Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: [1] 2 3 4

Author Topic: GSP: Gratuitous Space Pirates (0.8)  (Read 56388 times)

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1170
    • View Profile
    • Github profile
GSP: Gratuitous Space Pirates (0.8)
« on: June 04, 2011, 12:31:58 AM »

Download version 0.8

Using the Federation ships from Gratuitous Space Battles as a base (with permission), I've created a splinter faction of space pirates. There's 4 missions and a single-spawn convoy in Corvus in the campaign; the convoy fleet is a 200 point fleet, meant to provide somewhat of a challenge for you.

This particular Space Pirate faction (lead by Admiral Steelheart) is characterized by:
  • Ballistic weapons only
  • High speed
  • Higher-than-average armor
  • No shields
  • Low flux capacity and dissipation

The Taka, medium fighter with mixed weapons. Good armor and fast, wings of 3


The Hyou, bomber with bomb-bays and some kinetic guns, wings of 2


The Hayabusa, interceptor with a single vulcan, wings of 6


The Kitsune, a very fast frigate with moderate armaments.


The Okami, a moderately fast frigate with plenty of close-up firepower.


The Pyuma, a longer range support frigate with swarmers and a hyper-velocity driver.


The Washi, aka The Bilge Pump, has four flight decks, and is heavily armored. For weapons it has only weak ballistic point defense, anti-fighter and anti-torpedo only, and is thus be relatively useless against other cruisers and frigates directly. It does however have powerful engines and due to the flight decks is able to field and support a massive array of fighter squadrons. The extra speed allows it to outrun any direct threats like battleships. Higher than average armor.


The Senkan, a Pirate Battleship. Has plenty of kinetic and high explosive ballistic weapons, but no shields. Is more maneuverable than most capital ships. Relies on ballistic point defense to defend against incoming ordnance.



Missions:


Back-of-the-Bus
Location: Volcania System
Date: 95.08.23

Captain Steelheart managed to steal a vessel from a Central Planet spaceport in orbit. During the three-week journey back to his home system of Volcania, he's started recruiting a fleet. Mercenaries looking for a quick haul now report directly to Steelheart.

Steelheart now fancies himself an Admiral, and the men are itching for their first payday. Pilot his freshly-modified vessel, The Bilge Pump, and see to it they are paid well!


Get the Booty
Location: Volcania System
Date: 99.11.02

Admiral Steelheart and his famous pirate vessel, The Bilge Pump, have appeared once more. The Admiral is of course never without his elite band of pirate skirmishers, who fly heavily-modded ships. These special craft have uncharacteristically high engine output and thick armor. None bother very much with flux dissipation or shield systems at all, and rely on ballistic limited-ammo weapons. Tactics usually involve hit-and-run, and with their faster vessels the pirates can often get away before sustaining any serious damage.

You will take on the role of the daring pirate, in an attempt to loot the precious cargo of a passing transport fleet. Don't underestimate the fleet's escort, however.


Caught Red-Handed
Location: Volcania System
Date: 99.11.04

Mere days after his glorious haul, Admiral Steelheart is caught off-guard by the Interstellar Counter-Terrorist Unit.

Fight for your life, Admiral!


The Seven Seas
Location: Volcania System
Date: 122.01.20

The life of a pirate is a difficult one indeed. Decades have passed, and the Imperial Court has extended its reach into your domain. They are trying to seize your wretched rock, Volcania, right out from under you. Are you going to let this stand, Admiral?!
« Last Edit: October 01, 2013, 05:34:41 PM by Trylobot »
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23986
    • View Profile
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #1 on: June 04, 2011, 08:12:54 AM »

Lookin' good, I like the concept.

Just an opinion, but I think the frigate would look even better with the cool blue, high-tech engine glows, rather than the low tech ones it's sporting now. You did say it's not finished, though.
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #2 on: June 04, 2011, 11:11:10 AM »

Nice ships - Though just to point it out, 4 flight decks /isn't/ unprecedented (at least among mods) (my atlas 2 carrier (also used by pirates and other independent groups) has 4 flight decks, but unlike yours it has utterly no armor (or shields, or maneuverability...) - it just has lots and lots of light PD & a non-insignificant amount of missiles to not get killed)) ;)

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1170
    • View Profile
    • Github profile
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #3 on: June 04, 2011, 11:13:44 AM »

I'm especially excited to fly around with some of your ships Avan :)
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23986
    • View Profile
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #4 on: June 04, 2011, 11:37:09 AM »

Borrowing pretty heavily from GSB, by the way. Forgot to give cred in my first post. There's a lot of pixel-level clean up that has to be done before they're usable, but I definitely can't claim these designs as anything but "derivative."

