I'll do my best not to repeat what was already said numerous times but the forums have been so active it's impossible to read everything.
So, while I agree with what most said about colonies and crazy incomes, I actually like the pace in this one. The fact that I already went through early game so many times and almost got sick of it may be the case, but I think new players also appreciate having multiple things to experiment with, relatively quickly after they start a game. Also if the game had such a glacier slow pace as many suggest, I'd probably stop playing for a long period of time after one playthrough. It's nice to be really invested but then it gets to the point where every bad thing that happens in game, seems even worse and players get more frustrated since they spent so much time grinding.
1)
Colonies: One thing that really bothers me with colonies is free port, either I'm in deep red, or rolling in 250k income. The difference really needs to be smaller. Other than that, it feels great not having to worry
where to get ships and supplies and not having to suck up to a faction just to have a functional fleet. Also please don't make only low hazard planets profitable, it's ridiculously stupid to find a decent planet and involves
way too much luck.
2)
Weapons: Dear god what happened with weapons this patch... I swear one time I went trough 5 core world military markets just to find one Vulcan cannon, it was easier to fing a Railgun, no joke. I get the rarity
thing, having us experiment with builds on the spot but it's ridiculous not to have the very basics.
3)
Blueprints: Easily the thing that consumed most of my time during the playthrough. Initially, I haven't had the salvage skill so I got pretty much nothing in half the sector. Only rare things were Doom, Tempest
and Locust launcher. It got to the point where my size 8 colony didn't have a single capital ship because I couldn't find one for the life of me. So I put 2 points in salvage, and whaddya know Astral and Tachyon lance in
the same system. After that never found another blueprint in 2 hours. Now, I understand it's all rng and we can't get every single piece of tech. But there needs to be a guaranteed blueprint in systems with a lot of
planets to avoid flying around for an hour over 15 systems and not finding a damn thing (even with salvage 2). Either that or get rid of duplicates because I have 10 Luddic packs and 9 Missile packs.
4)
Hyperspace storms: Such irony that the change was intented to make hyperspace more interactive and not so boring and it turned out the most obnoxious thing ever because there are so frickin many of them.
In the end you're either gonna plow through like a maniac and say bye bye to supplies, or go around and again lose supplies because detours are so damn long. Only thing that's good is speeds over 20 not costing fuel
but fuel is only a resource in the early game so meh.
5)
Overall balance of ships and weapons: Others also pretty much covered this extensively so I'm just gonna add how much fun Doom is to fly now. I even bring it on blueprint hunts
Sorry for being majorly negative since this post would be triple in length if I started to talk about things I like. Anyways I seriously can't remember the last time I sank so many hours in a game and enjoyed it this much. Phenomenal work as always Alex, keep up the great work
. Can't wait to see what else you got in store for us.