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Author Topic: IA behavior against spacestation  (Read 1094 times)

MajorTheRed

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IA behavior against spacestation
« on: December 26, 2018, 05:33:20 PM »

I don't know if its a real bug or a WIP on a to-do list:
When assaulting space station and mostly battle stations, I found the most important (and frustrating) thing is to coordinate the attack and make sure every ship is doing its job. So far I figured this is not the case:
-Frigates and small ship try to hug the station with obvious results,
-Heavy hitters like cruisers are keeping their distance and are inefficients,
-Carrier are in range of ennemy fire even if they should not. I've tried with Gemini and other non-direct combat carrier, and even with a timid officer those ships still manage to get destroy.
The only way I've found to make cruisers attack is to make then escort my flagship
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iamseron

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Re: IA behavior against spacestation
« Reply #1 on: December 30, 2018, 02:50:14 AM »

I've had the same problem. If there are no enemy ships just set them to Full Assault and it seems to work itself out relatively well. If there are also enemy ships... well.. that sucks.
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RawCode

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Re: IA behavior against spacestation
« Reply #2 on: January 02, 2019, 07:21:11 AM »

Stations combat is joke, especially if you take in account absurd battlesize limit that prevent you from actually using your ships.

Also we do not have any "advanced" or "siege" weapons and station's combat range is joke, it looks like 600% and ever close range weapons attack multiple screens around.

can confirm that AI controlled ships "dance" around, ever paragon unable to enter combat range vs t4+ stations, get shield overload, "fallback" vent, repeat, making combat quite immersion breaking.
« Last Edit: January 02, 2019, 07:23:13 AM by RawCode »
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