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News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] New Beginnings v1.1.2 - Respawn Fleets Scale with Ships Lost  (Read 47014 times)

-Temple-

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Re: [0.9.1a] New Beginnings v1.1.1 - Respawn Fleets Scale with Ships Lost
« Reply #15 on: February 12, 2020, 10:31:58 PM »

Missing 3 factions(That I noticed), hmi, kadur_remnant, and mayasura

Code
"kadur_remnant":[],
"hmi":[],
"mayasura":[],

EDIT:  More to add(Optional, just to play safe)
Blacklisting 2 supercapitals:

Code
"luddic_path":[
"swp_cathedral",
],
"kadur_remnant":[
"vayra_caliph",
],
« Last Edit: February 12, 2020, 10:37:04 PM by -Temple- »
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Sundog

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Re: [0.9.1a] New Beginnings v1.1.1 - Respawn Fleets Scale with Ships Lost
« Reply #16 on: February 13, 2020, 06:08:03 AM »

Hey Temple, thanks for pointing this out to me. Kadur Remnant actually adds itself to the whitelist, but it doesn't look like hmi or mayasura do. I'll ask the authors if they're ok with me adding them.

Sundog

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Re: [0.9.1a] New Beginnings v1.1.2 - Respawn Fleets Scale with Ships Lost
« Reply #17 on: June 07, 2020, 05:03:42 PM »

New Beginnings 1.1.2

Fixed a problem that will cause Version Checker support to break on 1 June 2020
Respawn fleets can now be based on the following modded factions:
   Mayasuran Navy
   Anvil Industries
   Exalted
   Blackjack
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