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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] SkilledUp 1.0 - Sane character progression after level 50!  (Read 28072 times)

Ambient

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #15 on: November 30, 2018, 08:04:55 AM »

Good stuff, I was looking forward to getting some of the industry passives but never wanted to waste the points.
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Baxter

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #16 on: December 11, 2018, 04:34:08 AM »

Is it possible to change how the XP curve is graded by editing the script? I'd like a little more levels for the XP I've got currently but the default rate you've put in is a bit too lenient for my tastes.
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bonomel

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #17 on: December 11, 2018, 06:04:15 AM »

Is it possible to change how the XP curve is graded by editing the script? I'd like a little more levels for the XP I've got currently but the default rate you've put in is a bit too lenient for my tastes.

Ofcourse. I suggest fiddling with the multipliers, because that is where the magic happens:

Code
float mult1 = (1f + (float)level) * 0.5f * (float)level * 1f;
float mult2 = (1f + (float)p1level) * 0.5f * (float)p1level * 0.25f;
float mult3 = (1f + (float)p2level) * 0.4f * (float)p2level * 0.15f;
float mult4 = (1f + (float)p3level) * 0.3f * (float)p3level * 0.1f;

The definitions of mult3 and mult4 are what you are after (and also what I changed / added) and in particular the values 0.4, 0.15, 0.3 and 0.1. This is all *very* sensitive to changes, as each of the previous multipliers also apply to those in the next 'bracket'. So a tiny change of i.e. 0.005 already has a noticeable effect in the higher levels. Try adjusting those a bit and see what works :)

I've thought about making a config option to allow easy customization of the curves, but I ultimately I decided to go with something worked for me and not over-complicate it.
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Baxter

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #18 on: December 12, 2018, 01:09:26 AM »

So if I set those numbers to 2x what they are currently would that increase the exp required to level up (according to your new scale) to 2x the amount at each level? I haven't done any proper thinking about programming since uni. Maybe I should sit down and have a proper study.
 
The easiest option for me as a user would be a CFG file where I can set the level at which the exp scaling changes, and by what factor it does compared to vanilla (Like from level 50 onwards the rate of increase is half of what it is from levels 1-49 for example)

Actually now I want to see how simple it would be to change the exp scaling past a certain level from an exponential increase to a linear one instead.
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HeartofDiscord

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #19 on: December 25, 2018, 08:36:44 PM »

Would this work in 0.8.1? It seems like it would from first glance.
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bonomel

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #20 on: December 26, 2018, 12:45:03 PM »

Would this work in 0.8.1? It seems like it would from first glance.

Yeah I think it should. The game files on which the mod is based didn't change. Can't be 100% sure since I didn't test it on that version though :)
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Ali

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #21 on: May 17, 2019, 11:20:40 PM »

Hopin your still active to update this essential mod m8!? I can't start a new playthrough & try out all the new stuff without it!!  ;D
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Cyan Leader

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #22 on: May 18, 2019, 12:38:04 AM »

Should be working fine in .9.1, I'm doing a run with it and it's been smooth.
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Ali

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #23 on: May 18, 2019, 02:50:44 AM »

Ah great, cheers Cyan!  :)
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DrakonST

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #24 on: May 18, 2019, 04:27:14 AM »

I confirm, it works fine on 0.9.1.
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eidolad

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #25 on: May 20, 2019, 05:26:23 PM »

I also confirm that I've just run a character in .91a to level 54 without issue...
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bonomel

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #26 on: May 21, 2019, 12:58:38 AM »

Hey! Just checking in here to say that I will update the mod soon. As others have confirmed that the mod works just fine, it should come down to the administrative action of bumping the version number.
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vorpal+5

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #27 on: May 26, 2019, 11:32:02 AM »

Would this mod works on an ongoing game?
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Se7ventySix

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #28 on: May 26, 2019, 12:01:50 PM »

This can be added to a game in progress, even for maxed out characters. For characters level 36 and beyond, you'll have to gain xp once to trigger the game to give you levels.

Yep!!
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bonomel

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Re: [0.9.1a] SkilledUp 1.1 - Sane character progression after level 50!
« Reply #29 on: May 27, 2019, 02:13:22 AM »

Updated! No changes other than version numbers bumps.
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