Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 2 [3]

Author Topic: Demolisher v1.21  (Read 35183 times)

Levik

  • Lieutenant
  • **
  • Posts: 74
    • View Profile
Re: Demolisher mod
« Reply #30 on: August 08, 2012, 06:04:13 PM »

Darloth
Thank you! I was just going to update.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Demolisher mod
« Reply #31 on: August 08, 2012, 06:16:12 PM »

Oh yeah. Those ships were from the Princeton League set I made months ago:

http://fractalsoftworks.com/forum/index.php?topic=1342.0

TimCorp also used some of them, but I don't think Upgradecap is doing anything with that anymore.
Logged

robokill

  • Captain
  • ****
  • Posts: 424
  • Hey, over there stop looking at my guns!
    • View Profile
Re: Demolisher mod
« Reply #32 on: August 17, 2012, 04:05:12 PM »

is this mod to date
Logged

Darloth

  • Admiral
  • *****
  • Posts: 592
    • View Profile
Re: Demolisher mod
« Reply #33 on: August 18, 2012, 05:13:48 AM »

It works fine in the current version if that's what you mean.  It's just some ships and systems really :)
Logged

robokill

  • Captain
  • ****
  • Posts: 424
  • Hey, over there stop looking at my guns!
    • View Profile
Re: Demolisher mod
« Reply #34 on: August 18, 2012, 07:35:02 AM »

i think i broke something trying to dowmload this could some one send me .7 zip please
Logged

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: Demolisher v1.20
« Reply #35 on: December 04, 2012, 03:46:55 PM »

Does this mod still work?
Logged

Levik

  • Lieutenant
  • **
  • Posts: 74
    • View Profile
Re: Demolisher v1.20
« Reply #36 on: December 05, 2012, 12:15:16 AM »

Does this mod still work?
last update November 26, 2012
Logged
Pages: 1 2 [3]