So now level 3 helmsmanship is useless now?
Wow, without it you lost the (already marginal) zero flux boost if you fired or shielded anything at all, now you lose it if more than a single Reliant MG fires, what a great improvement.
At this point i'd say to get rid of skills in the first place and make the ships even more customizable as a trade off
Fixed, whew!
Nooooooooooooooooooooooo.
The 1% is a tad rash .
I feel exactly this. My personal calculations is that anything below 3.25% is literally trash that I would never want to use even in special snow flake builds meant to leverage it and if it falls below that value I'd rather it gets removed so I have an easier time leveling my officers without having to avoid this trash while getting 2 points in helmsmanship.
5% is workable in specialized builds
6.49% with I can have fun in specialized builds.
9.46% Gives me ample room for feeling powerful in specialized builds.
Back in 7.2 it used to be 25%(lot of skills were very impactful) and you could do fun stuff like this
With 5% it looks like this
I wish the game gave more right now gave more options to give up shields, armor, combat readiness, other kind of stats except for range to let the player have a faster ship at the cost of safety.
I rather pilot a ship that burns twice as bright but half as long.
Right now the only ships that let me have a taste of fast is phase frigate ships,
Shrike
https://webmshare.com/9O19DAnd Odyssey
Honorable mention goes to Wolf as really early ship that easily accessible and possible to have fun with due to it's Phase Skimmer