Ahh, that's why it looked somehow familiar. Doesn't quite have that ray-traced look that GSB does, though, so didn't recognize it right away.
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #5 on: June 04, 2011, 12:23:41 PM »

Nice, I like it all!

I'm interested to see the 'supercarrier', and how it plays tactically. Can you get enough frigate based firepower close to it to neutralise it? Fighters and missiles could be fairly ineffective against all that pd and it could speed away from your average destroyer ... You'll also have to regale us with the heartache you go through in defining all the weapon positions ... I'm about to try and make a big ship soon and it fills me with fear !
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #6 on: June 04, 2011, 12:36:21 PM »

heh, I use paint.net & a calculator.  ;D

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #7 on: June 04, 2011, 01:54:18 PM »

heh, I use paint.net & a calculator.  ;D

I have been using paint.net and my head. I suppose I deserve all the pain I get ...

e: Good suggestion Trylobot, by the way, I'll use that if you don't mind!
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

calmforce

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #8 on: June 05, 2011, 01:32:34 AM »

The sprites seem to be modified versions of ships from Gratutious Space Battles. Is this correct? If it is, is this legal / allowed? Especially since you did not give credit anywhere in the thread.
Logged

Erebos

  • Lieutenant
  • **
  • Posts: 68
    • View Profile
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #9 on: June 05, 2011, 03:37:58 AM »

The sprites seem to be modified versions of ships from Gratutious Space Battles. Is this correct? If it is, is this legal / allowed? Especially since you did not give credit anywhere in the thread.

Quote from: Trylobot
Borrowing pretty heavily from GSB, by the way. Forgot to give cred in my first post. There's a lot of pixel-level clean up that has to be done before they're usable, but I definitely can't claim these designs as anything but "derivative."
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23986
    • View Profile
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #10 on: June 05, 2011, 07:42:53 AM »

The sprites seem to be modified versions of ships from Gratutious Space Battles. Is this correct? If it is, is this legal / allowed?

Hmm, you know, I hadn't really thought about that with mods being free and all, but it's probably not. I would imagine the license for GSB explicitly forbids something like that, especially when it comes to distributing it. Not to be a downer, but I'd ask Cliff about it/look at the GSB license/etc.

Disclaimer: I'm not a lawyer and all that. Still, asking seems like the right thing to do.
« Last Edit: June 05, 2011, 07:57:58 AM by Alex »
Logged

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1170
    • View Profile
    • Github profile
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #11 on: June 05, 2011, 08:50:04 AM »

Will do. I guess I figured since it was a user-created mod it wouldn't be a big deal, but I'll ask.
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #12 on: June 05, 2011, 09:01:41 AM »

*just realizes these are altered sprites*

yeah, you can't do that (distribute it) unless the license (of the artwork) allows for derivative work or you get permission, because its not within the same work (ie, for a mod for a proprietary game using its own stuff, thats fine, as it still requires you to buy the game in order to use them, ie me frankening david's sprites for use in starfarer, but if I were to say port that over to Transcendence, that wouldn't be ok without asking alex for prior permission (the starfarer liscence afaik does not specify it, so it automatically defaults to full copyright))

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1170
    • View Profile
    • Github profile
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #13 on: June 05, 2011, 09:08:32 AM »

Not a problem. If Cliff doesn't respond to me, I'll take it all down and start from scratch. I mostly started using the GSB renders as a base because it would be quicker, and I wanted to see how involved a mod for Starfarer would be.

I've already accomplished that goal (i.e., it's ridiculously easy) so I feel fine investing some more time in it. I'll sketch, paint and pixelize some of my own space pirate designs while I wait for a reply.
Logged

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1170
    • View Profile
    • Github profile
Re: Upcoming Mod for 0.34a - Space Pirates
« Reply #14 on: June 05, 2011, 11:16:31 AM »

I have permission from Cliff Harris to use the GSB ships, as long as it's clear that it's from GSB. So, I'll endeavor to do so and provide proper credit and move ahead with the mod!
Logged
Pages: [1] 2 3 4