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Halo: universe (Ideas)
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Topic: Halo: universe (Ideas) (Read 38535 times)
hammerblow
Ensign
Posts: 8
Halo: universe (Ideas)
«
on:
March 06, 2012, 05:53:56 PM »
Hi guys im new to this just got the game and all, and i was wondering whether it was just me or are there other people out there thinking about the ships from Halo?
For example human ships like :Piller of autumn which was a Halcyon class light cruiser
Or a covenant CCS-class battlecruiser
these are two of the biggest out of the series.
There are many types of fighters to choose from, like seraph fighters or longsword interceptors.
Ive got loads of ideas but nothing to really do with them.
«
Last Edit: March 06, 2012, 06:02:38 PM by hammerblow
»
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medikohl
Admiral
Posts: 854
Re: Halo: universe (Ideas)
«
Reply #1 on:
March 06, 2012, 08:12:39 PM »
if you can find some reference sprites that would help speed up implementation
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"Captain! You can't call our greatest dreadnought 'The Parrot'"
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Spiral Arms: Ship Sprites for Everyone
icepick37
Admiral
Posts: 1788
Go.
Re: Halo: universe (Ideas)
«
Reply #2 on:
March 06, 2012, 08:20:53 PM »
Longsword bomber!
The iconic escape ship from the first game. Man that ship was awesome.
Shortswords look cool, too. Never played Halo Wars, though.
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“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
- Voltaire
intothewildblueyonder
Captain
Posts: 278
Re: Halo: universe (Ideas)
«
Reply #3 on:
March 06, 2012, 08:28:49 PM »
well here's a start for; for size comparison
http://img.photobucket.com/albums/v644/Fiender/HaloScale.png
(was really big so i didn't want to take up the space) from
http://forum.gateworld.net/threads/27438-Ship-Scaling-Sprites
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icepick37
Admiral
Posts: 1788
Go.
Re: Halo: universe (Ideas)
«
Reply #4 on:
March 06, 2012, 08:30:58 PM »
So probably shouldn't put in any forerunner ships.
That's awesome, though.
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“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
- Voltaire
intothewildblueyonder
Captain
Posts: 278
Re: Halo: universe (Ideas)
«
Reply #5 on:
March 06, 2012, 09:21:49 PM »
yeah
Also I know that there are alot of 3d ship models on google sketch-up and you can probably find alot of good ships there (and I think google sketch up can take a 2d photo for you)
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intothewildblueyonder
Captain
Posts: 278
Re: Halo: universe (Ideas)
«
Reply #6 on:
March 06, 2012, 09:26:49 PM »
found one
from
http://halo.wikia.com/wiki/File:Covenant_assaut_carrier.png
«
Last Edit: March 07, 2012, 09:36:45 AM by intothewildblueyonder
»
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hammerblow
Ensign
Posts: 8
Re: Halo: universe (Ideas)
«
Reply #7 on:
March 07, 2012, 04:36:31 AM »
I can get the pictures and i know what most ships look like due to reading the books and such just about How do i make them into sprites?
And yea Longsword interceptor is one good fighter/bomber.
Hoping to get alot of help here this could become one good mod if it works out due to the shear amount of ships
Would love you see the MAC gun implemented.
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hammerblow
Ensign
Posts: 8
Re: Halo: universe (Ideas)
«
Reply #8 on:
March 07, 2012, 05:00:09 AM »
I have managed to find two or three models i can put into Google sketch and make them into 2D
One is the Piller of Autumn.
and the UNSC fighter the Sabre.
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intothewildblueyonder
Captain
Posts: 278
Re: Halo: universe (Ideas)
«
Reply #9 on:
March 07, 2012, 09:27:08 AM »
Do you know how to mod (specifically make ships and path to their sprite) in general in this game?
(I don't know if it has to be but all of the ship graphics in this game are in ".png" format. The one above is use ready but needs to be cropped and rotated, I've done some of that now. I was going to do some dodging and burning and left some on the top for you to see what it will look like, compare to original. However since the ship is symetrical you may just want to copy and paste one side and use it for the other)
And have you thought about how you will orient the mac cannon
«
Last Edit: March 07, 2012, 09:39:42 AM by intothewildblueyonder
»
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hammerblow
Ensign
Posts: 8
Re: Halo: universe (Ideas)
«
Reply #10 on:
March 07, 2012, 09:52:06 AM »
Thats awesome dude, im guessing you know some stuff about modding ships into this game then? mind helping me?
and well the MAC will have to have a very very far range aswell as being medium speed so if you are futher away then you could dodge it just like in the books, but damage wise, well a mac can pretty much kill a ship in one hit but this cant really be the case in this game unless you just give them one shot per fight?
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ciago92
Admiral
Posts: 577
Re: Halo: universe (Ideas)
«
Reply #11 on:
March 07, 2012, 12:17:32 PM »
I'd say more than one shot, but something like at least thirty second cool down
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icepick37
Admiral
Posts: 1788
Go.
Re: Halo: universe (Ideas)
«
Reply #12 on:
March 07, 2012, 12:49:40 PM »
Let me know if you want help with this. I can't help much except on the weekends. I'd mostly be useful on the code/data side.
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“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
- Voltaire
intothewildblueyonder
Captain
Posts: 278
Re: Halo: universe (Ideas)
«
Reply #13 on:
March 07, 2012, 12:56:30 PM »
I can help with some of the bounding and sprite making but I would need some info on what the scale is/ how big you want the ships to be.
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hammerblow
Ensign
Posts: 8
Re: Halo: universe (Ideas)
«
Reply #14 on:
March 07, 2012, 01:55:00 PM »
I can give scale and stuff dont worry
Just tell me what you need to know and ill try my best to answear
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