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Author Topic: seeds?  (Read 29192 times)

Joshee

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seeds?
« on: November 28, 2018, 05:39:58 PM »

just seeing if anyone found any good seeds

this is my favorite so far. it has a very nice Terran world in the middle of the core worlds
(duzachk system)

MN-4764168166943904688
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Midnight Kitsune

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Re: seeds?
« Reply #1 on: November 28, 2018, 06:01:22 PM »

I have two that I've found through other sources:

MN-2632930251588694167
dead south all the way to southeast are pretty stacked so far
Terrain world with water moon in Abrasxas. Southeast part of the map
other good ones are Eros and Delta Al Bari

Mixed, Normal
MN-4485736970927286433
Three good planets at Gamma Urandom, yellow star, orange nebula to the far east of the core
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Hiruma Kai

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Re: seeds?
« Reply #2 on: November 28, 2018, 06:24:11 PM »

My current spacer run:
MN-3890389739041803455

75% hazard Terrain world in Beta Onora:
Extensive Ruins, Bountiful Farmland, Moderate Rare Ores, Moderate Ores, Trace Volatiles, Abundant Organics
Everything you could want in a self sufficient colony (Industrial planning 2 and no cores means you have enough of everything).  Only lacks a Comm relay.

Also has a 100% hazard Desert world in the same system if you want to stack defense fleets in one system (although hit only has Poor Farmland, Moderate Ore, and Common Organics)

Nearer the core, there's another 75% hazard Terrain planet in Maan-Emo, about 5 ly from Zagan.  Extensive ruins, Bountiful Farmland, Spare Ore Deposits, Abundant Organics.

Edit: Per Midnight Kitsune's suggestion, Beta Onora is south west of the core in the Onora constellation, and Maan-Emo is closest non-core star to Zagan, north east of it.
« Last Edit: November 28, 2018, 06:46:44 PM by Hiruma Kai »
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Midnight Kitsune

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Re: seeds?
« Reply #3 on: November 28, 2018, 06:40:54 PM »

Might want to give general compass directions to said good systems
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Hiruma Kai

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Re: seeds?
« Reply #4 on: November 28, 2018, 06:54:48 PM »

Oh, I should note that same seed had the Domain sleeper ship in a system with a planet you might consider colonizing.  Beta Morgoth III, due east of Zagan.
A 125% hazard Tundra world with both ores, farming, organics, ruins.
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TheWetFish

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Re: seeds?
« Reply #5 on: November 30, 2018, 09:24:02 PM »

I'd prefer if the standard was a short blurb on notable features, a screenshot of the sector map and the seed but happy to added them onto the colony page under seeds
Bonus points for the screenshot edited with highlight markers
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Vind

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Re: seeds?
« Reply #6 on: November 30, 2018, 10:05:50 PM »

New XIV Legion with full weapons at Alpha Gibidi inner jump 10 days travel north of Hybrasil system. MN-5025751819524038796.Also not bad 3 planet system Uruk near the core 6.5 days NE of Zagan system. No mods default settings at generation. Spacer start.
« Last Edit: December 01, 2018, 03:07:01 PM by Vind »
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Goumindong

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Re: seeds?
« Reply #7 on: December 01, 2018, 01:51:51 AM »

You should note also which mods you're using, as any mods which have modified start position will produce a different randomization from the same seed
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goduranus

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Re: seeds?
« Reply #8 on: December 01, 2018, 08:04:04 PM »

MN-8283865875120609606

Haven't found anything big yet, but a big upside to this seed is that it has relatively few hyperspace storms.

StarGibbon

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Re: seeds?
« Reply #9 on: December 02, 2018, 12:20:02 AM »

Class 5 Terran World--75% Hazard abundant farm, no downsides

Tightly grouped next to a 125% Jungle world, and a 100% Hazard Terran Eccentric.

2 stable location slots.

Ideal for overlapping system defenses.


Located in Beautiful Downtown Beta Motley, Yellow Star System South/Southwest of Core system.

This property will go quickly!  Act Today!

MN-3141983988398215981   [Vanilla]


« Last Edit: December 02, 2018, 12:44:25 AM by StarGibbon »
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goduranus

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Re: seeds?
« Reply #10 on: December 02, 2018, 05:48:51 AM »

MN-8283865875120609606

relatively few hyperspace storms.

Played on this some more, it is really good, with lots of orange stars having low hazard planets.

TJJ

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Re: seeds?
« Reply #11 on: December 02, 2018, 06:09:43 AM »

No doubt it'd take the fun out of it, but ...... we could extract the galaxy generation code, plug in some search criteria, and iteratively generate galaxies until we find one that matches.
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Flet

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Re: seeds?
« Reply #12 on: December 02, 2018, 06:31:49 AM »

No doubt it'd take the fun out of it, but ...... we could extract the galaxy generation code, plug in some search criteria, and iteratively generate galaxies until we find one that matches.

ive been waiting for someone to do this. You could even have an option to keep the actual results hidden, just to be able to have a seed that you know has a good system somewhere with criteria you define that you could then look for. One big hangup i have with starting colonies on less than ideal worlds which would still be perfectly workable colonies, is the idea that somewhere else there is a world id much rather colonize. Since you cant destroy colonies after a point the limited colony mechanic (sans AI) makes me hesitate to colonize anything that is not near perfect.
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Goumindong

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Re: seeds?
« Reply #13 on: December 02, 2018, 08:43:42 PM »

Probably would be easier to just make a cheat system mod that defines all the things in it you want.
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Megas

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Re: seeds?
« Reply #14 on: December 02, 2018, 08:50:18 PM »

ive been waiting for someone to do this. You could even have an option to keep the actual results hidden, just to be able to have a seed that you know has a good system somewhere with criteria you define that you could then look for. One big hangup i have with starting colonies on less than ideal worlds which would still be perfectly workable colonies, is the idea that somewhere else there is a world id much rather colonize. Since you cant destroy colonies after a point the limited colony mechanic (sans AI) makes me hesitate to colonize anything that is not near perfect.
I quit my first game because even if I find a better planet, my 175% hazard hole is still a drain and I cannot make it disappear easily.

My second game, thanks to Hegemony survey mission, I found a 75% Terran world with everything but volatiles, in a system with multiple viable colony planets and possibly Domain comm.  The only problem?  Way out in the fringe (-20 something accessibility due to distance from core worlds).  Also, the system next to that multi-planet system is a system with 100% water world with poor everything (nothing that Industrial Planning 2 cannot fix) and four other useless planets.  I explored much of the rest of the sector for colony planets, and while there are some decent colony worlds, none are as ideal as that fringe system.  I am just looking for good waypoint locations so it does not take all day to go from core worlds to fringe paradise.
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