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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] SkilledUp 1.1 - Sane character progression after level 50!  (Read 85454 times)

bonomel

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Latest version, tested with 0.9.1a:
Download 1.1 Works fine with existing saves!

Version for 0.9a
Download 1.0

Hello everyone :)

First of all a little disclaimer:
I've been using this little tweak to the xp requirement formula for some time now and thought I'd put in the bit of extra effort to make a mod out of it and share it with all you lovely internet people! Considering it is my first (and probably last, but who knows?) mod for Starsector I might have overlooked something silly. If you are interested, please try it out and let me know your thoughts!

What does it do?
  • It changes the max player level to 103, which is the level needed to cap all skills.
  • It gradually decreases the amount of experience required after level 35 for each level up.

You could change the maximum player level in the Starsector settings file and call it day. However, the amount of xp required per level gets ridiculous around the 55-60 mark! Sad!

It'll still take a tremendous amount of time to max out, but nowhere near the several lifetimes that it would when simply changing the settings file.

This can be added to a game in progress, even for maxed out characters. For characters level 36 and beyond, you'll have to gain xp once to trigger the game to give you the levels you deserve.

Removing it from a game with a character level 51 and beyond will cause you to gain no more xp, but keep the levels and skills. I haven't invested a lot of time in testing that scenario, but it is logical considering the game treats xp, levels and skills merely as loosely coupled concepts.

In short - my advice is to use 'Save as copy' after enabling this mod on an existing save!

Below is a visual comparison of how the vanilla (red) xp requirements looks vs. those with the mod enabled (blue). As you can see, the difference in requirement for level 36 is negligible, while for level 103 the difference is ~ 90%:

« Last Edit: October 18, 2019, 10:48:56 AM by bonomel »
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Milk

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #1 on: November 27, 2018, 11:44:09 PM »

Hey, just installed this and it works great. I like it! Thanks for making it.
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code99

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #2 on: November 28, 2018, 12:57:38 AM »

Huh, this sounds great!

Ill download it and see how it goes, keep up the good work!
« Last Edit: November 28, 2018, 01:03:02 AM by code99 »
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TrashMan

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #3 on: November 28, 2018, 06:33:15 AM »

The player is already OP as hell... this sounds unnecessary
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bonomel

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #4 on: November 28, 2018, 08:34:22 AM »

Hey, just installed this and it works great. I like it! Thanks for making it.

Glad to hear!

Huh, this sounds great!

Ill download it and see how it goes, keep up the good work!


Cheers. Curious to hear how it works for you!

The player is already OP as hell... this sounds unnecessary

 ;D lol yeah isn't it great?
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Hazard

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #5 on: November 28, 2018, 09:01:17 AM »

This is neat, nice job.  :)

The player is already OP as hell... this sounds unnecessary

I'm curious, why did you feel the need to point this out? Does the existence of this mod somehow negatively affect your own enjoyment of Starsector?
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Reinhark

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #6 on: November 28, 2018, 09:20:03 AM »

My character is level 92 without this mod.

I regret nothing.
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Kulverstukass

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #7 on: November 28, 2018, 09:36:51 AM »

My character is level 92 without this mod.

I regret nothing.
Eight levels more and you could build your own nexus!

;D lol yeah isn't it great?
Thanks for the mod, starting as industrious scavenger still leads to need for more command points in later battles, which, in turn, requires personal deployment, which, in it's turn, requires some combat capabilities ::)
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travhill20

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #8 on: November 29, 2018, 11:22:20 AM »

Thanks buddy! I was hoping for a mod like this as soon as I started .9a
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bonomel

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #9 on: November 30, 2018, 12:38:24 AM »

Thanks buddy! I was hoping for a mod like this as soon as I started .9a

Anytime!

Thanks for the mod, starting as industrious scavenger still leads to need for more command points in later battles, which, in turn, requires personal deployment, which, in it's turn, requires some combat capabilities ::)

You're welcome! Exactly why I made this :)

My character is level 92 without this mod.

I regret nothing.

 :o that's very impressive!
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arwan

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #10 on: November 30, 2018, 04:42:24 AM »

wait does that mean that graph mean i would normally need almost 200,000,000 exp to hit level 84. that is quite the curve. if i get to max level i may just install this to see my level jump LMAO
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Ali

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #11 on: November 30, 2018, 06:20:40 AM »

Just to say thanks!!! For doing this..
Currently i, as mentioned edit settings to get to 103 but in the end usually jus end up adding xp long before I would've got there..

This mod will give me cause to play to 103 normally so can't wait to add this to my manadatory mods for all playthroughs!! :D
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Cyan Leader

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #12 on: November 30, 2018, 06:34:41 AM »

Amazing, thanks a lot for making this.
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Hussar

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #13 on: November 30, 2018, 07:55:19 AM »

I do actually love the idea and are looking forward to trying it out! If it works well, this might become one of must have mods for any playthrough as long as point sinks like aptitudes are still in play. Thanks!
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PeepingPeacock

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Re: [0.9a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #14 on: November 30, 2018, 07:58:40 AM »

Now I don't have to cheat with console commands anymore, this is wayyyy more balanced.

Fantastic work!
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