Well, entire game scaled to player level, as result, if you level up without getting new ships (or old ships), and especially if you level up non combat skills, game go harder and harder, hello oblivion in space.
Typical domain drone (not ship or carrier) that on level 1 throw bunch of dmod drones with faulty AI on level 15++ throw 8 cruiser drones in pristine condition with 20++ escort ships and best AI.
After some moment difference between different type of drone derelicts erased, both start to spawn drone deathball in pristine condition.
Dmods removed from all AI ships and replaced with officers, that unlimited for AI, especially noticable with luddic and pirate deathballs, that got officer for every ship after ~20th level of player.
Issue is downward spiral of leveling, after extermination of luddic space station deathball i got 11 levels instantly, from single combat (but this was really long combat) and lost "some" ships.
All quests, all bounties, all explorations miniquests, everything got adjusted for my "level", as result, game over, as there is no way to continue "frigate only" gameplay, and all "simple" content just phaseout from game entirely.
Such significant change of gameplay is immersion breaking, game should not break it's own lore and logic and give everyone ships in pristine condition just because player reached level X, same for officers and number of ships.
Entire game turned into deathball parade.
In "ships lost" part, i play ironman only and just accept defeat, as there is always way to recover, well, there is no way to recover after level X as there are no "easy" quests any more, and just moving around is pain, as all pirates and luds are deathballs now.