So I just reinstalled the game for the new patch (love it to death, fwiw) and I'm having some awful slowdowns in combat. Large fleet battles, or station fights, just slow to a crawl (10-15 fps, essentially). All while my system seems to barely be breaking a sweat (gpu clock sits around 450 with low usage, cpu usage around 30 with spikes to 70 on a couple cores here and there).I spent the entire day today reading through old threads and trying numerous tips and methods that people, Alex included, have offered up in the past to solve this kind of problem. All to no avail.
I just figured I'd put up a new thread and see if anyone has any new ideas for the latest patch. I don't remember any fps issues like this on old builds, but it's been a good couple years since I've played the game. The only thing that's changed on my system since originally buying Starsector is one or two gpu upgrades. Unfortunately I'm still on AMD, which I understand to be pretty awful for openGL. I just didn't think 10 fps would be within the possibility even with AMD's notoriously crappy drivers...
I've even tried installing the last 0.8 patch just to see, and the same issues were present. Basically, as soon there are more than 4-5 ships on the screen, my fps drops to about 30. Once combat really gets going, I hit the low 20's, and major engagements then slow to a crawl. System and hyperspace screens tend to be around 45-60.
I've tried pretty much all of the standard stuff (driver update/reinstall, vsync on/off, triple buffering on/off, windowed/fullscreen, change my power management profile, screwed around with core affinity and cpu priority, mods vs no mods [gained maybe a couple fps?], sound on/off, raised the ram cap, etc). At this point I'm just kind of hoping that someone around here can just kind of go 'uhhhh dude you're an idiot, just do this'.
Thanks in advance for any help. Oh and sorry for the wall of text.
Quick specs - R9 390, 2500k @ 4.4ghz, 16gb ram, Win 10 64