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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: a long-range distress call recieving building that opens up rescue fleet content  (Read 507 times)

Deshara

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I enjoy the idea of answering distress calls and understand why it works the way it does RN, being a very early-game facing mechanic.
Buut, now that I have maxed out colonies and a giant revenant fleet clogging up my storage and a secured territory that cannot be threatened and enough money to never have to worry about running out of fuel and supplies, what I really wanna do is settle down with a phaeton(?) tanker and a couple escorts and answer distress calls. If there were a building that let you pick up distress calls from across the sector and monitored comm traffic to warn you what the expected time before somebody else gets to it to let me race to answer them, helping people out and dealing with ambushes and choosing not to help out my enemies and watching their fleet flounder and break as I eat heartily in front of them, I'd enjoy that a lot.
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Quote from: Deshara
I cant be blamed for what I said 5 minutes ago. I was a different person back then