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Author Topic: Halo: universe (Ideas)  (Read 38616 times)

intothewildblueyonder

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Re: Halo: universe (Ideas)
« Reply #15 on: March 07, 2012, 07:20:55 PM »

what I need than to begin with is something like this

How large is it? I'm thinking of the following scale for the star wars mod myself.

under 200 or 300 meters = 1:1 meters/pixel
under 500 meters 1.5:1
everything else 2:1

And probably exclude anything over 2km long, or have an upper bound of 1000 pixels tall.

i.e. what scale you want the ships at and how big each ship is supposed to be (I would prefer if you would indicate the size as finding the exact lore isn't my forte). This could be changed in the future, according to feed back, but having a general idea of what you want would help.
The custom weapons, e.g. mines and MAC cannons, and placement of those weapons and balance will also need some doing
In addition I would want feed back on what I did and how it could be improved

So, if you could direct me to some of the cruisers and such along with their info I would be grateful. (I would rather not try the carrier as it may be too big to use in game. I can try using those ships you found on google-sketchup, though for now, as it is just testing time, I probably won't do any detailing - just going to get it working in-game.)

p.s. remember that the scaling will affect things such as speed (if a ship is 400 meters....), although the speed and range in the lore, I feel, will be used as guidelines for balance rather than just pure  how-it-will-be-in-the-game.
« Last Edit: March 07, 2012, 07:40:57 PM by intothewildblueyonder »
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hammerblow

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Re: Halo: universe (Ideas)
« Reply #16 on: March 08, 2012, 07:34:27 AM »

Now i know you cant really use the carrier, but focus on the Halcyon class cruiser. for the covenant use the covenant battlecruiser which is around the same size.

Halcyon calss ship has no shields but can take a tremendous about of pounding, where as the covenant have very very good shields but weak hulls, weak enough that one mac could possibly disable the ship completely.

Ive attached the two starter ships for good sketch.

On google sketch, search a guy called grave heart he has made many 3D models of halo ships.
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intothewildblueyonder

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Re: Halo: universe (Ideas)
« Reply #17 on: March 10, 2012, 09:08:32 PM »

I'm going to try and get them working in game but for now I have the basic pics so tell me what you think looks the best
http://i1071.photobucket.com/albums/u512/intothewildblueyonder/SDVClassCovenantCorvette.png (parallel)
http://i1071.photobucket.com/albums/u512/intothewildblueyonder/UNSCHalcyonClassCruiser-parallel.png  (parallel - I think it looks too flat)
http://i1071.photobucket.com/albums/u512/intothewildblueyonder/UNSCHalcyonClassCruisercopy.png  (perspective- view less flat but distorts alot)
« Last Edit: March 11, 2012, 03:13:21 PM by intothewildblueyonder »
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TheCornerBro

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Re: Halo: universe (Ideas)
« Reply #18 on: March 11, 2012, 01:00:16 PM »

I took the liberty of making a mod for the covenant carrier.
Although it is "technically" disgustingly overpowered (:P) I think it captures the idea of a covenant carrier quite well.
If you want, I can post a zip for it.
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intothewildblueyonder

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Re: Halo: universe (Ideas)
« Reply #19 on: March 11, 2012, 01:03:42 PM »

Please do  :)

And if you want to add to this mod in general, I could use the help.

(it's not you fault the covenant didn't take into account balance when designing there ships.)
« Last Edit: March 11, 2012, 01:06:34 PM by intothewildblueyonder »
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TheCornerBro

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Re: Halo: universe (Ideas)
« Reply #20 on: March 11, 2012, 01:32:35 PM »

I was actually going to try and make a banshee fighter wing :P
If you have any suggestions (like what weapons to use on what[I kinda just threw a bunch of energy weapons on the cruiser :P]) I can try to make more covenant ships.
http://www.mediafire.com/?ka0q1cysj6qse26
I can't really mod new weapons in so I will probably just use current weapons until I figure out how to make new ones.
Also, because I don't have photoshop (or really any professional art program) I can't really make sprites myself so if anyone wants to make (or link to) starfareresque looking Halo sprites please do! :D
« Last Edit: March 11, 2012, 01:36:43 PM by TheCornerBro »
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intothewildblueyonder

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Re: Halo: universe (Ideas)
« Reply #21 on: March 11, 2012, 02:21:17 PM »

