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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: seeds?  (Read 13303 times)

DeMatt

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Re: seeds?
« Reply #15 on: December 04, 2018, 09:20:46 AM »

This one's interesting.
Code
MN-7506062709432917058
Haven't found any particularly valuable outer systems yet, but Duzakh generated with TWO nicely habitable worlds:  Duzakh III-L5 is a 100% Terran Eccentric with low-to-average of all five resources, while Duzakh IV is a 100% Tundra with four resources (missing Volatiles).  No ruins, and the travel time to the lone jump point is long, but it makes for a very valuable core colony.
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SeinTa

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Re: seeds?
« Reply #16 on: December 04, 2018, 09:52:22 AM »

MN-1408719140739947948

Epsilon Bentzon Disk

Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating.
65% accessibility and both have a bonus on mining and farming.

Edit:
In that seed I had the following faction mods:
Shadowyards
Legacy of Arkgneisis
Diable Avionics
Dassault-Mikoyan Engineering

Further mods break the seed.
« Last Edit: December 11, 2018, 01:12:33 AM by SeinTa »
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TJJ

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Re: seeds?
« Reply #17 on: December 04, 2018, 09:59:38 AM »

MN-5732982767517768886

Duzakh III Terran, 75% Hazard rating, Bountiful Farmland, moderate Organics & Ore.

I imagine settling such a cheap world right in the core would make the game very very easy!

Not explored any further.
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Cheetah

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Re: seeds?
« Reply #18 on: December 10, 2018, 02:07:35 PM »

MN-1408719140739947948

Epsilon Bentzon Disk

Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating.
65% accessibility and both have a bonus on mining and farming.

Hi SeinTa, are you sure about this seed? I tried it and there I get a Beta Bentzon Disk but no Epsilon Bentzon Disk, and the Terran worlds are not in Beta Bentzon Disk.

Many thanks
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Goumindong

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Re: seeds?
« Reply #19 on: December 10, 2018, 04:00:58 PM »

Mods which change the starting map will also change how the randomization seed effects the procgen.

So if you or he had any mods that effect the world map (or maybe(?) if you had different initial setting on the galaxy settings) then you won’t get the same Sector.
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Embercloud

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Re: seeds?
« Reply #20 on: December 11, 2018, 12:21:01 AM »

Mods which change the starting map will also change how the randomization seed effects the procgen.

So if you or he had any mods that effect the world map (or maybe(?) if you had different initial setting on the galaxy settings) then you won’t get the same Sector.

This is true, I actually removed Diable avionics from my modlist because outer terminus creates a large area of nullspace around it.
« Last Edit: December 12, 2018, 01:15:05 AM by Embercloud »
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SeinTa

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Re: seeds?
« Reply #21 on: December 11, 2018, 01:10:03 AM »

MN-1408719140739947948

Epsilon Bentzon Disk

Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating.
65% accessibility and both have a bonus on mining and farming.

Hi SeinTa, are you sure about this seed? I tried it and there I get a Beta Bentzon Disk but no Epsilon Bentzon Disk, and the Terran worlds are not in Beta Bentzon Disk.

Many thanks

I didn't know that mods affect the seed and until I saw it under your post.

In that seed I had the following faction mods:
Shadowyards
Legacy of Arkgneisis
Diable Avionics
Dassault-Mikoyan Engineering

Scy and Neutrino mods also change the seed.
« Last Edit: December 11, 2018, 01:12:18 AM by SeinTa »
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Temstar

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Re: seeds?
« Reply #22 on: December 11, 2018, 03:28:06 AM »

MN-5890021258720290279
Spoiler
[close]

Two 75% terran worlds right next door to the core worlds with only a few days of clear hyperspace lane between the two. +2 food production on both and both also has ruins, organics, and some ore. With both size 4 colony I already control 16% of the food and 21% of organics in the sector.
Vanilla 0.9a-RC10 seed.
« Last Edit: December 11, 2018, 03:32:45 AM by Temstar »
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goduranus

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Re: seeds?
« Reply #23 on: April 14, 2019, 10:09:48 PM »

While starting a new game to test whether Drover spam is viable early game, I found this great seed:

MN-244352941512404127
Yes many planets are in claimed systems but with good planets you can easily bribe to avoid bombardment.

