 destroyers, 2 cruisers and 1 battleship. WHY :'( If you put all the mods (my computer slows down after that), we will have hundreds of corvettes and destroyers. But those on which you can fly count by fingers.
Moreover, the player plays on corvettes and destroyers only at the very beginning of the game. Most of the time is spent on a cruiser or battleship. But to get this battleship I have to deliver to him 3 dozen small non-playable trash.
A terrible pirate armada flies to me. Excellent now will be a real fight. I think there are at least 3 onslite and 10 cruisers in support. ::)  WHAT. :o  20 corvettes and 10 converted cargo? Armada which 1 my cruiser will shoot? :-X
Yes, these are 20 different corvettes, but they die the same from a pair of shots. They flicker around filling the screen with their debris. And I do not even see how they are beautifully and accurately drawn.
Mayasuran Navy Here is the excellent ratio of ships, minimum trash, a lot of ships for the player.
Don't get me wrong, you make very cool mods and very beautiful ship models. But please do ships and not boats. Here is my cry.

P.S. Sory for my english, its google, blam him :P
« Last Edit: January 04, 2019, 03:53:56 AM by nb8 »
Logged

Snrasha

  • Admiral
  • *****
  • Posts: 705
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #1 on: January 04, 2019, 06:03:29 AM »

On this game, this is frigate/destroyer/cruiser/capital, not corvette/destroyer/cruiser/battleship   :p  (Corvette is a sub-name for some frigate, like battleship is a sub-name for some capital)

You have dynasector who rearrange that for get more capitals than frigate.
http://fractalsoftworks.com/forum/index.php?topic=11001.0
But not updated for 0.9  (I have look on the code for my mod, and yeah, the 0.9 broke a bit that)

Nobody will made a mod who already do that. But well, if dynasector is not updated, this is probably because of the problem just above. DR need to remade the code for that, so this thing will take some times :p


But yeah, i am sad of this lacking ^^
Logged
I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

nomadic_leader

  • Admiral
  • *****
  • Posts: 725
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #2 on: January 04, 2019, 06:32:59 AM »

Or, someone could make a mod that fixes the broken economy, fleet management, and balance of the game, so that most  ships used are frigates or destroyers, not capitals as it should be.
Logged

nb8

  • Ensign
  • *
  • Posts: 43
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #3 on: January 04, 2019, 07:06:19 AM »

You have dynasector who rearrange that for get more capitals than frigate.
Nobody will made a mod who already do that. But well, if dynasector is not updated, this is probably because of the problem just above. DR need to remade the code for that, so this thing will take some times :p
This is not what I was trying to say. This is all Google, distorted words for its needs, world domination can? Or does he like flying on frigates?
I specially selected mods where there are a lot of capital ships but nevertheless I have a situation:
43 - capital
114 - destroyer
129 - frigate
lazily counting cruisers, about 60-70
So more than 200 trash ships that are not used (yes i am use 1 (one) type fuel tanker who count as destroyer). So I would like them to be less. That's what I mean.
Logged

Nia Tahl

  • Admiral
  • *****
  • Posts: 792
  • AI in disguise
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #4 on: January 04, 2019, 07:11:37 AM »

If you want more cruisers and capitals, just make your own  ;)

Lots of people out there like the smaller ships and use them plenty, especially in the earlier stages of the game. On another note, it takes about as much time to sprite a capital ship as half a dozen frigates. We're not wizards, mate.

Except Tart, he's definitely a wizard
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Snrasha

  • Admiral
  • *****
  • Posts: 705
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #5 on: January 04, 2019, 09:01:21 AM »

If you want more cruisers and capitals, just make your own  ;)

Lots of people out there like the smaller ships and use them plenty, especially in the earlier stages of the game. On another note, it takes about as much time to sprite a capital ship as half a dozen frigates. We're not wizards, mate.

Except Tart, he's definitely a wizard

True, Tart is a wizard.

Made a capital is very hard...    and i found that weird, of my case, than you have the same number of capital than frigate x)

Else, sorry, nb8, i have not readed all the thread, xD
Logged
I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Nia Tahl

  • Admiral
  • *****
  • Posts: 792
  • AI in disguise
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #6 on: January 04, 2019, 09:23:28 AM »

generally speaking the number of ships per size is roughly based on how many of them you can deploy in a battle. You'll rarely be deploying more than 2 caps at a time, but often numerous of the smaller ships, so you don't really need that many different capitals
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Retry

  • Captain
  • ****
  • Posts: 420
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #7 on: January 04, 2019, 07:33:12 PM »

You have dynasector who rearrange that for get more capitals than frigate.
Nobody will made a mod who already do that. But well, if dynasector is not updated, this is probably because of the problem just above. DR need to remade the code for that, so this thing will take some times :p
This is not what I was trying to say. This is all Google, distorted words for its needs, world domination can? Or does he like flying on frigates?
I specially selected mods where there are a lot of capital ships but nevertheless I have a situation:
43 - capital
114 - destroyer
129 - frigate
lazily counting cruisers, about 60-70
So more than 200 trash ships that are not used (yes i am use 1 (one) type fuel tanker who count as destroyer). So I would like them to be less. That's what I mean.
Why should "balance" be an equal amount of Battleship, Cruiser, Frigate and Cruiser classes?  Smaller ships are cheaper than larger ones so they should be more numerous and also have a larger number of classes too.  And by "cheap" I mean out-of-universe too: It takes much, much less time to sprite a Wolf than it does an Onslaught, to the point where I've even heard spriting and reskinning the largest caps described as painful.