Well if you want to give it  a shot I started doing the UNSC cruiser (using a perspective view, I can make a parallel sprite but it may look too flat) above and here is what I got if you are willing to do some bounding and such I can try to make more sprites
its at about 1:2.3 pixel/meter scale (by comparison your cov carrier is at at 1:5.2 pix/meter scale)
Code
{"bounds":[625,-3,615,-15,625,-15,617,-25,607,-27,564,-61,468,-61,457,-69,313,-71,307,-71,299,-77,281,-75,272,-70,210,-71,198,-89,140,-87,131,-108,-97,-110,-103,-120,-253,-159,-276,-172,-446,-168,-464,-162,-509,-161,-488,-149,-495,-145,-509,-147,-529,-138,-530,-133,-558,-123,-572,-104,-602,-100,-620,-76,-622,75,-601,100,-576,101,-555,124,-532,133,-527,140,-510,146,-491,149,-487,154,-507,160,-509,165,-457,165,-447,168,-401,168,-397,173,-292,174,-287,179,-276,178,-263,168,-249,162,-105,123,-93,112,132,111,137,92,199,92,207,72,267,73,279,67,281,74,304,76,308,70,316,73,459,70,470,62,569,62,605,27,617,26,624,17,614,16,624,5],
"center":[-107,-229],"collisionRadius":"630","engineSlots":[{"angle":"180","contrailSize":"0","location":[-530,130],"length":"40","width":"50","style":"MIDLINE"},{"angle":"180","contrailSize":"0","location":[-624,2],"length":"100","width":"120","style":"MIDLINE"},{"angle":"180","contrailSize":"0","location":[-530,-130],"length":"40","width":"50","style":"MIDLINE"}],"height":509,"width":200,"hullId":"null","hullName":"Null","hullSize":"CAPITAL_SHIP","shieldCenter":[0,0],"shieldRadius":"0","spriteName":"path/to/sprite","style":"MIDLINE","viewOffset":0,"weaponSlots":[{"angle":"0","arc":"100","id":"Large 1","locations":[145,2],"mount":"TURRET","size":"LARGE","type":"BALLISTIC"},{"angle":"40","arc":"160","id":"LARGE 2","locations":[122,117],"mount":"TURRET","size":"LARGE","type":"BALLISTIC"},{"angle":"40","arc":"160","id":"LARGE 3","locations":[-122,117],"mount":"TURRET","size":"LARGE","type":"BALLISTIC"},{"angle":"0","arc":"5","id":"NEW","locations":[0,0],"mount":"TURRET","size":"SMALL","type":"ENERGY"}]}

Hmm lets
« Last Edit: March 11, 2012, 03:00:56 PM by intothewildblueyonder »
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TheCornerBro

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Re: Halo: universe (Ideas)
« Reply #22 on: March 11, 2012, 03:00:17 PM »

I found a good looking image for a banshee:
http://images.wikia.com/halo/it/images/6/69/Banshee_Spaziale_4.png
Since I don't have photoshop, can someone take the one on the left (top view) scale it down to whatever size the sprites are for fighters and repost it on this thread.
Thanks!
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intothewildblueyonder

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Re: Halo: universe (Ideas)
« Reply #23 on: March 11, 2012, 03:11:16 PM »


here you go  :)

[last pilot burned as heretic]
« Last Edit: March 11, 2012, 03:21:36 PM by intothewildblueyonder »
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TheCornerBro

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Re: Halo: universe (Ideas)
« Reply #24 on: March 11, 2012, 03:14:51 PM »

It's flipped upside-down. :P (The long rods are the space versions of the normal plasma repeaters)
I will get working on it very soon! (right after I finish this school assignment :S)
« Last Edit: March 11, 2012, 03:25:28 PM by TheCornerBro »
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intothewildblueyonder

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Re: Halo: universe (Ideas)
« Reply #25 on: March 11, 2012, 03:36:21 PM »

Take your time (school always seems to interfere with the important things in life)

and then there is this ;D

will start some bounding what scale (pixels/meters) are we working at?
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TheCornerBro

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Re: Halo: universe (Ideas)
« Reply #26 on: March 11, 2012, 03:40:22 PM »

I'm not quite sure, but I don't think the scale has to be especially rigid (or else the banshees would end up being ridiculously small [I think])
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intothewildblueyonder

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Re: Halo: universe (Ideas)
« Reply #27 on: March 11, 2012, 03:45:00 PM »

the game has a landing animation to explain why single-seat fighters so large in game

so then I guess it will be tiered sizes

(also for weapons that are underneath, or don't look good when shown, we should probably use the HIDDEN function for turrets)
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TheCornerBro

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Re: Halo: universe (Ideas)
« Reply #28 on: March 11, 2012, 04:57:01 PM »

Should I give the banshees antimatter blasters? (you know the green bomb) or would it be too op?
I could also try to mod a new, weaker (possibly green) version for them.
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intothewildblueyonder

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Re: Halo: universe (Ideas)
« Reply #29 on: March 11, 2012, 05:17:03 PM »

That should be fine

I wouldn't really worry about making anything specific right now as this is just getting started. We should probably try and make new weapons for them (at least in terms of balance e.g. lorewise if a banshee dies in x number of shots from a broadsword the broadsword weapons has to be so strong..., and the same for mac cannons and such)

and in other news (feedback on how they look would be great)
original @ http://www.halopedian.com/Ardent_Prayer: http://www.halopedian.com/images/d/d0/HaloReach_-_SabreCorvette.png original @ http://halo.wikia.com/wiki/UNSC_frigate: http://halo.wikia.com/wiki/File:Ih_Frigate02_copy.jpg

 (do we want this one
http://halo.wikia.com/wiki/File:CCS-Class-Battle-Cruiser-top-bg.jpg
http://www.halopedian.com/YSS-1000_Sabre
http://halo.wikia.com/wiki/File:HRS_C709_Longsword_top.jpg)
« Last Edit: March 11, 2012, 05:32:52 PM by intothewildblueyonder »
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