Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Missile Autoforge should be a Hullmod  (Read 1105 times)

Embolism

  • Admiral
  • *****
  • Posts: 511
    • View Profile
Missile Autoforge should be a Hullmod
« on: November 27, 2018, 05:37:57 AM »

The only difference between the current one-use Missile Autoforge and a built-in stackable Expanded Missile Racks is you have to back off once during the battle to use Missile Autoforge. It feels like a passive buff with a shoehorned in one-time active component.

If Missile Autoforge is to remain a one-use only thing then why not just make it a Hullmod (there's even an icon for it already) and give the Gryphon Fast Missile Racks, or some other more interesting to use missile system?
Logged

Megas

  • Admiral
  • *****
  • Posts: 12118
    • View Profile
Re: Missile Autoforge should be a Hullmod
« Reply #1 on: November 27, 2018, 05:45:08 AM »

I brought this up some time long ago, and I think Alex wants to keep things the way they are just so player needs to decide when to refill ammo.

Personally, I agree with you.  Missile Autoforge should be a hullmod and Gryphon can get flares or something to replace it.
Logged