Firstly, hovering the mouse over equipped weapons in refit mode - the info displays fine, but there are problems when you move the mouse over different components, especially when the components are close together. If I hover the mouse over an SRM component, then move it directly over a nearby laser, the info for the SRM will still be displayed until I move the mouse over the *exact center* of the laser. Some components are shaped so that I actually can't get the new info to display at all unless I zoom in and THEN find the center.
It would be great if the info would display and update at the very moment the component slot outline (like the double circles for medium energy) became enlarged from the mouse touching it. It would just be smoother and more user friendly.
Secondly, I've tried playing around a bit with the advanced optics hull mod, and I have to say that it might be overkill on the turret slowing, in some cases. Specifically, point defense lasers, which are already not so great all around, seem to be slowed way too much and can no longer keep up with missiles and even some fighters. The extended range is meaningless when they can't even track the one thing they're supposed to be good against.
This is especially a nuisance if I just want advanced optics for my fixed or larger lasers on higher tech ships, but still want some very meager point defense capabilities, since laser based PD is the only option for many (all?) of them.