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News: Starsector 0.9a is out! (11/16/18); In-dev patch notes for 0.9.1a (01/31/19)
 
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Author Topic: Tug speed bonus not doubled in hyperspace - intended?  (Read 200 times)
Vind
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« on: December 28, 2018, 05:54:16 AM »

So despite all my fleet have lowest speed at 8 burn plus one tug fleets hyperspace speed only 17 instead of 18.
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Cosmitz
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« Reply #1 on: December 28, 2018, 05:59:32 AM »

Just commenting that Tugs now increase the overall fleet speed by 1 (after all buffs), it doesn't increase the lowest fleet ship's burn speed. I assume this was to prevent tugs modifying a pre-buff stat and getting the entire fleet faster (on sustained) by just tugging one larger ship. I get 10 in regular space and hyperspace right now, bonus checked to have been applied by hovering and F1ing the burn bar (8 base +1 nav+1 tug).
« Last Edit: December 28, 2018, 06:02:07 AM by Cosmitz » Logged

Vind
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« Reply #2 on: December 28, 2018, 06:16:20 AM »

Cant see how +1 burn alone can justify using tug with current <maintenance>/<fuel ly> costs. I guess it is balanced around augmented drive field which is VERY expensive. My tug increases inner system speed by +1 too regardless of tooltip about maximum speed only.
« Last Edit: December 28, 2018, 06:49:18 AM by Vind » Logged
Alex
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« Reply #3 on: December 28, 2018, 10:08:36 AM »

My tug increases inner system speed by +1 too regardless of tooltip about maximum speed only.

Hmm, could you clarify? Everything else seems working as it's supposed to (balance stuff aside), but I wonder if there's a tooltip somewhere that's being confusing.
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Vind
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« Reply #4 on: December 28, 2018, 10:29:32 AM »

Sorry about this - it was my error reading drive stabilizer tooltip - i was under impression it works only in hyperspace. Tug system tool tip states +1 bonus to max burn speed but this is not the case as sustained burn not doubles this bonus so this exception must be mentioned somehow.
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Alex
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« Reply #5 on: December 28, 2018, 11:09:40 AM »

Hmm - let me add a "The burn level increase does not apply to flat burn bonuses, such as those from Nav Buoys or tugs." to the SB tooltip. This is a general rule the game follows - percentage increases apply to the base value, before any flat increases - but it doesn't hurt to call this out.
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