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Author Topic: Graphical bugs when a ship explode.  (Read 786 times)

Snrasha

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Graphical bugs when a ship explode.
« on: November 28, 2018, 05:28:23 AM »

1:The explosion light is far too high, from  my view, look like a bug.

2:When you go on pause then switch on the command mode, the light is not cancel and impossible to do anything fastly just after a ship dying.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Reinhark

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Re: Graphical bugs when a ship explode.
« Reply #1 on: November 28, 2018, 06:47:12 AM »

I thought that was a feature, because I did not have this issue back in 0.8 with graphicslib.

Now unmodified game will blind your screen with even a tiny cruiser exploding. Which is bad news for me since my battle scale is 700 and cruisers explode all the time.

Thankfully you can use the settings.json to turn it off. I think it was called something something "white". Turn it to false.
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Alex

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Re: Graphical bugs when a ship explode.
« Reply #2 on: November 28, 2018, 08:43:56 AM »

It's "enableShipExplosionWhiteout", btw. But, yeah, not a bug.
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