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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: multiplayer. who wants it and what sort of types  (Read 12149 times)

Doom101

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Re: multiplayer. who wants it and what sort of types
« Reply #15 on: March 08, 2012, 03:20:57 PM »

for multiplayer campaign i suggest only COOP no versus one player controls the fleet and the other does nothing while on the campaign map but can say organize in the menus  once in battle there are 2 flagships one for player one and one for player 2 and so its fair one player picks what ships to deploy then the second player has a chance to look over it and change it if necessary. and possibly after every battle control on the campaign map switches players.
edit woot 100 posts :D
« Last Edit: March 08, 2012, 07:09:33 PM by Doom101 »
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Also I totally had the name BEFORE the cruiser.

Daveydude

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Re: multiplayer. who wants it and what sort of types
« Reply #16 on: March 08, 2012, 08:30:08 PM »

I agree with Doom101. I think it would be nice to have an option for a second player to drop in and control another ship. Also pre-set battles between two fleets would also be good (each player controls the other fleet). Multiplayer should not be the focus, however it would be nice to have an extra player in a combat scenario.
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Iscariot

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Re: multiplayer. who wants it and what sort of types
« Reply #17 on: March 08, 2012, 08:35:03 PM »

As much as I like the ideas being bounced around here, I've heard from developers (for example, Notch) that programming in netcode and multiplayer business is especially tedious and difficult.

Alex has said that multiplayer is NOT on the menu, because of a focus on the single player game given his limited resources, and for balance reasons as well. I'm willing to abide by that, and unless any of you are willing to figure out how to put in the netcode, I don't see the usefulness in further discussing this.
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The idea is that the various tech levels represent different - not "better" - ways to do things.

icepick37

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Re: multiplayer. who wants it and what sort of types
« Reply #18 on: March 08, 2012, 08:40:23 PM »

As much as I like the ideas being bounced around here, I've heard from developers (for example, Notch) that programming in netcode and multiplayer business is especially tedious and difficult.

Alex has said that multiplayer is NOT on the menu, because of a focus on the single player game given his limited resources, and for balance reasons as well. I'm willing to abide by that, and unless any of you are willing to figure out how to put in the netcode, I don't see the usefulness in further discussing this.

Just dreaming.  :)  Not useful. But not much on ANY forum is "useful"
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Iscariot

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Re: multiplayer. who wants it and what sort of types
« Reply #19 on: March 08, 2012, 08:54:02 PM »

Hey, I got my Beam Missiles added in! ;P
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The idea is that the various tech levels represent different - not "better" - ways to do things.

icepick37

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Re: multiplayer. who wants it and what sort of types
« Reply #20 on: March 08, 2012, 09:02:52 PM »

True. That is a pretty big deal.  :D
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Iscariot

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Re: multiplayer. who wants it and what sort of types
« Reply #21 on: March 08, 2012, 09:30:50 PM »

I can't tell if you're being sarcastic or not xD.

Regardless, I'm not saying don't bounce around idea, but maybe take into consideration the effort required.
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The idea is that the various tech levels represent different - not "better" - ways to do things.

icepick37

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Re: multiplayer. who wants it and what sort of types
« Reply #22 on: March 08, 2012, 09:39:28 PM »

Yes. I myself have no illlusions that adding multiplayer is basically to write a whole second game (or more). Dunno if anyone else knows this, though.
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NONOCE

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Re: multiplayer. who wants it and what sort of types
« Reply #23 on: March 09, 2012, 12:32:33 AM »

The easier multiplayer to implement is a split screen or dual screen multiplayer.
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Flare

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Re: multiplayer. who wants it and what sort of types
« Reply #24 on: March 09, 2012, 03:40:53 AM »

The easier multiplayer to implement is a split screen or dual screen multiplayer.
Why is that?
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NONOCE

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Re: multiplayer. who wants it and what sort of types
« Reply #25 on: March 09, 2012, 06:52:57 AM »

Why is that?
[/quote]

It's like you had to tell someone to draw something but through the phone, it would be easier if he was with you. So in the same way it's kind of easier to do a multiplayer on the same computer.
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Doom101

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Re: multiplayer. who wants it and what sort of types
« Reply #26 on: March 09, 2012, 06:58:32 AM »

I for one do understand how much of a pain multiplayer is to code.
but this thread is more for speculation on what it WOULD be like in my mind anyway.
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When you can't go on, just accept your doom. It comes to all, it is inevitable.

Also I totally had the name BEFORE the cruiser.

bubbalubber

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Re: multiplayer. who wants it and what sort of types
« Reply #27 on: March 09, 2012, 06:11:37 PM »

my personal fave of my ideas is the idea of a group of peopls each controlling a dif ship in the fleet against each other.
and yeah, the idea of the points thing would be total war style. so you could go with a small elite fleet or a large but less well trained fleet
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bubbalubber

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Re: multiplayer. who wants it and what sort of types
« Reply #28 on: March 09, 2012, 06:27:13 PM »

is there anybody in the forums who knows where to even start on stuff like net code for making multiplayer? maybe we could make it as a mod or offer our help to the developers so everyone could enjoy it?
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Daveydude

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Re: multiplayer. who wants it and what sort of types
« Reply #29 on: March 09, 2012, 10:37:07 PM »

Personally I think it would be nice just for two players to load a fleet each then battle them over LAN. If there was a separate mode added purely for this, it probably wouldn't be too hard to add in. Some methods of multiplayer involve just syncing the games, with minor differences that only the user sees. Once you get past the desync issues, and add a seperate control set for the other player, it would likely work fairly easily. That said, there is at least a couple of weeks worth getting it working and more in crushing all the bugs. The closer you keep it to the single player the less work it is.
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