Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

Author Topic: Collaboration Request. Artist, some coding. Need a better Coder.  (Read 644 times)

medikohl

  • Admiral
  • *****
  • Posts: 852
    • View Profile
    • Email
Collaboration Request. Artist, some coding. Need a better Coder.
« on: December 29, 2018, 09:04:01 PM »

So if anyone is interested I am currently working on some new sprites and modifying a few public ones
(thank you members Spiral Arms II The continuation of my previous sprite dump.
Would love to build a new mod with someone if they happen to be interested.

The theme of the faction is to make them a bit on the midtech side.  Decent mix of ballistic and a few ballistic/energy and a few ballistic/missile mounts.

Looking to Jam a single size 7 colony orbiting an ice Giant
« Last Edit: December 29, 2018, 09:08:01 PM by medikohl »
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

Harmful Mechanic

  • Admiral
  • *****
  • Posts: 1049
  • For space is wide and good friends are too few.
    • View Profile
Re: Collaboration Request. Artist, some coding. Need a better Coder.
« Reply #1 on: December 29, 2018, 09:14:55 PM »

What, specifically, are you looking for? If it's just campaign implementation, the only actual code you need is a system file and you can bash that together easily with nothing but cargo-cult coding. You can even set it up to randomly generate most of your star system. I can put together one of those for you in about half an hour, but you don't even need me, you could figure it out yourself in an evening.

Your best bet is to start on everything else, and then show someone you've got a working mod apart from what you need help with.
Logged
People need societies, but they don't necessarily need nations.