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Author Topic: How do you make the AI use its Xyphos wings on an ally?  (Read 3853 times)

Euphytose

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How do you make the AI use its Xyphos wings on an ally?
« on: December 30, 2018, 05:38:33 PM »

I tried giving escort orders but they just go there with the actual ship. How do I send the Xyphos to another allied ship that's in range? Thanks.

Edit: No one? :-[ I know support fighters can't fight alone, but it's specifically stated that they can support ships other than their carrier.

Officer is steady and is piloting a Heron, if that makes any difference.
« Last Edit: December 31, 2018, 06:57:16 AM by Euphytose »
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Goumindong

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Re: How do you make the AI use its Xyphos wings on an ally?
« Reply #1 on: December 31, 2018, 12:31:50 PM »

Unfortunately I do t think there is a way

Some potential options

1) drop them from a Heron. Herons have the combat tag and so sometimes behave as normal ships

2) have the ship you want the fighters on escort the carrier.

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Deshara

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Re: How do you make the AI use its Xyphos wings on an ally?
« Reply #2 on: December 31, 2018, 01:07:28 PM »

Haron is a combat ship & therefor may just join the ship in battle.
Give it a cautious or timid officer and it should lend its fighters and hang back
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Lucky33

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Re: How do you make the AI use its Xyphos wings on an ally?
« Reply #3 on: December 31, 2018, 01:42:28 PM »

Put them on that ship.
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CrashToDesktop

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Re: How do you make the AI use its Xyphos wings on an ally?
« Reply #4 on: December 31, 2018, 03:20:19 PM »

If you're in control of the carrier with Xyhpos Fighters on it, then manually target a friendly ship and then set your Fighters to Engage.  Any fighter wings you have will go and escort that ship, but this is the only way to send Support fighters elsewhere aside from your own ship.
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Euphytose

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Re: How do you make the AI use its Xyphos wings on an ally?
« Reply #5 on: December 31, 2018, 04:42:00 PM »

I don't pilot carriers, I think it's kind of wasting the player's potential since the AI does a pretty good job at using fighters most of the time.

So the problem is that the Heron is classified as a combat ship then. Seems a bit silly considering it's not resilient at all.

I'll have to either switch ship or officer, a bit annoying since he was level 20 with all the good skills.
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CrashToDesktop

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Re: How do you make the AI use its Xyphos wings on an ally?
« Reply #6 on: December 31, 2018, 06:31:30 PM »

Telling a Carrier to Escort you will also have that carrier prioritize escorting the target ship with their fighters, and I think it also might prioritize bombing any ships that ship targeted.
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Euphytose

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Re: How do you make the AI use its Xyphos wings on an ally?
« Reply #7 on: January 01, 2019, 03:35:36 AM »

That's the thing, telling a Heron to escort, at least with a steady officer, makes it act like it's some kind of brawler that can withstand hell when in reality it's just a fast, paper thin ship.

The problem is this: With 3 Xyphos, a timid officer would be the perfect choice, stays far, and sends the fighters to escort allied ships (at least that's what should happen, haven't tested in practice).

But using a timid officer makes it impossible to use bombers, and fighters aren't best used as permanent escorts, attacking is needed, especially to quickly dispatch frigates.

What would solve the issue is being able to change whether a carrier ship is considered as a combat carrier. I mean it's probably easy to mod, but I don't want to screw up anything AI related because of this.

Maybe add a new hullmod that boosts fighters a bit, reduces the ship stats like shields, speed, etc... And removes the combat tag if it exists?

There's also the possibility of letting us switch AI personalities when we want, outside of combat. It would make less sense roleplay wise, although I personally don't care about this, I see it as more practical. Right now it's better to already envision your late game fleet and pick officers based on this. For example you can get a reckless officer with all the armour skills and put him in an Onslaught later on, works well. But you already have to be familiar with the game to make those decisions.

Edit: Apparently if you give bombers to a carrier it will ignore the personality and use them as they should, which is good, but also means that you should not pair bombers with support fighters within a single carrier.
« Last Edit: January 01, 2019, 04:07:44 AM by Euphytose »
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