Your play-style might favour Caps/Cruisers but that doesn't mean DDs and Frigates are bad.  The Vanilla Hyperion, Afflictor, and Harbinger are all Destroyer-sized or smaller and can knock out Cruisers and Caps in player hands.  Some other mods have very good frigates or Destroyers, and even some super-frigates.  Interstellar Imperium had/has a Hyperion-equivalent, and SWP's Excelsior has been shown to be capable of soloing a Remnant Battlestation with exceptional piloting.
Logged

nb8

  • Ensign
  • *
  • Posts: 43
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #8 on: January 05, 2019, 05:52:08 AM »

Ok Hyperion, Afflictor, and Harbinger, Hyperion-equivalent, and SWP's Excelsior. I'ts 5 from 243 (129+114), and most of the other 237 are completely non-playable ships (i say MOST. not ALL). I do not tell you what you need to remove all the frigates and destroyers, I say that they simply should be smaller. Maybe you do not understand because of my bad language, sorry.
You are not attacking the high-tech star fortress in the fleet of destroyers and especially the corvettes, then they will not even reach him. (Yes, I saw a video where one phase frigate with cheat abilities and weapons from battleship kills the Redacted station) But this is one of hundreds of frigates, and you cannot make them all the same.
I persistently try to convey that frigates and destroyers are already a lot. Enough.
generally speaking the number of ships per size is roughly based on how many of them you can deploy in a battle. You'll rarely be deploying more than 2 caps at a time, but often numerous of the smaller ships, so you don't really need that many different capitals
Let's face it, if there are so few playables from small ships, then what about big ones?
And the same thing.
Yes, it is difficult to keep a balance so as not to let the ship sweep away enemy fleets on its way without overheating, but you can’t make such bad ships as standard Onslight.
And if among the hundreds of little ships their forfeits can choose a boat for themselves. So with big ships everything is bad, then there are very few of them.
« Last Edit: January 05, 2019, 05:59:32 AM by nb8 »
Logged

Daquan_Baton

  • Ensign
  • *
  • Posts: 42
  • Selling this sphere thing for $10
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #9 on: January 05, 2019, 02:37:18 PM »

There are more frigates simply because they're easier to produce, therefore you see more of them.

One thing to take into account is diversity, it's because frigates make up (sometimes) a majority of a fleet, that there are so many frigate sprites. If there weren't so many frigate sprites, then all you would see is the same repeating frigate multiple times in that fleet, and that's not good for realism.

Also, try comparing a Wolf frigate to a Brawler gunship/frigate. You will easily be able to pick out their pro's and cons, and easily find out that they are for different roles, the same goes for every mod faction, they need their own set of multiple frigates to use to fill different roles (and because the faction mod most likely uses its own ships and not vanilla ones).

The best analogy I can make for this that you don't bring a pistol into a war zone as your main weapon, you keep it as a sidearm. The same goes for frigates, don't send them to fend for themselves in a fight with several other larger ships, keep the frigates by the larger ships' side or take advantage of their speed to control untended tactical points and they will shine like Penelope's Star.
Logged
Trapped in a freaking derelict tugboat...

From a Faster Time

  • Commander
  • ***
  • Posts: 146
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #10 on: January 05, 2019, 02:48:16 PM »

Moreover, the player plays on corvettes and destroyers only at the very beginning of the game.
Speak for yourself, I pilot 90% of the time corvettes/frigates, even if I have  destroyers, cruisers and capital ships.
Logged

Null Ganymede

  • Captain
  • ****
  • Posts: 274
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #11 on: January 06, 2019, 01:55:41 AM »

Frigates and destroyers are viable late-game. You just need to build a fleet around them.

They are an efficient way to bring lots of missiles. Your colonies can re-build any that get destroyed at low cost. Once you outnumber the enemy, they flank and destroy capitals and cruisers.

The old play style of deploying 5-6 capitals and cruisers is valid, but colonies make frigate/DD escorts viable.
Logged

Harmful Mechanic

  • Admiral
  • *****
  • Posts: 1340
  • On break.
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #12 on: January 07, 2019, 09:13:12 AM »

I accept PayPal.
Logged

kazi

  • Admiral
  • *****
  • Posts: 714
    • View Profile
Re: Mods suggestion: less corvettes and destroyers and similar garbage
« Reply #13 on: January 08, 2019, 07:19:05 PM »

We have a lot of great mods here. We have a lot of great people who make mods.I like very many mods here, but almost all of them have a large dysbalance by type of ship.

Honest answer? Frigates are easier to draw. A lot of modders (including me) don't have much prior spriting experience, so you get a lot of people who start with small ships and slowly make bigger ships as they get better at art. The larger ship sprites are very difficult to draw (and look good) when you're starting out, so you don't see very many of them.

It also very dependent on the art techniques used to make the sprite. Kitbashes (like the Mayasuran mod you mentioned) are relatively fast and easy to make, because you're just copy/pasting chunks of other ships and sticking them together. On the extreme other end, I won't disclose how much time I wasted modeling things in 3d before I switched to painting sprites with a tablet.  :-X  (hint to any future modders reading this: don't do 3d)
Logged