So, our Pirate and Luddic friends now spawn bases from which to harrass all the colonies we create.
Okay. It's a decent source of entirely optional drama that gently encourages you to do something about it without being too obnoxious.
There's something which I've encountering which have been making things a bit less fun than they could be.
Base spawning.
Whatever settings there are, the numbers are too big. These bases can, and do spawn an absolutely incredible distance from thier 'assigned' targets.
eg:
The Pirates have decided that they want to be a nuisance and have started raiding shipping etc. giving all the colonies in this system (bottom right) a horrible -3 stability and -50% accessibility.
They'll have to go.
I've found where their base is located, and was not impressed. As you can see from the map below the distance from the pirate base to the targetted colony is approx 2/3 the width of the entire sector.
I took a fleet out to see what I could do about it, the journey was a pain in the behind with no clear path through the storms, with those same storms flirting you in every direction except the one you want to go.
Annoying. The trip took approx 2000 fuel and 800 supplies with a fleet composed of mainly cruisers.
(2x Dominator, 3x Falcon, 3x Heron, 1x Mora, 1x Drover, 1x Harbinger, 3x Wolf, 3x Colossus, 1x Prometheus)
When I got there, I managed to clear some of the many pirate fleets, but not nearly enough to make any headway with the base spawning more. (aka - I got my face pushed in by a massive pile of trash ships.)
So it looks like I'm going to need possibly multiple capital ships, plus support, plus lots of carriers with fighters to get this base to stop messing with my dudes. Yes, there are
that many ships patrolling the system.
The flight out was not fun at all, and I'm really not looking forward to dragging capitals (plus the extra ships to carry the extra supplies and fuel) through all that muck.
Why are these aggro bases spawning this far from the colonies they are 'attached' to?