See, I thought about that. And I've had a (weird?) idea that I'd like to share.
So, how about an officer skill? Something your character as well as your officers could unlock via skill points. Like this:
Division Command
Governing aptitude: Leadership
(I guess? Lots of green skills around already, but it fits here best, IMO.)<fluff text here>
You can assign ships
(limited to frigates/maximum of one destroyer, rest frigates?) to escort this character's ship, up to a certain limit of Deployment Points (DP). The ship and its escorts always deploy as one entity in combat, the escorts are automatically assigned to escort the character's ship and cannot be ordered otherwise, except to retreat.
Level 1: You can assign ships up to a total of 5 DP to escort this character's ship. If this character is piloting a frigate this limit increases by an additional 5 DP.
Level 2: You can assign ships up to a total of 10 DP to escort this character's ship. If this character is piloting a frigate this limit increases by an additional 10 DP, if they are piloting a destroyer this limit increases by an additional 5 DP, instead.
Level 3: You can assign ships up to a total of 15 DP to escort this character's ship. If this character is piloting a frigate this limit increases by an additional 15 DP, if they are piloting a destroyer this limit increases by an additional 10 DP, and if they are piloting a cruiser this limit increases by an additional 5 DP, respectively.
This would mean that if my character was piloting an Enforcer (destroyer/9 DP) and had this skill at level 2 I could assign up to 15 DP worth of escort ships, like a Vigilance (5DP), a Monitor (6DP) and a Centurion (4DP). If I wanted to deploy this "division" into battle it would take 24 DP to deploy; I couldn't just deploy it partially if I thought the Enforcer alone would be enough, it's either the whole thing for 24 DP or not at all.
I could switch the Monitor and Vigilance out for two additional Centurions which would take the DP cost of the division down to 21 DP, for example. But only while organizing my fleet, i.e. while docked at a planet or station.
This "division" would of course still use up supplies and fuel like the individual ships would, as well as have to pay the usual recovery cost after being deployed into combat. The advantage is, of course, that you could get several ships at once while only occupying a single "fleet slot" of the 30 your fleet is limited to. The disadvantage, apart from the skill points cost, is reduced tactical flexibility.
Personally I'd rather limit this to military, i.e. non-civilian, ships. Otherwise you could e.g. give a level 3 officer only this skill, put them on a Dram, division it up with another 15 Drams and have 6000+ fuel capacity with a 10 maximum burn for basically nothing, which isn't the point of this.
I don't yet know if the escorting ships should be limited by size. I mean, if you think it's a good idea to escort your Tempest with a Venture I don't know
what to tell you, but maybe there are exploits there that I can't see, yet. I'm dumb like that, sometimes.
Also I think the character's other skills should work on the escorting ships, not only on their own. But maybe that's dumb, as well.
Anyway, numbers and other details are only there to make it easier to explain, I'm not married to those. So tell me what you think about it. I'm a big boy, I can take it. Probably.