The first time I've ever seen all 5 resources on one planet:


Also many more unclaimed good planets in the core systems:
Spoiler



[close]
« Last Edit: April 14, 2019, 10:14:22 PM by goduranus »
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Sinigr

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Re: seeds?
« Reply #24 on: July 11, 2019, 08:59:12 AM »

Also java version changes seed.
Sector age: mixed, size: normal.
MN-326035906451464108 vanilla whith base java, just look at that Duzahk.
Duzahk III terran-eccentric, Duzahk IV water.
And that cryovolcanic world Duzahk IV-B, orbiting Duzahk IV: plentiful volatiles, rare ore rich and ore rich.
Those thee worlds are fully self suficcient, if you will set industries properly.
I can not take that system whith that seed in mods, im going to just change Duzahk system from one save to other, is that legal?)
https://imgur.com/a/xcpwHOq
Now there are some shortages because I constructed second heavy industry for faster fleet constructions.
It's amasing, isn't it?

Sorry for my bad english)

u.d. Is it real generate similar wold with mods? Can mods change generation of Duzahk?...
« Last Edit: July 11, 2019, 02:58:12 PM by Sinigr »
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"officerMaxLevel":29,
"officerAIMax":36,
"maxOfficersInAIFleet":36
"tier1StationOfficerLevel":29,
"tier2StationOfficerLevel":29,
"tier3StationOfficerLevel":29,
Try to hunt it! ;)
https://i.imgur.com/gXIAgGy.png

Gus979

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Re: seeds?
« Reply #25 on: July 11, 2019, 07:24:29 PM »

I have found holy Terra

50% hazard
+2 bountiful farmland
duzahk star system


MN-5799821597493789487
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Sutech

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Re: seeds?
« Reply #26 on: July 14, 2019, 01:22:49 AM »

I dont know what doing bad but everytime i put some code to game never do it same seed as writte here :D no mods just vanilla, 0.9.1A-RC8
put MN-5799821597493789487 NO terran planet 50% hazard on Duzakh only barren
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Gus979

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Re: seeds?
« Reply #27 on: July 14, 2019, 05:48:36 AM »

!!! dam !!  I must have taken the wrong seed #.  Of course I also had deleted my star sector folder- disregard.  Holy terra is lost.  :(

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Baqar79

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Re: seeds?
« Reply #28 on: July 15, 2019, 05:32:12 PM »

MN-5890021258720290279
Spoiler
[close]

Two 75% terran worlds right next door to the core worlds with only a few days of clear hyperspace lane between the two. +2 food production on both and both also has ruins, organics, and some ore. With both size 4 colony I already control 16% of the food and 21% of organics in the sector.
Vanilla 0.9a-RC10 seed.
Nice setup, especially appreciate the effort to tag them on the map.  That Delta Flamma system is very nice with the Moderate & Rare Ore & Bountiful farmland.


Not quite as good, but I do have a 50% Hazard world fairly close by (which I didn't bother to colonize for some reason?):

MN-1034290908379678133:
Spoiler
[close]
And the first page of planets sorted by lowest Hazard rating:
Spoiler
[close]

EDIT:
Well no mods, but I retried this seed myself in a new game and it doesn't generate the same system, is this a bit of a bug?

EDIT2:
Tried my last game and that seed worked correctly (but it is a pretty terrible seed).  I think that the first seed that doesn't work may of been started with an earlier RC version of 0.9.1a, and so perhaps the seed becomes invalid with newer RC versions.
« Last Edit: July 15, 2019, 05:49:33 PM by Baqar79 »
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SafariJohn

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Re: seeds?
« Reply #29 on: July 15, 2019, 06:26:57 PM »

I have found holy Terra

50% hazard
+2 bountiful farmland
duzahk star system


MN-5799821597493789487

BTW, Earth is not a 50% hazard world. We don't have that nice Mild Climate modifier.
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